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NPC Generator

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Advanced [show]


Baern Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a slight overbite and is overall scrawny. His golden hair is thinning but still full. He has gleaming, smiling blue eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Animals are drawn to him, and he is able to talk to them.

History: He was born the only child of a wealthy merchant. He was taken from his home at a very young age. He has been a successful dealer in antiques buying low and selling high.

Motivation: He's repulsed by the PC.

Ideals: Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Slave. Occupation: Shipwright

Voice: Sore throat, cough

Attributes [hide]

Baern Aranore, Male Dwarf Aristocrat 2
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)10 (+0) 13 (+1)7 (-2)
Skills Persuasion +0, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Arannis Sylvaranth, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with yellow colored cloaks and clothing, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. He wears his black hair down. His fierce gray eyes like to dwell on things.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in the south to a Junk Dealer, Arannis learned a great deal about his father's area of expertise. He found a children's book about a Half-Elf Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: Revenge; and a need for knowledge about a nearby landmark

Flaws: Antagonistic. Bonds: Slave, Job, Adventurer, Enemies. Occupation: Junk Dealer

Voice: Strong lisp

Attributes [hide]

Arannis Sylvaranth, Male Half-Elf Expert 5
Medium (5'4") Half-Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 34 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)9 (-1) 17 (+3)11 (+0)
Skills Athletics +4, Perception +6
Senses Passive Perception 16
Languages Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +6

Possessions: 400 gp. Amethyst (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Meriele Ariessus, Female Elf [Permalink]

Personal [hide]

Description: This woman stands a little under 4'8" and is a bit bulky. She is very muscular particularly in the legs. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her blonde hair is thinning but still full. This hazel eyed southerner is not easily forgotten.

Personality: She is a hateful person. She taunts others and blames them for her problems. She is a font of random trivia from the lore and stories she has discovered

History: She was raised in a desert tribe. Over the years she perfected her riding and shooting skills. She became a Barber soon after.

Motivation: She loathes her own lifestyle; and wants to open a new tavern

Ideals: Logical. Flaws: Antagonistic, Depressed. Bonds: Nature, Job. Occupation: Barber

Voice: Hollow voice

Attributes [hide]

Meriele Ariessus, Female Elf Expert 3
Medium (4'8") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)13 (+1) 5 (-3)12 (+1)
Skills Acrobatics +5, History +3
Senses Passive Perception 7
Languages Common, Elven, Auran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Cressel Knack, Male Tiefling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is wearing the road beaten gear of a warrior. Beneath his clothing is a huge mess of scar tissue. His white hair is knotted and matted. His fierce gold eyes like to dwell on things.

Personality: Cressel speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a Bowyer, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Sellsword hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Cressel and his spouse have recently divorced.

Motivation: Retire the richest man in the north; and nothing but the best is good enough for him

Ideals: Fighting, Impeccable, Entrepeneur. Flaws: Antagonistic. Bonds: Slave, Poor. Occupation: Sellsword

Voice: Hollow voice

Attributes [hide]

Cressel Knack, Male Tiefling Monk 16
Medium (6'8") Tiefling, Lawful Evil (CR 16)
Armor Class 10
Hit Points 78 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)10 (+0) 10 (+0)14 (+2) 11 (+0)19 (+4)
Skills Animal Handling +5, Religion +7
Senses Passive Perception 10
Languages Common, Druidic, Terran
Attacks Melee +2 / 4d10-3, Ranged +5 / 4d10+0, Grapple +0

Possessions: 6000 gp. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Nirgel Flaw, Male Tiefling [Permalink]

Personal [hide]

Description: 6'9" and lanky with angular features, he is an attractive figure. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scythe, but if one is not available he will default to his halberd. He sports a flattop hair cut. He wears large thick round spectacles.

Personality: He is fixated on the number 24. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in the east. A few years later when the north was not economically sound they moved to his current location. He left for the east, certain he would find work there.

Motivation: He is not mentally stable, and does not behave rationally; and he is compelled to act according to his religious beliefs

Ideals: Professionalism. Flaws: Insane. Bonds: Attractive, Immigrant. Occupation: Jeweler

Voice: Hollow voice

Attributes [hide]

Nirgel Flaw, Male Tiefling Bard 16
Medium (6'9") Tiefling, Chaotic Good (CR 16)
Armor Class 12
Hit Points 87 (16d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)17 (+3) 10 (+0)8 (-1)
Skills Arcana +8, Performance +4
Senses Passive Perception 10
Languages Common, Draconic, Terran, Abyssal
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day164443320

Possessions: 3000 gp. Star rose quartz (40 gp). Sard (40 gp). Aquamarine (1100 gp). Blue-white diamond (8000 gp). Tourmaline (130 gp). Jasper (40 gp). Tiger eye turquoise (8 gp). Banded agate (8 gp). Alexandrite (1100 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Tervaround Offund, Female Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her brown hair is lengthy and is close to two feet long. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is a logical person and will generally grow upset if things defy logic and science.

History: She was born blind and as such lacked many opportunities for work. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: She seems to be bored by most things; and to find somewhere to settle down

Ideals: Logical. Flaws: Addict, Mundane, Disease. Bonds: Family. Occupation: Sculptor

Voice: French accent

Attributes [hide]

Tervaround Offund, Female Gnome Barbarian 5
Small (3'0") Gnome, Neutral Evil (CR 5)
Armor Class 12
Hit Points 56 (5d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)15 (+2) 13 (+1)13 (+1)
Skills Athletics +3, Deception +4
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Goblin
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4

Possessions: Just what you see.


Social Check DCs


Millicent Acton, Female Human [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her hair is always cut to a buzz. Her blue eyes dart from person to person.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: Born to a pair of adventurers, Millicent grew up listening to her father's many stories. From there she went from mercenary job to mercenary job. She has built up a small fortune and can afford her own way.

Motivation: Seeks redemption; and obtaining odd cultural dragonborn artifacts is her passion

Ideals: Justice. Flaws: Ugly. Bonds: Rich, Adventurer, Criminal record. Occupation: Carpenter

Voice: Excited and jittery

Attributes [hide]

Millicent Acton, Female Human Commoner 11
Medium (5'2") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 64 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)14 (+2) 9 (-1)16 (+3)
Skills Animal Handling +3, Arcana +6
Senses Passive Perception 9
Languages Common, Gnome, Gnoll
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 2700 gp. Large well-done wool tapestry (500 gp). A pair of silk slippers encrusted with tiny pearls. (80 gp). Embroidered and bejeweled glove (2000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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