Murgen Washington, Female Half-Orc [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Half-Orc, and stands approximately 6'3". She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look, and her gloved hand is found clutching a morningstar. Her hair is black and curly. She wears crescent spectacles with a black brim.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is able to fit into much smaller and tighter spaces than normal.
History: Born to a Mayor, her mother struggled to pay the bills. There was a wharf not far from home where she often wandered off to fish. After a long history of fighting, Murgen and her spouse have recently divorced.
Motivation: Obtaining odd cultural Tabaxi artifacts is her passion; and to reunite with her old friends
Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Nature, Adventurer. Occupation: Architect
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Good (CR 7)
Armor Class 10
Hit Points 13 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 8 (-1) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Infernal
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
Robbie Underbough, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is constantly adorned with expensive silk clothing, often dyed in bright white and grey, and wears rings and necklaces with large, colorful gems. She has dyed her greying blonde hair a little too much giving a sharp blonde color. Her face is scarred and worn.
Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in a small village she learned the ways of the warrior from her mother. As a young adult she joined a group advocating for an improvement in Halfling conditions. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Revenge.
Ideals: Logical, Fighting. Flaws: Ugly, Racist. Bonds: Rich, Enemies. Occupation: Priest
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Druidic, Terran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 3000 cp.
Koeth Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He sports tan clothing, slightly heavier than average wear. He wears his chestnut hair up in a very large beehive style do. His fair skin shows little sign of his aristocratic breeding.
Personality: He dislikes all the random violence that takes place in the north. Around other people he will do his best to conceal his emotions and appear jolly.
History: He is a Maurezhi in disguise. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He uses money and sex appeal to get what he needs; and to reunite with his old friends
Ideals: Pacifist. Flaws: Shy. Bonds: Attractive, Adventurer, Rich. Occupation: Spice Merchant
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Auran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5
Possessions: 100 gp.
Vonana Ironfist, Female Dwarf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears silk and lounges about seductively. Her hair is always cut to a buzz. Her eyes are likewise brown.
Personality: She is business-like. She takes instructions and follows them to the letter. She is able to make almost anything out of random pieces of junk.
History: She was born several months after her father was called into army service. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. Due to her spouse's obsession with being a Locksmith they were divorced and she won custody of their daughter. She worked as a Interpreter, and she later adopted a second daughter.
Motivation: Marry her brother to traveling adventurers; and to unite with her brother
Ideals: Professionalism, Gifted. Bonds: Attractive, Military, Family. Occupation: Interpreter
Voice: Draws out vowels
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 210 gp. Deep blue spinel (300 gp).
Kerkad Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'6", this man wears a tight fitting black shirt and pants. He keeps his silver crest in a flapper bob. His face is scarred and worn.
Personality: Eccentric and domineering, Kerkad will drive conversation. Further he is a bit of a stoner and is frequently out of it.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. As a young adult he joined a group advocating for an improvement in Dragonborn conditions. He's since become an addict/alcoholic.
Motivation: Halfling compassion; and a strong sense of loyalty to halfling people
Ideals: Extrovert, Artistic. Flaws: Ugly, Addict, Racist. Occupation: Bounty Hunter
Voice: Soft and melodious
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 5)
Armor Class 13
Hit Points 46 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 14 (+2) | 8 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
Possessions: 500 gp. Hematite (4 gp). Sard (70 gp). 1 Minor magic item. 1 Minor magic item.
Hunter Branson, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He keeps his long silver hair kept up in a rat tail. He tend to wears goggles to shield his eyes.
Personality: He is happy with his job as a Jeweler. He turns his eye from what people do, preferring to live and let live. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: He got into the Jeweler business at a young age. A freak accident while working with his Sellsword mother left him crippled. He ran away from his former home and has been making his living as a Jeweler for the past few years.
Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult; and wants to open a new tavern
Flaws: Ugly, Disease. Bonds: Immigrant, Job, Enemies. Occupation: Jeweler
Voice: Spanish accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 11)
Armor Class 9
Hit Points 81 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 12 (+1) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 3d8-1, Ranged +3 / 3d8-1, Grapple -1
Possessions: 70 pp. Freshwater pearl (11 gp). Hematite (11 gp). Bloodstone (20 gp). Blue diamond (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rimmon Harm, Male Tiefling [Permalink]
Personal [hide]
Description: This man is dressed in earthy colors with a black and pastel handkerchief worn on his left side, and sports empty pouches on his belt. His white hair is unkempt and raggedy. He is missing an eye and his face is severely sunburned. His one remaining eye shines white.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is able to make almost anything out of random pieces of junk.
History: Born in the south his family was never financially stable. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He's repulsed by the PC; and retire the richest man in the south
Ideals: Gifted, Entrepeneur. Flaws: Ugly, Antagonistic, Insane. Bonds: Poor. Occupation: Bricklayer
Voice: Shortens vowels
Attributes [hide]
Medium (5'9") Tiefling, Lawful Good (CR 3)
Armor Class 11
Hit Points 33 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!