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NPC Generator

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Advanced [show]


Ribbles Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: This man is wearing the road beaten gear of a warrior. He is muscular with a powerful set of arms. His white hair is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He dislikes all the random violence that takes place in the west. He is obsessed with a lost civilization.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the south was not economically sound they moved to his current location. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Fighting, Pacifist, Entrepeneur. Bonds: Attractive, Adventurer, Immigrant. Occupation: Farmer

Voice: Irish accent

Attributes [hide]

Ribbles Gimlen, Male Gnome Commoner 8
Small (3'5") Gnome, Lawful Good (CR 8)
Armor Class 14
Hit Points 59 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 18 (+4)9 (-1) 15 (+2)13 (+1)
Skills History +2, Persuasion +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1000 gp. Gold dragon comb with red garnet eye (700 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp). 1 Minor magic item.


Social Check DCs


Gomory Axton, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He is physically well-built. His hair is greying and his face has many wrinkles. His half smiles and green eyes are beguiling and draw you in.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He would rather hide behind his crafts than deal with other people.

History: Born to a pair of adventurers, Gomory grew up listening to his father's many stories. Gomory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Attractive, Adventurer. Occupation: Miller

Voice: Middle-eastern accent

Attributes [hide]

Gomory Axton, Male Human Rogue 1
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)10 (+0) 14 (+2)9 (-1)
Skills Insight +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 200 sp.


Social Check DCs


Ermina Ashley, Female Human [Permalink]

Personal [hide]

Description: Standing 6'0", this woman wears long strands of sapphire and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her hair is black and very short. She wears crescent spectacles with a black brim.

Personality: Ermina is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was born to a criminal king-pin and mafia family She was an athlete and attended two major summer competitions. She never won. She has built up a small fortune and can afford her own way.

Motivation: She has money and likes to spend it; and she has comitted a past crime that haunts her to this day

Ideals: Extrovert, Athletic. Flaws: Antagonistic. Bonds: Rich, Criminal record. Occupation: Brewer

Voice: Low range voice

Attributes [hide]

Ermina Ashley, Female Human Adept 1
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)9 (-1) 14 (+2)15 (+2)
Skills Nature +1, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Just what you see.


Social Check DCs


Cloak Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She typically wears a sleeveless long coat of deep brown leather and dull pastel iron scale mail. Her gray fur is long and unkept. Her blue eyes are passionate and lively.

Personality: She is almost excessively polite to everyone, even when angry. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: Born to a pair of adventurers, Cloak grew up listening to her mother's many stories. Ostracized due to the druidic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. She now mingles about in high society.

Motivation: She desires power and/or immortality.

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Rich, Adventurer. Occupation: Barber

Voice: Russian accent

Attributes [hide]

Cloak Of Clay, Female Tabaxi Cleric 10
Medium (5'6") Tabaxi, Lawful Good (CR 10)
Armor Class 10
Hit Points 54 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)10 (+0) 12 (+1)13 (+1)
Skills Deception +5, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13644

Possessions: 17000 sp. Banded agate (7 gp). Chrysoprase (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dagger Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She dresses well, wearing pastel shirts, loose pants, and blazers most of the time. She has a slight overbite and is overall scrawny. She wears her white fur down. She has a tattooed face.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She has all her life been fascinated with poetry.

History: Her parents moved while she was still in utero so she is the first generation to be born here. A few years later when the east was not economically sound they moved to her current location. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dagger fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She desires power and/or immortality; and to get a good night's sleep

Ideals: Philantrophist, Artistic, Fighting. Bonds: Attractive, Immigrant. Occupation: Barber

Voice: Russian accent

Attributes [hide]

Dagger Wind, Female Tabaxi Bard 1
Medium (5'7") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)13 (+1) 15 (+2)16 (+3)
Skills Acrobatics +4, Insight +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 90 gp.


Social Check DCs


Trym Harrington, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a lot of dark rich colors, with gold accents. His auburn hair, when down, is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: Trym speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born the only child of a wealthy merchant. He was an athlete and attended two major summer competitions. He never won. He has been a successful dealer in antiques buying low and selling high.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Professionalism, Entrepeneur, Athletic. Bonds: Attractive. Occupation: Adventurer

Voice: Italian accent

Attributes [hide]

Trym Harrington, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 17 (+3)17 (+3) 9 (-1)13 (+1)
Skills Intimidation +3, Survival +1
Senses Passive Perception 9
Languages Common, Giant, Undercommon, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 gp. Solid gold idol (300 gp). Cloth of gold vestments (80 gp).


Social Check DCs


Raiann Hashphronyxadyn, Female Dragonborn [Permalink]

Personal [hide]

Description: Runty and weak-looking, she is wearing a long, black, dusty cloak. Her scarlet crest is matted, messy, and big. She has gold eyes and a black hat with a green feather.

Personality: She acts crazy and hedonistic. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Raiann lived on a farm with her mother, near the main road leading to a nearby town. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. She has been helping groups of widows and orphans who have fled abusive spouses or lost their families to dire rats.

Motivation: To unite with her sister.

Flaws: Ugly, Hedonist. Bonds: Poor, Enemies, Family. Occupation: Mason

Voice: pre-pubescent

Attributes [hide]

Raiann Hashphronyxadyn, Female Dragonborn Bard 9
Medium (6'6") Dragonborn, Neutral Good (CR 9)
Armor Class 12
Hit Points 55 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)6 (-2) 15 (+2)10 (+0)
Skills Athletics +2, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 9000 sp. Gold music box (1000 gp). Solid gold idol (1200 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (50 gp).


Social Check DCs

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