Mehen Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'7" and lanky with angular features, he is an attractive figure. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has moderate length rusty crest. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He got away from his former life and has fallen to alcoholism.
Motivation: He uses money and sex appeal to get what he needs; and money/treasure
Flaws: Addict, Disease, Impulsive. Bonds: Rich, Attractive. Occupation: Bricklayer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 41 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 12 (+1) | 13 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4
Possessions: 700 gp. Freshwater pearl (5 gp). Malachite (5 gp). Alexandrite (1000 gp). Chalcedony (20 gp).
Habor Ennui, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is typically in his Shoemaker uniform. His dark red hair is thinning but still full. His red eyes have a joyful gleam in them most of the time.
Personality: He has always had a great fascination with Elven culture. A true patriot, Habor would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born blind and as such lacked many opportunities for work. Like his father and his sister before him, after school he went straight into learning to become a Shoemaker. He inherited the family business which he has now maintained for 8 years.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new shoemaker responsibilities is difficult
Flaws: Racist, Disease. Bonds: Job, Military. Occupation: Shoemaker
Voice: German accent
Attributes [hide]
Medium (6'9") Tiefling, True Neutral (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Aquan
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 100 gp.
Torinn Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a well pressed and immaculate suit (or dress). His crest is greying and his face has many wrinkles. He has red eyes and a green hat with a tan feather.
Personality: Eccentric and domineering, Torinn will drive conversation. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born to a poor family in the city he treasured whatever gifts he got. His father was very strict, and drilled into him lessons on being the perfect gentleman. He now travels the world, in search of power and loot.
Motivation: He wants nothing more than to rejoin the army; and he doesn't get along with people that don't share his tastes
Ideals: Extrovert, Impeccable. Flaws: Ugly. Bonds: Military, Poor. Occupation: Bather
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 14)
Armor Class 11
Hit Points 47 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +4
Possessions: 1000 gp. Jet (90 gp). Blue star sapphire (800 gp). Chrysoberyl (90 gp). Onyx (80 gp). Violet garnet (1400 gp). Red spinel (90 gp). Violet garnet (1400 gp). Moonstone (80 gp). Blue star sapphire (800 gp). Red-brown spinel (90 gp). Red-brown spinel (90 gp). Moonstone (80 gp). Fiery yellow corundum (800 gp). Lapis lazuli (11 gp). Golden yellow topaz (1400 gp). 1 Minor magic item.
Varis Berevan, Male Elf [Permalink]
Personal [hide]
Description: He is typically in his Mason uniform. His red hair is braided into rings. He has a dull look in his amber eyes.
Personality: Varis wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He has a minor phobia of water and hates getting wet.
History: He was raised in a plains tribe. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He tends to his Mason job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business; and regain custody of his daughter
Ideals: Disciplined. Flaws: Fearful. Bonds: Job, Nature, Family. Occupation: Mason
Voice: Switch between two voices
Attributes [hide]
Medium (4'9") Elf, Lawful Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 10 (+0) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +2
Possessions: 2000 cp.
Reynard Ryley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is renowned for his bright brown suits and hats. His golden hair is singed and shortened. His eyes are likewise brown.
Personality: Cocky and sure of himself, he believes he is the best Spy born in the past three hundred years. He is able to fit into much smaller and tighter spaces than normal.
History: The child of a Gardener, who enjoyed hunting, Reynard was taken on many hunting expeditions. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Reynard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels kind of lost in life; and sabotage a competitor
Ideals: Gifted, Fighting. Flaws: Ugly, Depressed. Bonds: Job, Nature. Occupation: Spy
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Elven, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 300 gp.
Bree Greenbottle, Female Halfling [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She dresses well, typically a more casual-formal manner. She sports a flattop hair cut. Her eyes, though not visible through her cowl, are green.
Personality: Aggressive, abrasive, and angry, Bree embodies much of what other species detest in the Halflings. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was raised by priests from a young age. From there she went from mercenary job to mercenary job. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She wants to meet her childhood hero; and her religion dominates her actions
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Religious, Mentor. Occupation: Soapmaker
Voice: Speaks through clenched teeth
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 21 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 10 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Ahrim Wisdom, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a black collared shirt and yellow pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He has dyed his greying brown hair a little too much giving a sharp brown color. His white eyes peer out from beneath his small black hat.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is frequently practicing swordplay.
History: He was born at the edge of vast forest. His father was a soldier and died while he was still young. Ahrim was left his father's suit of armor and trained in its use and care. He has since lost track of the people in his past.
Motivation: To end his boredom; and an old rival family wants him found
Flaws: Mundane. Bonds: Attractive, Military, Nature, Family. Occupation: Hunter
Voice: American accent
Attributes [hide]
Medium (6'4") Tiefling, True Neutral (CR 8)
Armor Class 14
Hit Points 22 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 11 (+0) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4
Possessions: 1500 gp. Blue quartz (4 gp). Tiger eye turquoise (4 gp). Violet garnet (600 gp). 1 Minor magic item.
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