Helen Winterbourne, Female Human [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her hair, while still mostly red, has prominent grey streaks. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Confrontational and typically high on some drug or another. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Born in a small village she learned the ways of the warrior from her father. She made a point of taking high paying jobs and getting most of it up front. She has worked as a Hunter like her father before her.
Motivation: She has passion for adventuring and risk; and she's looking for her big break
Ideals: Athletic, Fighting. Flaws: Addict. Bonds: Job, Adventurer. Occupation: Hunter
Voice: Voice breaks
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp. Bloodstone (60 gp).
Salanop Reese, Female Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears very tight pants and wife beaters, though occasionally she sports a blue coat. Her hair is greying and her face has many wrinkles. This brown eyed westerner is not easily forgotten.
Personality: Salanop is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. In her 20th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. By chance she met her brother recently and the two have been together since.
Motivation: Doesn't want to be a Fletcher and was forced into it by her family; and to unite with her brother
Ideals: Extrovert. Flaws: Fearful. Bonds: Family, Military. Occupation: Fletcher
Voice: Sleepy voice
Attributes [hide]
Small (3'1") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 10 (+0) | 10 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp. Zircon (50 gp).
Sora Jerynomonis, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears green trousers with tan and black striped suspenders. She wears various colorful collared shirts. She keeps her blue crest in a flapper bob. Her eyes are gold and she is always smoking a pipe.
Personality: Her tongue was cut out and she uses sign language. She has a minor phobia of water and hates getting wet.
History: She was born several months after her mother was called into army service. Her mother was a soldier and died while she was still young. Sora was left her mother's suit of armor and trained in its use and care. She inherited the family business which she has now maintained for 11 years.
Motivation: She is currently in port desperately looking for someone to get her out; and wants to open a new tavern
Flaws: Disease, Fearful. Bonds: Military, Job, Slave. Occupation: Apothecary
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 11)
Armor Class 10
Hit Points 42 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 10 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 |
Possessions: 220 pp. Smoky quartz (20 gp). Deep blue spinel (900 gp). Azurite (16 gp). Black pearl (900 gp). Zircon (20 gp). Malachite (16 gp). Bloodstone (20 gp). Rhodochrosite (16 gp). Deep blue spinel (900 gp).
Curran Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He keeps his long red hair kept up in a rat tail. He is very pretty but has cold, dead eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He also hits on women, regardless of circumstances.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by drow. Curran was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: Revenge.
Ideals: Philantrophist. Bonds: Attractive, Has a crush, Religious, Enemies. Occupation: Cook
Voice: Rolls R's
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 8)
Armor Class 13
Hit Points 36 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 8 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jade Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His fur is short and orange. He wears crescent spectacles with a black brim.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now mingles about in high society.
Motivation: To prove his worth to the world; and he has a rivalry with the church that dominates his actions
Flaws: Ugly, Impulsive. Bonds: Rich, Religious, Immigrant. Occupation: Herbalist
Voice: Smoker's lung
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Evil (CR 7)
Armor Class 11
Hit Points 35 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Gnome
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 2 |
Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item.
Gynnie Bigheart, Female Halfling [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears light armors faded through time and improper care, and a wedding ring on her right hand. Her hair is short and black. Her skin is flawless and her brown eyes scan people very quickly.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. Some 5 years later her spouse died after the birth of her daughter. Heartbroken, Gynnie never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.
Motivation: Wishes to resurrect an old love.
Ideals: Philantrophist. Flaws: Hedonist. Bonds: In love, Attractive. Occupation: Sailor
Voice: Whispers
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 8 (-1) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Celestial, Orc
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. 1 Masterwork Musical instrument. 1 Masterwork Thieves’ tools.
Lorilla Shadowcloak, Female Gnome [Permalink]
Personal [hide]
Description: She stands about 3'6" and is dressed in an above average manner. Her right hand appears badly burned and disfigured. She keeps her brown hair in a pixie cut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is a bit of a xeno-phobe, disliking non-Gnomes.
History: She comes from a rich southern family. While she appears to be a normal Gnome, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: A strong sense of loyalty to Human people; and money/treasure
Flaws: Insane, Racist. Bonds: Attractive, Rich. Occupation: Locksmith
Voice: French accent
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 11)
Armor Class 12
Hit Points 83 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +1 / 3d8-3, Ranged +5 / 3d8+1, Grapple +1
Possessions: 500 gp. Red spinel (110 gp). Deep green spinel (110 gp). Jade (110 gp). Silver pearl (110 gp). Citrine (30 gp). Fiery yellow corundum (1500 gp). Jet (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!