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NPC Generator

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Advanced [show]


Roger Hackney, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears bulky grey painted plate armor. His black hair is greying along the sides and has receded to reveal a widow's peak. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born several months after his father was called into army service. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.

Motivation: Money/treasure; and he is greedy

Flaws: Mundane, Antagonistic. Bonds: Military, Criminal record, Rich. Occupation: Banker

Voice: Hard of hearing, loud

Attributes [hide]

Roger Hackney, Male Human Monk 1
Medium (5'5") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)10 (+0) 14 (+2)15 (+2)
Skills Insight +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 100 gp. A large tome filled with over one hundred recipes written by a former royal chef. (180 gp). 1 Masterwork Common Melee.


Social Check DCs


Arjhan Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears bulky green painted plate armor. His crest is cut close to his head. He wears large thick round spectacles.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Arjhan was born in the south. At a young age he loved to build and create. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent mother

Ideals: Impeccable, Persistence. Flaws: Fearful. Bonds: Adventurer, Family. Occupation: Hunter

Voice: Smoker's lung

Attributes [hide]

Arjhan Ebynichtomonis, Male Dragonborn Rogue 15
Medium (6'5") Dragonborn, Neutral Good (CR 15)
Armor Class 12
Hit Points 59 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)12 (+1) 13 (+1)13 (+1)
Skills Survival +6
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2

Possessions: 8000 gp. Citrine (80 gp). Malachite (14 gp). Red-brown spinel (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Giselle Hallewell, Female Human [Permalink]

Personal [hide]

Description: This younger middle-aged woman is generally shirtless and showing off her tattooed chest, and a wedding ring on her left hand. Her golden hair is singed and shortened. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: Born to a poor family in the city she treasured whatever gifts she got. She moved out east to avoid the crime she committed. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She has comitted a past crime that haunts her to this day; and she has decided she is irredeemable

Ideals: Joker, Justice. Flaws: Ugly. Bonds: In love, Criminal record, Poor. Occupation: Ruler

Voice: Scandinavian accent

Attributes [hide]

Giselle Hallewell, Female Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 8 (-1)11 (+0) 14 (+2)10 (+0)
Skills Investigation +2, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2400 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Sorath Sympathy, Female Tiefling [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a simple green robe with brown stripes complete with hood. Her chestnut hair is singed and shortened. She tend to wears goggles to shield her eyes.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in a small village she learned the ways of the warrior from her father. When money was particularly tight she was walking through alleys when she overheard a Stableman hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sorath fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Nothing but the best is good enough for her.

Ideals: Impeccable, Justice, Fighting. Flaws: Ugly. Bonds: Poor. Occupation: Stableman

Voice: Spits words with contempt

Attributes [hide]

Sorath Sympathy, Female Tiefling Wizard 8
Medium (4'7") Tiefling, Lawful Evil (CR 8)
Armor Class 14
Hit Points 12 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 9 (-1)5 (-3) 10 (+0)15 (+2)
Skills Acrobatics +7, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 9000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Philomena Quickstep, Female Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears professional attire. Her hair, while still mostly brown, has prominent grey streaks. She has a dull look in her gray eyes.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She does not trust anyone and sleeps with one eye open.

History: She was born the only child of a wealthy merchant. She found a children's book about a Halfling Rogue who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She has passion for adventuring and risk; and to get a good night's sleep

Ideals: Entrepeneur. Flaws: Antagonistic, Insomniac. Bonds: Attractive, Adventurer. Occupation: Masseuse

Voice: Whispers

Attributes [hide]

Philomena Quickstep, Female Halfling Rogue 4
Small (3'1") Halfling, Neutral Good (CR 4)
Armor Class 12
Hit Points 19 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)11 (+0) 12 (+1)10 (+0)
Skills Perception +3, Stealth +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 32000 sp. Sardonyx (50 gp). Pink pearl (120 gp). Red garnet (120 gp). 1 Minor magic item.


Social Check DCs


Darrow Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears clothing that is held on in multiple layers but all of it is in poor condition. His deerstalker hat is riddled with cuts and holes. His brown eyes dart from person to person to random spaces in the air.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. As long as the job gets done he does not care how it got done.

History: Born in a small village he learned the ways of the warrior from his father. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Darrow fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He loathes his own lifestyle.

Ideals: Professionalism, Fighting. Flaws: Ugly, Depressed. Bonds: Poor. Occupation: Fortune-teller

Voice: Can't modulate volume

Attributes [hide]

Darrow Deephollow, Male Halfling Warrior 6
Small (3'4") Halfling, Chaotic Evil (CR 6)
Armor Class 16
Hit Points 61 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)20 (+5) 18 (+4)10 (+0) 14 (+2)11 (+0)
Skills Nature +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +8 / 2d6+5, Grapple +5

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs


Antinua Malcolms, Female Half-Elf [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and a wedding ring on her right hand. Her hair is short and chestnut. Her eyes are green and beady.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is skeptical of what others tell her and is slow to trust.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. Recently she has begun working with bootleggers and crooks.

Motivation: Seeks redemption.

Flaws: Ugly, Shy. Bonds: In love, Criminal record, Religious, Nature. Occupation: Bowyer

Voice: American accent

Attributes [hide]

Antinua Malcolms, Female Half-Elf Cleric 3
Medium (5'2") Half-Elf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)18 (+4) 10 (+0)12 (+1) 10 (+0)12 (+1)
Skills Arcana +3, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee -1 / 1d8-3, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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