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NPC Generator

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Advanced [show]


Mâku Marley, Male Half-Orc [Permalink]

Personal [hide]

Description: This younger middle-aged man wears many layers of old clothing at all times, and a wedding ring on his right hand. His chestnut hair is heavily combed to the right. His eyes are a pleasant hazel.

Personality: Mâku hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a criminal king-pin and mafia family He moved out north to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Artistic. Flaws: Ugly. Bonds: Poor, In love, Adventurer, Criminal record. Occupation: Farmer

Voice: Mumbles to self between sentences

Attributes [hide]

Mâku Marley, Male Half-Orc Druid 7
Medium (6'1") Half-Orc, Lawful Evil (CR 7)
Armor Class 13
Hit Points 35 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)7 (-2) 17 (+3)10 (+0)
Skills Performance +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464321000

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Hadwisa Gentry, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 4'11". She wears a brown tunic with violet highlights, and long blue pants that bunch up around her shoes, and her gloved hand is found clutching a halberd. She wears a colorful flower in her black hair. Her eyes are violet.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: She got into the Merchant business at a young age. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently she has begun working with bootleggers and crooks.

Motivation: Balancing her hectic life and new Merchant responsibilities is difficult; and she is being blackmailed/forced/etc and this influences her actions

Flaws: Mundane. Bonds: Attractive, Criminal record, Job. Occupation: Merchant

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Hadwisa Gentry, Female Human Cleric 11
Medium (4'11") Human, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 80 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)14 (+2) 13 (+1)17 (+3)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: 2200 gp. Blue quartz (5 gp). Obsidian (5 gp). Violet garnet (800 gp). Onyx (70 gp). Azurite (5 gp). Obsidian (5 gp). Banded agate (5 gp). Chrysoberyl (100 gp). 1 Minor magic item.


Social Check DCs


Fistula Dalton, Female Half-Orc [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears a shirt that is too small, which lets her gut show, with a ratty black coat over it. Her silver hair is drawn into a tight pony tail with a card scrunchie. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She dislikes all the random violence that takes place in the south. As long as the job gets done she does not care how it got done.

History: She was born a particularly ugly child, much to the horror of her parents. There was a wharf not far from home where she often wandered off to fish. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to raise her children well; and expand her business

Ideals: Pacifist, Professionalism. Flaws: Ugly, Addict. Occupation: Navigator

Voice: Loud with bravado

Attributes [hide]

Fistula Dalton, Female Half-Orc Warlock 6
Medium (6'4") Half-Orc, Neutral Good (CR 6)
Armor Class 10
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 15 (+2)13 (+1) 12 (+1)10 (+0)
Skills Performance +3, Religion +4
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +0 / 2d6-3, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 600 gp. Hematite (4 gp). Star ruby (1500 gp). Deep green spinel (110 gp).


Social Check DCs


Cask Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His brown fur is heavily combed to the left. He wears large thick round spectacles.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born into a rich family. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Tanner they were divorced and he won custody of their son. He worked as a Fortune-teller, and he later adopted a second son.

Motivation: Doesn't want to be a Fortune-teller and was forced into it by his family; and he is greedy

Flaws: Shy. Bonds: Rich, Slave, Family. Occupation: Fortune-teller

Voice: Low and grunting

Attributes [hide]

Cask Thunder, Male Tabaxi Druid 10
Medium (6'1") Tabaxi, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 58 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)14 (+2) 12 (+1)14 (+2) 12 (+1)14 (+2)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +1 / 3d6-3, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13644

Possessions: 10000 sp. Obsidian (5 gp). Red garnet (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alston Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a blue coat over a black low-cut shirt, and a broad hat upon his head. He has a very tight haircut. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He can speak with the recently deceased. Flattery will make him almost putty in your hands.

History: The child of a Ploughman, who enjoyed hunting, Alston was taken on many hunting expeditions. His psionic abilities were realized during a raid on his village. He got away from his former life and has fallen to alcoholism.

Motivation: He has a rivalry with the Church that dominates his actions; and seeks redemption

Ideals: Gifted. Flaws: Addict, Selfish. Bonds: Poor, Nature. Occupation: Bellfounder

Voice: Shortens vowels

Attributes [hide]

Alston Miggledy, Male Gnome Monk 14
Small (3'6") Gnome, Chaotic Good (CR 14)
Armor Class 11
Hit Points 108 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)13 (+1) 16 (+3)12 (+1)
Skills Animal Handling +8, Deception +6
Senses Passive Perception 13
Languages Common, Gnome, Terran
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +0

Possessions: 6000 gp. Aquamarine (700 gp). Alexandrite (700 gp). Deep blue spinel (700 gp). Rock crystal (20 gp). Chrysoberyl (160 gp). Red-brown spinel (160 gp). Rock crystal (20 gp). Rhodochrosite (7 gp). Lapis lazuli (7 gp). Coral (160 gp). Carnelian (20 gp). Aquamarine (700 gp). Carnelian (20 gp). Violet garnet (700 gp). Black pearl (700 gp). Violet garnet (700 gp). 1 Medium magic item.


Social Check DCs


Ahlyssa Harper, Female Half-Elf [Permalink]

Personal [hide]

Description: A 4'7" southern woman, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her brown hair, when down, is lengthy. Her blue eyes have a joyful gleam in them most of the time.

Personality: Prone to second guessing herself, she comes off as nervous. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was born several months after her father was called into army service. She found a children's book about a Half-Elf Fighter who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: To prove her worth to the world; and her name or reputation has been wronged in the past by goblins, and she desires to right it

Flaws: Shy, Impulsive. Bonds: Military, Adventurer, Enemies. Occupation: Detective

Voice: Hard of hearing, loud

Attributes [hide]

Ahlyssa Harper, Female Half-Elf Fighter 9
Medium (4'7") Half-Elf, Neutral Good (CR 9)
Armor Class 9
Hit Points 36 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 7 (-2)15 (+2) 11 (+0)13 (+1)
Skills History +5, Stealth +2
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Terran
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1

Possessions: 1300 gp. Cloth of gold vestments (140 gp).


Social Check DCs


Vepar Charity, Female Tiefling [Permalink]

Personal [hide]

Description: She stands about 6'5" and tends to wear a large green jacket. Her left leg appears badly burned and disfigured. Her long white hair is drawn into a two foot long braid. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. She has had some formal dancing training, and achieved minor success. After a long history of fighting, Vepar and her spouse have recently divorced.

Motivation: To get a good night's sleep; and she is currently in port desperately looking for someone to get her out

Ideals: Artistic. Flaws: Antagonistic, Insomniac. Bonds: Attractive, Slave. Occupation: Sculptor

Voice: Jamaican accent

Attributes [hide]

Vepar Charity, Female Tiefling Warlock 10
Medium (6'5") Tiefling, Lawful Good (CR 10)
Armor Class 11
Hit Points 71 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)17 (+3) 6 (-2)18 (+4)
Skills Athletics +4, Religion +7
Senses Passive Perception 8
Languages Common, Abyssal, Halfling, Giant
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1542222200

Possessions: 1700 gp.


Social Check DCs

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