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NPC Generator

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Advanced [show]


Egelina Kitchur, Female Human [Permalink]

Personal [hide]

Description: She usually wears her grey robe and has her scimitar always slung over her shoulder. Her auburn hair is styled in orderly dreadlocks. She wears round tiny glasses practically rammed into her face.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She cannot resist a sob story and will often dote over anyone who has one.

History: She was born into a rich family. Egelina abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature scimitar.

Motivation: She is greedy; and her religion dominates her actions

Ideals: Philantrophist. Flaws: Depressed. Bonds: Rich, Adventurer, Religious. Occupation: Barkeep

Voice: Sighs a lot, exhausted

Attributes [hide]

Egelina Kitchur, Female Human Warrior 1
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)13 (+1) 14 (+2)16 (+3)
Skills Arcana +3, Stealth +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 40 gp.


Social Check DCs


Uzza Knack, Female Tiefling [Permalink]

Personal [hide]

Description: This woman dresses well, typically a more casual-formal manner, and sports empty pouches on her belt. Her hair is black and curly. Her otherwise smooth face is marked with small tiny scars.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. Around other people she will do her best to conceal her emotions and appear jolly.

History: Uzza was born into a poor family. Growing up, she dreamt of becoming a Barbarian, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. From her teen years she was always beautiful and desirable, so people have always doted on her. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Meet up once more with her childhood friend; and she wants to meet her childhood hero

Flaws: Cynical, Shy. Bonds: Attractive, Poor, Adventurer. Occupation: Layabout

Voice: Prounounces S like Z

Attributes [hide]

Uzza Knack, Female Tiefling Barbarian 7
Medium (4'9") Tiefling, Neutral Good (CR 7)
Armor Class 12
Hit Points 72 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)15 (+2) 11 (+0)18 (+4)
Skills Athletics +6, Nature +5
Senses Passive Perception 10
Languages Common, Ignan, Terran
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +5

Possessions: 200 gp. Black pearl (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hamil Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears skinny pants and wears a white and blue robe with the hood down. His hair is long and black with streaks of golden, and is pulled back with small white clips. His beard is golden, braided, and well cared for. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Hamil was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. There was a wharf not far from home where he often wandered off to fish. He left for the south, certain he would find work there.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Flaws: Antagonistic. Bonds: Immigrant, Religious, Poor, Nature. Occupation: Roofer

Voice: Soothing and warm

Attributes [hide]

Hamil Kettlewhistle, Male Halfling Aristocrat 7
Small (3'1") Halfling, Lawful Evil (CR 7)
Armor Class 14
Hit Points 58 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 16 (+3)10 (+0) 11 (+0)13 (+1)
Skills Insight +3, Nature +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1100 gp. Brown-green garnet (50 gp). Red spinel (50 gp). Rose (20 gp).


Social Check DCs


Mormog Blythe, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in an above average manner. He has wavy blonde hair. His eyes are brown.

Personality: He can speak with the recently deceased. A true patriot, Mormog would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: When he was but 8 years old his parents immigrated from the west. A freak accident while working with his Painter father left him crippled. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Immigrant, Military. Occupation: Cook

Voice: Uses sign language

Attributes [hide]

Mormog Blythe, Male Half-Orc Monk 4
Medium (6'1") Half-Orc, Chaotic Good (CR 4)
Armor Class 10
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)13 (+1) 11 (+0)9 (-1)
Skills Arcana +3, Survival +2
Senses Passive Perception 10
Languages Common, Orc, Aquan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Vaina Ilphelkiir, Female Elf [Permalink]

Personal [hide]

Description: This malnourished woman dresses well, typically a more casual-formal manner. Her hair is cut close to her head. She has a tattooed face.

Personality: Vaina is depressed about a lot of things. She tends to be a nihilist. She is a bit of a xeno-phobe, disliking non-Elves.

History: Vaina was raised in a hard working conservative environment. She worked as a nervous Sage and found it very stressful. She's also a talented Junk Dealer, but doesn't like to broadcast it.

Motivation: Further expansion of business; and wants to open a new tavern

Flaws: Depressed, Racist. Bonds: Attractive, Poor, Job. Occupation: Sage

Voice: Spits and sputters

Attributes [hide]

Vaina Ilphelkiir, Female Elf Bard 7
Medium (4'7") Elf, Chaotic Good (CR 7)
Armor Class 12
Hit Points 31 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)14 (+2) 8 (-1)8 (-1)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 9
Languages Common, Elven, Infernal, Abyssal
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 500 gp. Red garnet (40 gp). Golden yellow topaz (800 gp). Tiger eye turquoise (9 gp). Rhodochrosite (9 gp).


Social Check DCs


Pelt Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears a robe, a symbol of magic around her neck, and a halberd on her belt. Her black fur is braided into rings. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Prone to second guessing herself, she comes off as nervous. She is able to fit into much smaller and tighter spaces than normal.

History: She was born in the east. Her druidic abilities were realized during a raid on her village. She moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic, Gifted. Flaws: Shy. Bonds: Immigrant. Occupation: Locksmith

Voice: Low rumbling, strings words together

Attributes [hide]

Pelt Candle, Female Tabaxi Aristocrat 10
Medium (5'2") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 42 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 9 (-1)13 (+1) 17 (+3)12 (+1)
Skills Acrobatics +7, Investigation +5
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +5

Possessions: 2200 gp. Deep green spinel (160 gp). Lapis lazuli (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anne Cornish, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she prefers to wear brown clothing when she does not wear armor. Her hair is greying and her face has many wrinkles. This hazel eyed westerner is not easily forgotten.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Further she is a bit of a stoner and is frequently out of it.

History: Anne lived on a farm with her mother, near the main road leading to a nearby town. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. She was granted arcane powers by her dying brother.

Motivation: An old rival family wants her found; and to clean up the streets

Ideals: Gifted. Flaws: Addict. Bonds: Family, Guardian. Occupation: Servant

Voice: Low and grunting

Attributes [hide]

Anne Cornish, Female Human Sorcerer 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)16 (+3) 17 (+3)14 (+2)
Skills Acrobatics +4, Medicine +5
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan, Infernal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 100 gp. 1 Bullseye lantern.


Social Check DCs

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