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NPC Generator

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Advanced [show]


Azzakh Jharthraxyn, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a husky man, who tends to wear a large black jacket. His feathered hat is riddled with cuts and holes. This red eyed easterner is not easily forgotten.

Personality: Confrontational and typically high on some drug or another. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He served in the navy to pay for his family's outstanding loans. When Azzakh reached his early adolescence his Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has dedicated himself to building a better village for his children.

Motivation: Wants to open a new tavern; and he's looking for his big break

Flaws: Ugly, Addict, Fearful. Bonds: Military, Adventurer, Job. Occupation: Carter

Voice: Speaks with squeezed throat

Attributes [hide]

Azzakh Jharthraxyn, Male Dragonborn Expert 2
Medium (6'6") Dragonborn, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 12 (+1)14 (+2) 16 (+3)9 (-1)
Skills Performance +1, Religion +4
Senses Passive Perception 13
Languages Common, Orc, Auran
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1200 sp. Solid gold idol (600 gp). Solid gold idol (600 gp).


Social Check DCs


Sammal Quiet, Male Tiefling [Permalink]

Personal [hide]

Description: He sports black clothing, slightly heavier than average wear. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a clover on it. His red hair is still thick. His face is scarred and worn.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a habit of throwing himself into exceedingly dangerous situations.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Over the years he perfected his riding and shooting skills. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is currently in port desperately looking for someone to get him out; and to prove his worth to the world

Flaws: Ugly, Shy, Impulsive. Bonds: Slave, Nature. Occupation: Masseuse

Voice: Uses lots of figures of speech

Attributes [hide]

Sammal Quiet, Male Tiefling Expert 8
Medium (6'8") Tiefling, Chaotic Neutral (CR 8)
Armor Class 14
Hit Points 45 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 15 (+2)19 (+4) 11 (+0)12 (+1)
Skills Acrobatics +7, Persuasion +4
Senses Passive Perception 10
Languages Common, Draconic, Goblin, Giant, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4

Possessions: 1400 gp. Tiger eye turquoise (8 gp). Amethyst (40 gp). Obsidian (8 gp). Peridot (50 gp). White opal (1300 gp). Rhodochrosite (8 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nicholas Blythe, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is well dressed, but even with his fine clothing he looks run-down. His head has been shaved. He tend to wears goggles to shield his eyes.

Personality: His tongue was cut out and he uses sign language. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He got into the Banker business at a young age. He has had some formal painting training, and achieved minor success. He has achieved small success as a Banker.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Optimist, Artistic. Flaws: Ugly, Disease. Bonds: Job. Occupation: Banker

Voice: Gruff and masculine

Attributes [hide]

Nicholas Blythe, Male Human Commoner 1
Medium (5'3") Human, True Neutral (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 12 (+1)11 (+0) 11 (+0)6 (-2)
Skills Arcana +2, Persuasion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3

Possessions: An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp).


Social Check DCs


Koth Hadley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a white feathered hat and white clothes. He carries with him a set of pickaxes, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His golden hair is long and unkept. He is baby faced.

Personality: He likes to make people angry or surprised. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants to raise his children well; and he's repulsed by the pc

Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Family. Occupation: Barrister

Voice: Cold and demanding tone

Attributes [hide]

Koth Hadley, Male Half-Orc Aristocrat 7
Medium (5'5") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 9
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)9 (-1) 13 (+1)11 (+0) 13 (+1)11 (+0)
Skills Performance +3, Religion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +2 / 2d8-1, Grapple +4

Possessions: 1 Minor magic item.


Social Check DCs


Naal Mellerelel, Male Half-Elf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he dresses well, wearing yellow shirts, loose pants, and blazers most of the time. His hair is black, silky, and of moderate length. He wears a mask on his face.

Personality: His tongue was cut out and he uses sign language. He is harsh and unforgiving.

History: His father raised him in a mountain cabin. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Regain custody of his son; and to reunite with his absent mother

Flaws: Disease, Antagonistic. Bonds: Attractive, Nature, Family. Occupation: Glassblower

Voice: Slurs words

Attributes [hide]

Naal Mellerelel, Male Half-Elf Cleric 5
Medium (5'8") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)11 (+0) 10 (+0)15 (+2)
Skills History +3, Investigation +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 800 gp. Rose (80 gp).


Social Check DCs


Adrie Meliamne, Female Elf [Permalink]

Personal [hide]

Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She is portly but not overly obese. She has dyed her greying black hair a little too much giving a sharp black color. She is baby faced.

Personality: Aggressive, abrasive, and angry, Adrie embodies much of what other species detest in the Elves. She enjoys reading and quiet.

History: The child of northern immigrants she idolized her mother. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She's repulsed by the PC; and she wants to meet her childhood hero

Ideals: Logical. Flaws: Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Engraver

Voice: American accent

Attributes [hide]

Adrie Meliamne, Female Elf Commoner 6
Medium (4'10") Elf, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 13 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)7 (-2) 12 (+1)14 (+2)
Skills Animal Handling +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 200 gp. Onyx (40 gp). Fiery yellow corundum (1300 gp). 1 Minor magic item.


Social Check DCs


Lorilla Lingenhall, Female Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her hair is short and black. She tend to wears goggles to shield her eyes.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She loves her children and doesn't want them to worry about her. She loves to share her poetry with anyone who is interested.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To reunite with her absent father; and find a way to reverse the transformation of her sister

Ideals: Philantrophist, Artistic. Flaws: Ugly, Antagonistic. Bonds: Family, Religious. Occupation: Layabout

Voice: Strong lisp

Attributes [hide]

Lorilla Lingenhall, Female Gnome Adept 4
Small (3'4") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)12 (+1) 13 (+1)15 (+2)
Skills Animal Handling +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 1 Minor magic item.


Social Check DCs

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