Pearl Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: She wears a white costume with the symbols of the four houses of cards on her torso. She has wavy brown hair. Her gray eyes dart around the room hyper actively observing anyone and anything.
Personality: She exudes charisma. She is a tour de force of persuasion. She is afraid of women and trembles around them
History: A powerful necromancer made her what she is. In her 17th year, her parents were killed by a orcs raid, leaving Pearl alone in the world. After a stint in an orphanage, she was adopted. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Wants to open a new tavern; and further expansion of business
Flaws: Shy. Bonds: Attractive, Mentor, Enemies, Job. Occupation: Barkeep
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 10)
Armor Class 10
Hit Points 72 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 15 (+2) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 16
Languages Common, Halfling, Abyssal
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +2
Possessions: 1400 gp. Chrysoberyl (80 gp). Moss agate (4 gp). Amber (80 gp). Onyx (30 gp). Jasper (30 gp). Eye agate (4 gp). Alexandrite (1200 gp).
Lilith Ennui, Female Tiefling [Permalink]
Personal [hide]
Description: She is generally shirtless and showing off her tattooed chest. Her white hair is greasy and uncared for. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep red.
Personality: Eccentric and domineering, Lilith will drive conversation. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was raised in a desert tribe. She worked as a nervous Merchant and found it very stressful. She became a Merchant soon after.
Motivation: She'd like to take her coworkers down a peg; and expand her business
Ideals: Extrovert. Flaws: Ugly. Bonds: Job, Nature. Occupation: Merchant
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'10") Tiefling, Lawful Evil (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 16 (+3) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Elven, Undercommon, Giant
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 19000 cp. 1 Minor magic item.
Seere Passion, Female Tiefling [Permalink]
Personal [hide]
Description: She wears professional attire, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'4" when asserting herself. She wears a broad hat to hide her balding. Her eyes, though not visible through her cowl, are white.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Seere lived on a farm with her father, near the main road leading to a nearby town. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has since lost track of the people in her past.
Motivation: She uses money and sex appeal to get what she needs; and sabotage a competitor
Flaws: Depressed. Bonds: Attractive, Rich, Family, Job. Occupation: Laborer
Voice: Whispers
Attributes [hide]
Medium (6'4") Tiefling, Lawful Evil (CR 8)
Armor Class 14
Hit Points 45 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 19 (+4) | 15 (+2) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Elven
Attacks Melee +6 / 2d10+3, Ranged +7 / 2d10+4, Grapple +4
Possessions: 150 pp. Red spinel (140 gp). Golden yellow topaz (700 gp). Aquamarine (700 gp).
Delre Morigak, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a tight fitting brown shirt and pants. Her long red hair reaches down to her waist. Her violet eyes dart around the room hyper actively observing anyone and anything.
Personality: She is calm most of the time but flees social interaction. She is able to make almost anything out of random pieces of junk.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). She has been a successful dealer in antiques buying low and selling high.
Motivation: To reunite with her old friends.
Ideals: Gifted, Entrepeneur. Flaws: Shy. Bonds: Adventurer. Occupation: Glassblower
Voice: Voice breaks
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Celestial, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Heather Willoughby, Female Human [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She is dressed in earthy colors with a brown and black handkerchief worn on her left side. She sports red long hair. Her violet eyes lackadaisically let the world flow into them.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was born into a rich family. She was an athlete and attended two major summer competitions. She never won. Since then, she has sought to make the best of life.
Motivation: Her religion dominates her actions.
Ideals: Athletic, Optimist. Flaws: Disease. Bonds: Religious, Rich. Occupation: Barkeep
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 10)
Armor Class 14
Hit Points 72 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 13 (+1) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Giant, Terran
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
Possessions: Blue star sapphire (500 gp). 1 Minor magic item.
Raer Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a blue costume with the symbols of death on his torso. His white hair is cut short. His ears are large.
Personality: A deeply religious man he believes everything happens for a reason. He is a bit of a xeno-phobe, disliking non-Elves.
History: He was raised in a white middle class family as the only child. His father took him hunting and taught him how to get in the mind of other creatures. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A strong sense of loyalty to Human people.
Flaws: Ugly, Racist, Mundane. Bonds: Religious, Nature. Occupation: Bather
Voice: Spanish accent
Attributes [hide]
Medium (4'9") Elf, True Neutral (CR 10)
Armor Class 14
Hit Points 50 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 12 (+1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 1 | 0 |
Possessions: 220 pp.
Bardryn Rubyeye, Female Dwarf [Permalink]
Personal [hide]
Description: She dresses well, wearing grey shirts, loose pants, and blazers most of the time. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is golden and very short. Her blue eyes lackadaisically let the world flow into them.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She pushes her goals aggressively. She is also a coward if confronted.
History: Bardryn was raised in a hard working conservative environment. Her childhood dream was to be a Laborer, but she was a colossal failure. She then took over the family business and is one of the better Actor for hire.
Motivation: Sabotage a competitor.
Flaws: Antagonistic, Fearful. Bonds: Attractive, Job. Occupation: Actor
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Gnoll, Giant
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +4
Possessions: Tiger eye turquoise (10 gp). 1 Half-Plate.
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