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NPC Generator

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Advanced [show]


Chenna Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her red hair is braided into rings. She is baby faced.

Personality: She is fixated on the number 11. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is used to getting what she wants. In part because she is a meticulous planner.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Chenna abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has dedicated herself to building a better trade route.

Motivation: Money/treasure; and to reunite with her old friends

Ideals: Professionalism. Flaws: Insane. Bonds: Rich, Military, Adventurer. Occupation: Sage

Voice: Sore throat, cough

Attributes [hide]

Chenna Sunmeadow, Female Halfling Wizard 9
Small (3'1") Halfling, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 31 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)13 (+1) 9 (-1)14 (+2)
Skills Performance +5, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Halfling, Celestial
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124443

Possessions: 500 gp. Onyx (80 gp). Bloodstone (80 gp). Black pearl (1100 gp). Silver pearl (140 gp). Sardonyx (80 gp). Citrine (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kite In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears a simple pastel robe with black stripes complete with hood, and is pretty ugly. Her white fur is greasy and uncared for. Her fierce hazel eyes like to dwell on things.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She also is a firm believer in the womanly ideal.

History: She got into the Marshal business at a young age. She was an athlete and attended two major summer competitions. She never won. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To be a Shepherd again; and further expansion of business

Ideals: Persistence, Athletic. Flaws: Ugly, Impulsive. Bonds: Job. Occupation: Marshal

Voice: Spits words with contempt

Attributes [hide]

Kite In the Wind, Female Tabaxi Commoner 6
Medium (5'8") Tabaxi, Lawful Evil (CR 6)
Armor Class 14
Hit Points 16 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 11 (+0)16 (+3) 10 (+0)13 (+1)
Skills Athletics +4, Religion +6
Senses Passive Perception 10
Languages Common, Auran, Aquan, Terran
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +6

Possessions: 400 gp. Eye agate (4 gp). Alexandrite (200 gp). 1 Minor magic item.


Social Check DCs


River Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a brown collared shirt and green skirt. She accessorizes with a black scarf around the waist and a strap diagonally across her shirt. She keeps her black fur in a pixie cut. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Flattery will make her almost putty in your hands.

History: River was born with her mother's beautiful face. From her teen years she was always beautiful and desirable, so people have always doted on her. She is untrained/undisciplined, which makes her dangerous.

Motivation: Her religion dominates her actions; and she is not mentally stable, and does not behave rationally

Ideals: Athletic. Flaws: Selfish, Insane. Bonds: Attractive, Religious. Occupation: Interpreter

Voice: Jittery and nervous

Attributes [hide]

River Thunder, Female Tabaxi Expert 6
Medium (6'1") Tabaxi, Chaotic Good (CR 6)
Armor Class 14
Hit Points 28 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 10 (+0)6 (-2) 13 (+1)15 (+2)
Skills Sleight of Hand +7, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Melech Sly, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is dressed in earthy colors with a black and blue handkerchief worn on his right side. His white hair is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does not believe in violence as a means to an end. He is a dedicated Cartwright but believes his peers are too gung-ho.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He helped his father out around the business and became quite the natural. He's also a talented Fisher, but doesn't like to broadcast it.

Motivation: His religion dominates his actions; and many goblins want him driven away

Ideals: Pacifist. Bonds: Job, Religious, Enemies. Occupation: Cartwright

Voice: Sounds elderly

Attributes [hide]

Melech Sly, Male Tiefling Cleric 4
Medium (5'5") Tiefling, True Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)18 (+4) 12 (+1)10 (+0)
Skills Medicine +3, Stealth +3
Senses Passive Perception 11
Languages Common, Undercommon, Halfling, Celestial, Infernal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 400 gp.


Social Check DCs


Ar-Karo Abram, Male Half-Orc [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep black leather and dull green iron scale mail, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. His hair is short and black. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Ar-Karo was born in the west. At a young age he loved to build and create. His family was turned out during the war. He and his family wandered west to less war torn lands. He got away from his former life and has fallen to alcoholism.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent mother

Ideals: Gifted, Persistence. Flaws: Addict, PTSD. Bonds: Family. Occupation: Butcher

Voice: Scratchy, weak

Attributes [hide]

Ar-Karo Abram, Male Half-Orc Rogue 7
Medium (6'4") Half-Orc, Neutral Evil (CR 7)
Armor Class 9
Hit Points 24 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)12 (+1) 13 (+1)11 (+0)
Skills History +4, Survival +4
Senses Passive Perception 11
Languages Common, Orc, Auran
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Phann Mellerelel, Female Elf [Permalink]

Personal [hide]

Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her golden hair is heavily combed to the left. Her violet unseeing eyes seem to look past you.

Personality: Abrasive and pushy, she has a hard time making friends. She is a big fan of imagination and believes people should spend more time reading and writing.

History: She was born to a criminal king-pin and mafia family A few years later when the east was not economically sound they moved to her current location. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She has money and likes to spend it; and she has decided she is irredeemable

Ideals: Logical. Flaws: Disease, Antagonistic. Bonds: Rich, Criminal record, Immigrant. Occupation: Scribe

Voice: Eastern European accent

Attributes [hide]

Phann Mellerelel, Female Elf Warlock 2
Medium (5'3") Elf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)18 (+4) 4 (-3)10 (+0)
Skills Religion +6, Survival -1
Senses Passive Perception 7
Languages Common, Elven, Abyssal, Dwarven, Goblin, Celestial
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14220000000

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Kali Grief, Female Tiefling [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears baggy black pantaloons and a pastel scarf. She wears a colorful flower in her silver hair. She tend to wears goggles to shield her eyes.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is an amazing painter.

History: From birth she was tutored by a cruel and relentless mentor. In her 15th year, her parents were killed by a brigands raid, leaving Kali alone in the world. After a stint in an orphanage, she was adopted. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it; and many brigands want her driven away

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Mentor, Enemies. Occupation: Doctor

Voice: Smooth and feminine

Attributes [hide]

Kali Grief, Female Tiefling Ranger 5
Medium (6'3") Tiefling, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)15 (+2) 16 (+3)16 (+3)
Skills Performance +6, Religion +5
Senses Passive Perception 13
Languages Common, Infernal, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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