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NPC Generator

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Advanced [show]


Henry Kelsey, Male Human [Permalink]

Personal [hide]

Description: A 5'3" northern man, he is constantly adorned with expensive silk clothing, often dyed in bright grey and pastel, and wears rings and necklaces with large, colorful gems. With bright blonde hair and a scraggly beard. His hazel eyes have a joyful gleam in them most of the time.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: The child of northern immigrants he idolized his mother. His mother had invested heavily in several trade routes and wanted him to inherit them. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.

Motivation: He has money and likes to spend it; and a need for knowledge about a nearby landmark

Flaws: Insane, Disease. Bonds: Rich, Adventurer, Criminal record, Immigrant. Occupation: Servant

Voice: Mousy voice

Attributes [hide]

Henry Kelsey, Male Human Warrior 1
Medium (5'3") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 16 (+3)13 (+1) 15 (+2)9 (-1)
Skills Sleight of Hand +3, Survival +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Rivaan Norixius, Male Dragonborn [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a black and grey handkerchief worn on his left side, and he perpetually has his pickaxe ready. His crest is scarlet and curly. His eyes are a pleasant gold.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Rivaan was raised in a hard working conservative environment. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now spends his time doing works of charity.

Motivation: Regain custody of his son; and to reunite with his absent father

Ideals: Fighting, Entrepeneur, Philantrophist. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Banker

Voice: Middle-eastern accent

Attributes [hide]

Rivaan Norixius, Male Dragonborn Adept 4
Medium (6'8") Dragonborn, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)8 (-1) 11 (+0)12 (+1)
Skills Investigation +1, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 46000 sp. Blue quartz (6 gp). Red garnet (80 gp).


Social Check DCs


Great In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a custom-built plate barding that's adorned with brown lining and desert motifs. Her orange fur is kept up in a ponytail inside a feathered hat. Her skin is flawless and her green eyes scan people very quickly.

Personality: She will rave to anyone who will listen. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was raised in a white middle class family as the only child. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. By chance she met her sister recently and the two have been together since.

Motivation: To reunite with her absent mother; and she is terrified, and will act out of fear

Flaws: Insane, Fearful, Mundane. Bonds: Attractive, Family. Occupation: Shepherd

Voice: Low rumbling, strings words together

Attributes [hide]

Great In the Wind, Female Tabaxi Sorcerer 1
Medium (6'5") Tabaxi, Chaotic Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)14 (+2) 11 (+0)17 (+3)
Skills Nature +4, Perception +2
Senses Passive Perception 12
Languages Common, Infernal, Terran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 100 gp.


Social Check DCs


Ozyman Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He likes to wear ponchos typically of a light white in addition to tight pants. His whole body is exceptionally muscular. He wears his brown hair up in a very large beehive style do. His face is covered beneath a completely black helmet.

Personality: He is fixated on the number 24. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. As long as the job gets done he does not care how it got done.

History: He got into the Architect business at a young age. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.

Motivation: He desires power and/or immortality; and further expansion of business

Ideals: Professionalism. Flaws: Insane. Bonds: Immigrant, Job, Adventurer. Occupation: Architect

Voice: Uses sign language

Attributes [hide]

Ozyman Stoutman, Male Halfling Warrior 7
Small (3'1") Halfling, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 64 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)14 (+2) 12 (+1)12 (+1)
Skills Performance +4, Survival +4
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Terran
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 200 gp. Silver comb with moonstones (900 gp).


Social Check DCs


Emmeline Arnuanna, Female Half-Elf [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a beer of some kind. She has the majority of her body covered in plate, marred by beers. Her silver hair is cut short. She is baby faced.

Personality: Emmeline hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. A gypsy cursed her at a young age, leading to her ugly appearance. Some 2 years later her spouse died after the birth of her son. Heartbroken, Emmeline never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.

Motivation: Wishes to resurrect an old love.

Ideals: Artistic, Optimist. Flaws: Ugly. Bonds: In love. Occupation: Painter

Voice: Scratchy, weak

Attributes [hide]

Emmeline Arnuanna, Female Half-Elf Wizard 1
Medium (5'0") Half-Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)11 (+0) 7 (-2)17 (+3)
Skills Animal Handling +0, Investigation +2
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 1 Good lock.


Social Check DCs


Kathra Foamtankard, Female Dwarf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is dressed in earthy colors with a brown and white handkerchief worn on her left side. Her hair is long and auburn with streaks of white, and is pulled back with small brown clips. Her face is covered beneath a completely black helmet.

Personality: She is a Stableman first and foremost. She believes firmly that knowledge should be universal. She believes the world needs to unite to get rid of giants once and for all.

History: Kathra was born the youngest of three triplets. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Tiefling artifacts is her passion; and she'd like to take her coworkers down a peg

Bonds: Immigrant, Job, Enemies, Family, Adventurer. Occupation: Stableman

Voice: Low range voice

Attributes [hide]

Kathra Foamtankard, Female Dwarf Ranger 3
Medium (4'0") Dwarf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)9 (-1) 14 (+2)11 (+0)
Skills Athletics +4, Perception +4
Senses Passive Perception 14
Languages Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2600 sp.


Social Check DCs


Arannis Berevan, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is dressed in an above average manner. He keeps his white hair in a flapper bob. He tend to wears goggles to shield his eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born to a Dyer, his mother struggled to pay the bills. Through the years after Arannis was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Arannis's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Arannis and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Spy

Voice: Speaks through clenched teeth

Attributes [hide]

Arannis Berevan, Male Half-Elf Warrior 3
Medium (5'4") Half-Elf, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 10 (+0)9 (-1) 14 (+2)11 (+0)
Skills Acrobatics +1, Intimidation +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp.


Social Check DCs

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