Zaffrab Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He sports tan clothing, slightly heavier than average wear. His white hair and beard is wavy and long. He wears crescent spectacles with a black brim.
Personality: He loves telling others what to do and how they should feel about things. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was raised in a white middle class family as the only child. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To find somewhere to settle down; and he is content
Ideals: Athletic, Opinionated, Professionalism. Flaws: Mundane, Antagonistic. Occupation: Tailor
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 47 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 16 (+3) | 17 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Ignan, Elven
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
Possessions: 23000 cp.
Geoffrey O'Leary, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He tends to wear a yellow poncho over his likewise colored trousers and shirt. He has styled his golden hair well, parting it to the left. His hazel eyes are passionate and lively.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is an amazing painter.
History: His mother raised him in a mountain cabin. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Banker work with an outfit from a few towns over. Banker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Banker job now, and dutifully fulfills any obligations he has.
Motivation: He wants to meet his childhood hero; and sabotage a competitor
Ideals: Gifted. Flaws: Shy. Bonds: Nature, Job, Adventurer. Occupation: Banker
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 14 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 9 (-1) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Gnoll, Halfling
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Disguise kit. 1 Masterwork Artisan’s tools.
Jane Ethanasath, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She dresses in collared shirts and wears a proper scarf over her head. Her hair is auburn, silky, and of moderate length. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Born to a Miller, her father struggled to pay the bills. Her martial abilities were realized during a raid on her village. She's also a talented Miller, but doesn't like to broadcast it.
Motivation: Further expansion of business; and nothing but the best is good enough for her
Ideals: Impeccable, Gifted. Bonds: Poor, Attractive, Job. Occupation: Slave Trader
Voice: High pitched, excited
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Goblin, Terran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 20000 cp. Pink pearl (90 gp). Banded agate (7 gp). Rhodochrosite (7 gp). Coral (90 gp).
Bardryn Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She has a moderate pudge and is not very fit. She keeps her long black hair kept up in a rat tail. She tend to wears goggles to shield her eyes.
Personality: Eccentric and domineering, Bardryn will drive conversation. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Born to a Barrister, her mother struggled to pay the bills. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has since lost track of the people in her past.
Motivation: An old rival family wants her found.
Ideals: Extrovert. Bonds: Attractive, Adventurer, Poor, Family. Occupation: Bellfounder
Voice: High pitched, excited
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 72 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 20 (+5) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
Possessions: 500 gp. Gold music box (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). A silver and pearl hairclip (80 gp). 1 Minor magic item.
Bertram Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a tight fitting white shirt and pants. He has dyed his greying golden hair a little too much giving a sharp golden color. His ears are large.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was raised in a mountains tribe. He struck it rich when he found rare goods in large quantities. Due to his spouse's obsession with being a Masseuse they were divorced and he won custody of their daughter. He worked as a Assassin, and he later adopted a second daughter.
Motivation: Wants to raise his children well; and marry his sister to traveling adventurers
Ideals: Athletic. Flaws: Ugly. Bonds: Family, Rich, Nature. Occupation: Assassin
Voice: Speaks in third person
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 42 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 11 (+0) | 9 (-1) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 3d8-2, Ranged +6 / 3d8+2, Grapple +2
Possessions: 1200 gp.
Smoking Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Assassin. She carries with her a set of spears on her belt, each one with a aquamarine on the hilt. Her gray fur is still thick. Her ears are large.
Personality: Her tongue was cut out and she uses sign language. She invites people to come help in her community garden.
History: She is the product a well kept family trust fund and as such has never really known need. She struck it rich when she found rare goods in large quantities. She moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Philantrophist. Flaws: Ugly, Disease. Bonds: Rich, Immigrant. Occupation: Assassin
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 9 (-1) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 300 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). 1 Masterwork Uncommon Weapon.
Nim Smith, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is light but he possesses many white ritualistic tattoos. He wears tight fighting clothing, which leaves very little to the imagination. His auburn hair is drawn into a tight pony tail with a clover scrunchie. He has gray eyes.
Personality: Confrontational and typically high on some drug or another. He always tries to repair and not replace. It was this mentality that drove him into the Sage business.
History: Nim was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Sage hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has dedicated himself to building a better village for his children.
Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark
Ideals: Fighting, Persistence. Flaws: Addict. Bonds: Poor, Adventurer. Occupation: Sage
Voice: Pirate accent
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 350 gp.
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Their contribution stands as a beacon of hope for all adventurers!
