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NPC Generator

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Advanced [show]


Lerissa Grief, Female Tiefling [Permalink]

Personal [hide]

Description: She wears green painted combat armor at almost all times, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'10" when asserting herself. She wears her black hair up. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is able to make almost anything out of random pieces of junk.

History: She was born to loving parents in a slum to the north. Her parents enrolled her in a Druid school at a young age so that she could practice her martial talents. She is untrained/undisciplined, which makes her dangerous.

Motivation: To share knowledge with the world.

Ideals: Impeccable, Gifted. Flaws: Insane. Bonds: Poor. Occupation: Architect

Voice: Australian accent

Attributes [hide]

Lerissa Grief, Female Tiefling Druid 4
Medium (4'10") Tiefling, True Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)14 (+2) 13 (+1)14 (+2)
Skills Arcana +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnoll, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 18000 cp. Azurite (4 gp). Sardonyx (20 gp).


Social Check DCs


Chad McLeod, Male Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a fancy violet suit. He has a long silver beard with little hanging trinkets. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to make people angry or surprised. Further he is a bit of a stoner and is frequently out of it.

History: Born to a pair of adventurers, Chad grew up listening to his father's many stories. He worked as a nervous Spy and found it very stressful. He struck the Spy job and began his own company from there.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Flaws: Antagonistic, Addict. Bonds: Attractive, Adventurer, Job. Occupation: Spy

Voice: Speaks through clenched teeth

Attributes [hide]

Chad McLeod, Male Half-Elf Barbarian 15
Medium (5'9") Half-Elf, Lawful Good (CR 15)
Armor Class 12
Hit Points 119 (15d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)15 (+2) 12 (+1)16 (+3)
Skills Investigation +7, Performance +8
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Gnoll
Attacks Melee +4 / 4d8-1, Ranged +7 / 4d8+2, Grapple +2

Possessions: 700 pp. Star ruby (1200 gp). Malachite (15 gp). Carnelian (70 gp). Citrine (70 gp). Banded agate (15 gp). Alexandrite (1600 gp). Rhodochrosite (15 gp). Golden pearl (140 gp). Red spinel (140 gp). Golden yellow topaz (1600 gp). Freshwater pearl (15 gp). Jade (140 gp). Peridot (70 gp). Sard (70 gp). Rich purple corundum (1200 gp). Deep blue spinel (1600 gp). Carnelian (70 gp). Rose (70 gp). 1 Medium magic item.


Social Check DCs


Ûshgol Wade, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries with him a set of morningstars on his belt, each one with a topaz on the hilt. He wears his black hair up in a very large beehive style do. His fair skin shows little sign of his aristocratic breeding.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He receives visions of the future at random moments

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ûshgol fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure.

Ideals: Fighting, Disciplined, Gifted. Bonds: Rich, Attractive. Occupation: Architect

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Ûshgol Wade, Male Half-Orc Adept 3
Medium (5'8") Half-Orc, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)6 (-2) 14 (+2)9 (-1)
Skills Performance +1, Religion +0
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 1000 sp. Iolite (70 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Alberich Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his red hair up in a very large beehive style do. His eyes are violet and beady.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in the west to a Barber, Alberich learned a great deal about his father's area of expertise. A gifted student he started as a Map Maker, but he got bored and became a Barber. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Further expansion of business; and to be a map maker again

Flaws: Ugly, Antagonistic, Disease. Bonds: Job. Occupation: Barber

Voice: Booming voice

Attributes [hide]

Alberich Rakankrak, Male Dwarf Cleric 5
Medium (4'1") Dwarf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 34 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)16 (+3) 12 (+1)11 (+0)
Skills Medicine +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Celestial, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Richard Accord, Male Half-Elf [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears skinny pants and wears a violet and black robe with the hood down. He wears a feathered hat to cover his moderate length red hair. He wears crescent spectacles with a black brim.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He used his abilities to trick people and travel the world for free.

Motivation: He has comitted a past crime that haunts him to this day; and to clean up the streets

Bonds: Guardian, Criminal record, Religious, Mentor. Occupation: Barkeep

Voice: Mumbles to self between sentences

Attributes [hide]

Richard Accord, Male Half-Elf Wizard 9
Medium (5'0") Half-Elf, Lawful Evil (CR 9)
Armor Class 11
Hit Points 44 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 14 (+2)10 (+0) 16 (+3)13 (+1)
Skills Stealth +4, Survival +6
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 3d4-2, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: Rhodochrosite (11 gp). Emerald (1000 gp). Moonstone (80 gp). Alexandrite (800 gp). Star ruby (1000 gp). Chrysoprase (80 gp). Banded agate (11 gp). Sard (80 gp).


Social Check DCs


Whurdred Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has wavy golden hair. She wears round tiny glasses practically rammed into her face.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. Whurdred is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: From birth she was tutored by a cruel and relentless mentor. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: An old rival family wants her found; and her relatives are trying to arrange a marriage

Flaws: Antagonistic. Bonds: Poor, Attractive, Family, Mentor. Occupation: Glassblower

Voice: Nasally tone

Attributes [hide]

Whurdred Gorunn, Female Dwarf Expert 4
Medium (3'10") Dwarf, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)14 (+2) 9 (-1)8 (-1)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Deep green spinel (50 gp). Amber (50 gp). 1 Minor magic item.


Social Check DCs


Nuthra Imbixtellrhyst, Female Dragonborn [Permalink]

Personal [hide]

Description: She stands about 6'1" and wears a black costume with the symbols of her god on her torso. Her right leg appears badly burned and disfigured. Her crest is cut close to her head. Her face is scarred and worn.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was raised in a plains tribe. There was a wharf not far from home where she often wandered off to fish. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Further expansion of business; and she is unsatisfied with her job

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Nature. Occupation: Brewer

Voice: Low and grunting

Attributes [hide]

Nuthra Imbixtellrhyst, Female Dragonborn Cleric 8
Medium (6'1") Dragonborn, Lawful Good (CR 8)
Armor Class 12
Hit Points 49 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)13 (+1) 13 (+1)13 (+1)
Skills Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 120 pp. Brass mug with jade inlays (600 gp). Black velvet mask with numerous citrines (70 gp). Sapphire pendant on gold chain (1100 gp).


Social Check DCs

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