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NPC Generator

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Advanced [show]


Mordai Charity, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is constantly adorned with expensive silk clothing, often dyed in bright green and blue, and wears rings and necklaces with large, colorful gems. He has styled his purple hair well, parting it to the right. He has gleaming, smiling gold eyes.

Personality: Mordai is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a great chef.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Mordai was born on a far eastern island where he grew up under the tutelage of his mother, an expert Sailor. He was granted divine powers by his dying sister.

Motivation: He has money and likes to spend it; and to end his boredom

Ideals: Extrovert, Gifted. Flaws: Mundane. Bonds: Rich, Immigrant. Occupation: Sailor

Voice: Middle-eastern accent

Attributes [hide]

Mordai Charity, Male Tiefling Warrior 6
Medium (5'6") Tiefling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 35 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)11 (+0) 14 (+2)13 (+1)
Skills Intimidation +4, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3

Possessions: 400 gp. A pair of silk slippers encrusted with tiny pearls. (90 gp). Large well-done wool tapestry (600 gp).


Social Check DCs


Gynnie Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a red vest and prefers grey and black shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her golden hair is cut short with large spiked bangs in the front. Her violet eyes peer out from beneath her Stetson red hat.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.

History: She is the product a well kept family trust fund and as such has never really known need. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She has money and likes to spend it; and she is currently in port desperately looking for someone to get her out

Ideals: Justice. Flaws: Ugly. Bonds: Immigrant, Rich, Slave. Occupation: Tanner

Voice: Sighs a lot, exhausted

Attributes [hide]

Gynnie Greenleaf, Female Halfling Warrior 6
Small (2'11") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 31 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 6 (-2)15 (+2) 14 (+2)11 (+0)
Skills Animal Handling +5, Athletics +4
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +4

Possessions: 600 gp. Peridot (20 gp). Smoky quartz (20 gp). Jade (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tod Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a simple red robe with brown stripes complete with hood. He has a small bristly mustache and wavy white hair. His half smiles and amber eyes are beguiling and draw you in.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in a small village he learned the ways of the warrior from his father. His homeland was ravaged by war and he spent much of his life rebuilding it. He was always very intelligent and has formed a secret society of specialists.

Motivation: A rival would like him out of the picture; and to get a good night's sleep

Ideals: Fighting. Flaws: Insomniac, Secretive, PTSD. Bonds: Attractive. Occupation: Carpenter

Voice: Creaky witch voice

Attributes [hide]

Tod Sunmeadow, Male Halfling Barbarian 6
Small (3'1") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 37 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)6 (-2) 16 (+3)11 (+0)
Skills Arcana +1, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rinn Koehlanna, Female Elf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she very much looks the part of a Sailor. She wears her auburn hair up in a very large beehive style do. She has violet eyes.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Rinn is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: A powerful wizard made her what she is. Rinn was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Rinn decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Wants to raise her children well; and further expansion of business

Flaws: Disease. Bonds: Job, Family, Mentor, Criminal record. Occupation: Sailor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Rinn Koehlanna, Female Elf Druid 3
Medium (4'9") Elf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 5 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 3 (-4)8 (-1) 14 (+2)14 (+2)
Skills Intimidation +4, Nature +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 100 gp. Violet garnet (800 gp). Coral (110 gp).


Social Check DCs


Mûglûk Hailey, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His golden hair is kept up in a ponytail inside a top hat. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He likes to make people angry or surprised. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born into a rich family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Junk Dealer work with an outfit from a few towns over. Junk Dealer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Further expansion of business; and he has money and likes to spend it

Flaws: Antagonistic, Shy. Bonds: Attractive, Rich, Job. Occupation: Junk Dealer

Voice: German accent

Attributes [hide]

Mûglûk Hailey, Male Half-Orc Rogue 1
Medium (6'8") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)9 (-1) 8 (-1)11 (+0)
Skills Investigation +1, Stealth +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 6000 cp.


Social Check DCs


Dalgal Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He typically wears brown cloth garments or leather armor. He is physically well-built. His golden hair is long and unkept. His gray unseeing eyes seem to look past you.

Personality: Prone to second guessing himself, he comes off as nervous. When he's not drinking or sleeping the drinks off, he's doing painting.

History: Dalgal hails from a village terrorized by orcs. Cursed with lycanthropy at a very young age, Dalgal has worked very hard to control his curse. He has never given up on his painting dream.

Motivation: Revenge; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Artistic. Flaws: Ugly, Disease, Shy. Bonds: Enemies. Occupation: Bricklayer

Voice: Russian accent

Attributes [hide]

Dalgal Bloodkith, Male Dwarf Barbarian 8
Medium (4'0") Dwarf, Neutral Evil (CR 8)
Armor Class 10
Hit Points 87 (8d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 19 (+4)11 (+0) 13 (+1)8 (-1)
Skills Survival +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 12000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Carved bone or ivory statuette (20 gp). Silver comb with moonstones (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fallthra Brazzik, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a brown costume with the symbols of the four houses of cards on her torso. She carries a battered whip and tarnished sword as well. Her black hair is knotted and matted. Her eyes are brown and she is always smoking a pipe.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: The child of a Guard, who enjoyed hunting, Fallthra was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Fallthra took refuge in the old dungeon and found the beat up sword and armor she uses now. She bought a sword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Her religion dominates her actions.

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Religious, Nature. Occupation: Armorer

Voice: High pitched, excited

Attributes [hide]

Fallthra Brazzik, Female Dwarf Ranger 12
Medium (4'1") Dwarf, Lawful Good (CR 12)
Armor Class 11
Hit Points 112 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 18 (+4)13 (+1) 12 (+1)8 (-1)
Skills Arcana +5, Persuasion +3
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 1000 gp. Black pearl (400 gp). Golden pearl (140 gp). Malachite (6 gp). Eye agate (6 gp). 1 Minor magic item.


Social Check DCs

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