Lamlis Fasharash, Male Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and a wedding ring on his right hand. His hair is always cut to a buzz. His thin eyebrows rest above his beady amber eyes.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Elf in existence. He is an amazing painter.
History: He comes from a rich northern family. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Lamlis took refuge in the old dungeon and found the beat up sai and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wishes to resurrect an old love; and money/treasure
Ideals: Justice, Gifted. Flaws: Ugly. Bonds: In love, Rich, Nature. Occupation: Healer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'4") Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 180 gp.
Nella Snowdon, Female Half-Orc [Permalink]
Personal [hide]
Description: She very much looks the part of a Adventurer, and carries kukris. She has wavy black hair. Her amber eyes are passionate and lively.
Personality: She is witty, but her monotone delivery comes off as unnerving She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She was born on a small isolated farm. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Adventurer. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nella fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Balancing her hectic life and new Adventurer responsibilities is difficult.
Ideals: Fighting, Joker. Flaws: Fearful. Bonds: Job, Nature. Occupation: Adventurer
Voice: Irish accent
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Neutral (CR 15)
Armor Class 8
Hit Points 4 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 7 (-2) | 10 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 4d8+3, Ranged +3 / 4d8-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 8000 gp. Amber (50 gp). Emerald (1400 gp). Lapis lazuli (5 gp). Amber (50 gp). Smoky quartz (70 gp). Zircon (70 gp). White opal (1400 gp). Deep blue spinel (1100 gp). Citrine (70 gp). Citrine (70 gp). Black pearl (1100 gp). Moonstone (70 gp). Tiger eye turquoise (5 gp). Star ruby (1400 gp). Red garnet (50 gp).
Rosalind Stanley, Female Human [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she is dressed in earthy colors with a brown and grey handkerchief worn on her left side. Her hair is cut close to her head. Her thin eyebrows rest above her beady gray eyes.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She cannot resist a sob story and will often dote over anyone who has one.
History: She was born in a small desert village. Rosalind liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature warhammer.
Motivation: Meet up once more with her childhood friend; and she wants to meet her childhood hero
Ideals: Philantrophist. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Bowyer
Voice: Hollow voice
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 9)
Armor Class 9
Hit Points 29 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 11 (+0) | 10 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +2 / 3d4-1, Grapple +3
Possessions: 900 gp. Violet garnet (700 gp). Moss agate (7 gp). Golden yellow topaz (700 gp). Citrine (60 gp). Azurite (7 gp). 1 Minor magic item. 1 Minor magic item.
Adelaide Vance, Female Human [Permalink]
Personal [hide]
Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her skin is fair and her fingers are delicate and long. Her golden hair is singed and shortened. Her eyes are gray.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born a particularly ugly child, much to the horror of her parents. Adelaide liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She left for the west, certain she would find work there.
Motivation: She's repulsed by the PC; and to share knowledge with the world
Ideals: Logical. Flaws: Ugly, Shy, Antagonistic. Bonds: Nature, Immigrant. Occupation: Crown-heir
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 7 (-2) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Celestial, Giant, Terran
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 4 Tanglefoot bags.
River Of Ebony, Female Tabaxi [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tabaxi, and stands approximately 5'6". She very much looks the part of a Herbalist, and her gloved hand is found clutching a halberd. Her beige fur is slicked back into a classic pompadour. Her otherwise smooth face is marked with small tiny scars.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She got into the Herbalist business at a young age. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She hasn't been sleeping well lately.
Motivation: Obtaining odd cultural Tiefling artifacts is her passion; and her religion dominates her actions
Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Job, Adventurer, Religious. Occupation: Herbalist
Voice: Old Prospector
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
Nissa Reese, Female Gnome [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Gnome, and stands approximately 3'4". She has the majority of her body covered in plate, and her gloved hand is found clutching a hammer. Her golden hair is knotted and matted. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Her tongue was cut out and she uses sign language. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Cursed with lycanthropy at a very young age, Nissa has worked very hard to control her curse. She has dedicated herself to building a better world.
Motivation: She seems to be bored by most things; and to end her boredom
Ideals: Logical. Flaws: Disease, Mundane. Occupation: Carpenter
Voice: Nasally tone
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: Eye agate (4 gp). Malachite (4 gp).
Kerkad Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears just a black suit. He keeps his long green crest kept up in a rat tail. He wears large thick round spectacles.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was raised in a white middle class family as the only child. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. After a long history of fighting, Kerkad and his spouse have recently divorced.
Motivation: Half-Orc compassion.
Ideals: Joker. Flaws: Antagonistic, Mundane, Racist. Occupation: Shepherd
Voice: Irish accent
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 7)
Armor Class 9
Hit Points 40 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Undercommon, Celestial
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
