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NPC Generator

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Advanced [show]


Osco Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a white armored body suit, with a simple tan line shooting up and back down. His hair is black, silky, and of moderate length. He wears a mask on his face.

Personality: He is business-like. He takes instructions and follows them to the letter. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His first spouse was a Masseuse, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Marry his sister to traveling adventurers; and to unite with his sister

Ideals: Professionalism, Gifted. Bonds: Attractive, Family. Occupation: Bounty Hunter

Voice: Smooth and feminine

Attributes [hide]

Osco Swiftwhistle, Male Halfling Aristocrat 16
Small (3'4") Halfling, Neutral Evil (CR 16)
Armor Class 13
Hit Points 23 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 5 (-3)16 (+3) 8 (-1)14 (+2)
Skills Perception +4, Stealth +7
Senses Passive Perception 17
Languages Common, Halfling, Giant, Draconic, Druidic
Attacks Melee +4 / 4d10-1, Ranged +7 / 4d10+2, Grapple +2

Possessions: 700 pp. Moss agate (15 gp). Alexandrite (500 gp). Tiger eye turquoise (15 gp). Malachite (15 gp). Obsidian (15 gp). Moss agate (15 gp). White pearl (40 gp).


Social Check DCs


Eberk Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a brown vest and prefers black and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is red and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Eberk was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Athletic. Flaws: Ugly, Insane, Antagonistic. Bonds: Poor. Occupation: Mason

Voice: Mousy voice

Attributes [hide]

Eberk Eversharp, Male Dwarf Commoner 6
Medium (4'4") Dwarf, Neutral Good (CR 6)
Armor Class 10
Hit Points 21 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)14 (+2) 10 (+0)13 (+1)
Skills Medicine +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Auran
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Damakos Carrion, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 5'4", this man is dressed in earthy colors with a green and black handkerchief worn on his left side. His hair, while still mostly brown, has prominent grey streaks. He is very pretty but has cold, dead eyes.

Personality: A deeply religious man he believes everything happens for a reason. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He comes from a rich western family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He uses money and sex appeal to get what he needs; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Secretive. Bonds: Attractive, Religious, Rich, Adventurer. Occupation: Farmer

Voice: Can't modulate volume

Attributes [hide]

Damakos Carrion, Male Tiefling Ranger 10
Medium (5'4") Tiefling, Neutral Good (CR 10)
Armor Class 9
Hit Points 79 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)14 (+2) 10 (+0)16 (+3)
Skills Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Aquan, Gnoll
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: Embroidered silk and velvet mantle with numerous moonstones (1500 gp). Gold music box (4000 gp).


Social Check DCs


Lilith Mercy, Female Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears a worn and beaten armor, and a wedding ring on her left hand. Her long dark red hair is drawn into a two foot long braid. She is baby faced.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She does not believe in violence as a means to an end. She is a dedicated Spice Merchant but believes her peers are too gung-ho.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Spice Merchant arts, while her mother instructed her in etiquette, music and courtly manner. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Some 10 years later her spouse died after the birth of her son. Heartbroken, Lilith never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.

Motivation: Money/treasure; and she is greedy

Ideals: Philantrophist, Pacifist. Bonds: In love, Rich, Mentor. Occupation: Spice Merchant

Voice: Eastern European accent

Attributes [hide]

Lilith Mercy, Female Tiefling Adept 6
Medium (4'8") Tiefling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 18 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)13 (+1) 14 (+2)15 (+2)
Skills Arcana +4, Stealth +6
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 400 gp.


Social Check DCs


Caramip Bafflestone, Female Gnome [Permalink]

Personal [hide]

Description: She wears a tan shirt, with a grey mid length skirt with grey tights and flats, usually wearing a coat over them. She keeps her auburn hair in a flapper bob. She has amber eyes and a tan hat with a grey feather.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Glassblower arts, while her father instructed her in etiquette, music and courtly manner. Her childhood dream was to be a Mayor, but she was a colossal failure. Being a Glassblower kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Her name or reputation has been wronged in the past by illithids, and she desires to right it; and sabotage a competitor

Flaws: Insomniac. Bonds: Rich, Job, Criminal record, Enemies. Occupation: Glassblower

Voice: Spanish accent

Attributes [hide]

Caramip Bafflestone, Female Gnome Expert 3
Small (3'3") Gnome, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 14 (+2)12 (+1) 5 (-3)9 (-1)
Skills Acrobatics +3, Nature +3
Senses Passive Perception 7
Languages Common, Gnome, Celestial
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. 1 Masterwork Light steel shield.


Social Check DCs


Pelt Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He keeps his long red fur kept up in a rat tail. He has a tattooed face.

Personality: He is witty, but his monotone delivery comes off as unnerving He is an amazing painter.

History: Sold as a small child to a brothel owner, Pelt was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Pelt was born on a far southern forest where he grew up under the tutelage of his father, an expert Fortune-teller. He left for the south, certain he would find work there.

Motivation: Wants to work out more often; and he's looking for his big break

Ideals: Athletic, Joker, Gifted. Bonds: Mentor, Immigrant. Occupation: Fortune-teller

Voice: Thin and wheezing

Attributes [hide]

Pelt Wind, Male Tabaxi Barbarian 5
Medium (6'8") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 35 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)13 (+1) 10 (+0)9 (-1)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 30000 cp.


Social Check DCs


Mantus Covert, Male Tiefling [Permalink]

Personal [hide]

Description: He is typically in his Unemployed uniform. He is physically well-built. His red hair is heavily combed to the left. His red eyes lackadaisically let the world flow into them.

Personality: While he acts the brute, he is far gentler than he would appear. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Mantus lived on a farm with his mother, near the main road leading to a nearby town. Through the years after Mantus was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Mantus's mother didn't care for him much, and the feeling was mutual. He is untrained/undisciplined, which makes him dangerous.

Motivation: An old rival family wants him found; and sabotage a competitor

Ideals: Fighting. Flaws: Antagonistic, Insane. Bonds: Job, Family. Occupation: Unemployed

Voice: Shortens vowels

Attributes [hide]

Mantus Covert, Male Tiefling Expert 15
Medium (5'10") Tiefling, Neutral Evil (CR 15)
Armor Class 12
Hit Points 41 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)9 (-1) 7 (-2)8 (-1)
Skills History +4, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2

Possessions: 800 pp. 1 Medium magic item.


Social Check DCs

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