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NPC Generator

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Advanced [show]


Ernest Atherton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large grey jacket. He keeps his brown hair in a flapper bob. He has brown eyes and a grey hat with a blue feather.

Personality: He is very quiet and rarely speaks above a whisper. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He is the product a well kept family trust fund and as such has never really known need. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: To end his boredom; and money/treasure

Ideals: Fighting. Flaws: Shy, Mundane. Bonds: Attractive, Rich. Occupation: Layabout

Voice: Sighs a lot, exhausted

Attributes [hide]

Ernest Atherton, Male Human Commoner 1
Medium (6'5") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 6 (-2)11 (+0) 15 (+2)11 (+0)
Skills Intimidation +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 200 sp.


Social Check DCs


Raymond Beitz, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing a long, grey, dusty cloak. His white hair and beard is wavy and long. He has green eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was raised in a white middle class family as the only child. Like his mother and his sister before him, after school he went straight into learning to become a Sellsword. He moves from town to town, unable to find a place to settle.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day

Flaws: Ugly, Antagonistic, Mundane. Bonds: Job, Immigrant, Criminal record. Occupation: Sellsword

Voice: Nasally tone

Attributes [hide]

Raymond Beitz, Male Human Cleric 1
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)13 (+1) 11 (+0)9 (-1)
Skills Persuasion +1, Survival +2
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 1 Everburning torch.


Social Check DCs


Zepar Divinity, Male Tiefling [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears baggy green pantaloons and a grey scarf. He wears a colorful flower in his silver hair. His eyes, though not visible through his cowl, are white.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born to loving parents in a slum to the north. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Zepar took refuge in the ruined castle and found the beat up rapier and armor he uses now. He has since lost track of the people in his past.

Motivation: To unite with his brother.

Bonds: Attractive, Enemies, Family, Poor, Nature. Occupation: Performer

Voice: Uses lots of figures of speech

Attributes [hide]

Zepar Divinity, Male Tiefling Rogue 1
Medium (6'6") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)8 (-1) 13 (+1)13 (+1)
Skills Perception +3, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 120 gp. Azurite (5 gp).


Social Check DCs


Berrian Xistsrith, Male Half-Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a yellow collared shirt and black pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His chestnut hair is lengthy and is close to two feet long. His gray eyes peer out from beneath his Stetson yellow hat.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He takes great joy in being the best Adventurer in town.

History: Born in the west his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He's also a talented Bellfounder, but doesn't like to broadcast it.

Motivation: He loathes his own lifestyle; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Depressed, Insane. Bonds: Job, Poor. Occupation: Adventurer

Voice: Middle-eastern accent

Attributes [hide]

Berrian Xistsrith, Male Half-Elf Fighter 2
Medium (4'10") Half-Elf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 12 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 9 (-1)5 (-3) 13 (+1)12 (+1)
Skills Performance +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 8000 cp.


Social Check DCs


Burana Bhenkumbyrznaax, Female Dragonborn [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears a fine chain shirt which she covers with green colored cloaks and clothing. Her red crest is smooth and relatively long. Her gold eyes dart from person to person to random spaces in the air.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.

History: She was born in the north, but her parents moved at a very young age to the west. From her teen years she was always beautiful and desirable, so people have always doted on her. She was always very intelligent and has formed a secret society of freemasons.

Motivation: She feels that her past leaves her morally obligated to help; and find a way to reverse the transformation of her sister

Ideals: Disciplined. Flaws: Secretive. Bonds: Immigrant, Attractive. Occupation: Animal Trainer

Voice: Whispers

Attributes [hide]

Burana Bhenkumbyrznaax, Female Dragonborn Adept 11
Medium (6'3") Dragonborn, Lawful Evil (CR 11)
Armor Class 10
Hit Points 39 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)13 (+1) 17 (+3)13 (+1)
Skills Acrobatics +4, Religion +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15333200

Possessions: 3000 gp.


Social Check DCs


Barendd Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he prefers to wear flannel. His white hair is drawn into a tight pony tail with a skull scrunchie. He wears round tiny glasses practically rammed into his face.

Personality: Barendd wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... He feeds upon the attention of others.

History: Barendd was born with his mother's beautiful face. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was granted arcane powers by his dying sister.

Motivation: Wants to have a good time and be beloved; and he's looking for his big break

Ideals: Disciplined, Gifted, Optimist. Bonds: Attractive, Adventurer. Occupation: Soapmaker

Voice: Slurs words

Attributes [hide]

Barendd Graybeard, Male Dwarf Bard 2
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 18 (+4)9 (-1) 13 (+1)13 (+1)
Skills History +1, Persuasion +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 290 gp. Malachite (7 gp). Red garnet (90 gp).


Social Check DCs


Joser TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He likes to wear red tank tops with brown pants. His black hair and beard is wavy and long. His fierce green eyes like to dwell on things.

Personality: Aggressive, abrasive, and angry, Joser embodies much of what other species detest in the Halflings. Further he is a bit of a stoner and is frequently out of it.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally

Ideals: Logical. Flaws: Antagonistic, Addict, Insane. Bonds: Attractive. Occupation: Glassblower

Voice: Sleepy voice

Attributes [hide]

Joser TellPenny, Male Halfling Ranger 4
Small (3'2") Halfling, Neutral Evil (CR 4)
Armor Class 12
Hit Points 18 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 11 (+0)12 (+1) 10 (+0)18 (+4)
Skills Investigation +3, Stealth +3
Senses Passive Perception 10
Languages Common, Halfling, Giant
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 48000 sp. 1 Minor magic item.


Social Check DCs

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