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Advanced [show]


Kelter Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears an entirely red suit with tan socks and a vest with buckled shoes. He is an epitome of beauty. He keeps his long silver hair kept up in a rat tail. His blue eyes are slightly larger than normal.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Kelter took refuge in the large cave and found the beat up scimitar and armor he uses now. Due to his spouse's obsession with being a Servant they were divorced and he won custody of their daughter. He worked as a Armorer, and he later adopted a second daughter.

Motivation: He is currently in port desperately looking for someone to get him out; and he is compelled to act according to his religious beliefs

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Attractive, Nature, Slave. Occupation: Armorer

Voice: Scratchy, weak

Attributes [hide]

Kelter Whispermouse, Male Halfling Paladin 5
Small (3'1") Halfling, Chaotic Good (CR 5)
Armor Class 14
Hit Points 49 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 17 (+3)11 (+0) 15 (+2)10 (+0)
Skills Religion +3, Stealth +6
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp.


Social Check DCs


Ruloth Dhyrktelonis, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a black tunic with green highlights, and long brown pants that bunch up around her shoes, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'8" when asserting herself. She has bronze crest. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She was born at the edge of vast forest. There was a wharf not far from home where she often wandered off to fish. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Sabotage a competitor; and obtaining odd cultural half-elven artifacts is her passion

Flaws: Insane. Bonds: Job, Nature, Adventurer. Occupation: Stableman

Voice: Can't modulate volume

Attributes [hide]

Ruloth Dhyrktelonis, Female Dragonborn Druid 5
Medium (6'8") Dragonborn, Chaotic Good (CR 5)
Armor Class 10
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 10 (+0)8 (-1) 16 (+3)12 (+1)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 90 pp. Violet garnet (500 gp).


Social Check DCs


Krimp Anderton, Male Half-Orc [Permalink]

Personal [hide]

Description: A 6'10" western man, he wears just a white suit. He has moderate length auburn hair. He has a tattooed face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Krimp was born the youngest of three triplets. He was an apprentice working in his father's forge. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He feels that his past leaves him morally obligated to help; and many dire rats want him driven away

Flaws: Shy. Bonds: Criminal record, Family, Job, Enemies. Occupation: Mason

Voice: Indian accent

Attributes [hide]

Krimp Anderton, Male Half-Orc Barbarian 2
Medium (6'10") Half-Orc, True Neutral (CR 2)
Armor Class 9
Hit Points 16 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)16 (+3) 6 (-2)14 (+2)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 8
Languages Common, Orc, Ignan, Elven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 120 gp.


Social Check DCs


Thomas Meliamne, Male Half-Elf [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears violet painted combat armor at almost all times. His head has been shaved. He is baby faced.

Personality: He hates Half-Elves with a passion. As such he is filled with self loathing. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Thomas was born in the east. At a young age he loved to build and create. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: A strong sense of loyalty to Half-Orc people.

Ideals: Fighting, Persistence. Flaws: Ugly, Racist. Occupation: Knight

Voice: Cold and demanding tone

Attributes [hide]

Thomas Meliamne, Male Half-Elf Monk 7
Medium (5'5") Half-Elf, Neutral Good (CR 7)
Armor Class 10
Hit Points 22 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 9 (-1)13 (+1) 13 (+1)12 (+1)
Skills Insight +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0

Possessions: 500 gp.


Social Check DCs


Meena Offund, Female Gnome [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she is generally well dressed albeit a few years behind the times. Her tied-back hair is black. Her amber unseeing eyes seem to look past you.

Personality: She hates drow. She views them as having robbed her home of its proper glory. She pushes her goals aggressively. She is also a coward if confronted.

History: The child of a Priest, who enjoyed hunting, Meena was taken on many hunting expeditions. In her 15th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Several ex partners dislike her way of doing things and want revenge; and a deep hatred of drow

Flaws: Disease, Fearful. Bonds: Attractive, Enemies, Nature. Occupation: Sculptor

Voice: Pronounces difficult words wrong

Attributes [hide]

Meena Offund, Female Gnome Warrior 4
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 36 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 16 (+3)8 (-1) 12 (+1)15 (+2)
Skills Athletics +2, Intimidation +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +4

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Jane Adley, Female Human [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She is wearing the road beaten gear of a warrior. She sports a flattop hair cut. Her hazel unseeing eyes seem to look past you.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. Her father was very strict, and drilled into her lessons on being the perfect lady. She has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest woman in the west; and she doesn't get along with people that don't share her tastes

Ideals: Fighting, Athletic, Impeccable, Entrepeneur. Flaws: Disease. Bonds: Religious. Occupation: Body Guard

Voice: Speaks like tongue is numb

Attributes [hide]

Jane Adley, Female Human Fighter 1
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 8
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 10 (+0)16 (+3) 7 (-2)16 (+3)
Skills Persuasion +5, Sleight of Hand +0
Senses Passive Perception 8
Languages Common, Infernal, Draconic, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1

Possessions: 100 gp.


Social Check DCs


Marbas Suspicion, Male Tiefling [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His long silver hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom.

Ideals: Passionate, Gifted. Flaws: Ugly, Forgetful, Mundane. Occupation: Bellfounder

Voice: Draws out vowels

Attributes [hide]

Marbas Suspicion, Male Tiefling Ranger 3
Medium (6'3") Tiefling, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)11 (+0) 15 (+2)13 (+1)
Skills Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp. Silver chalice with lapis lazuli gems (30 gp). Gold and topaz bottle stopper cork (300 gp). 1 Masterwork Musical instrument.


Social Check DCs

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