Ombul Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he very much looks the part of a Gardener. He sports a long silver beard, and similarly colored long hair. He wears round tiny glasses practically rammed into his face.
Personality: He has always had a great fascination with Half-Elven culture. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He comes from a rich southern family. A gypsy cursed him at a young age, leading to his ugly appearance. He inherited the family business which he has now maintained for 9 years.
Motivation: Money/treasure; and half-elven compassion
Ideals: Philantrophist. Flaws: Racist, Ugly. Bonds: Job, Rich. Occupation: Gardener
Voice: Mumbles to self between sentences
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 4)
Armor Class 15
Hit Points 11 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 7 (-2) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 16000 sp. 1 Minor magic item.
Clerebold Sandoval, Male Half-Elf [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a yellow vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his yellow boots flare out at the collars. He wears his hair in dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is extraordinarily eccentric. He pushes his goals aggressively. He is also a coward if confronted.
History: Born in the north his family was never financially stable. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is not mentally stable, and does not behave rationally; and he has passion for adventuring and risk
Flaws: Insane, Fearful. Bonds: Poor, Adventurer. Occupation: Doctor
Voice: Slow speaker
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 58 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Druidic, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +2
Possessions: 4000 sp.
Sweet Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: She stands about 5'10" and prefers to wear pastel clothing when she does not wear armor. Her left hand appears badly burned and disfigured. Her lavender fur, when down, is lengthy. She has copper eyes.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She uses divination through singing.
History: She was born in a small forest village. She was an apprentice working in her father's forge. She now owns her own business.
Motivation: Expand her business; and revenge
Ideals: Gifted. Bonds: Job, Nature, Enemies. Occupation: Assassin
Voice: German accent
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Evil (CR 6)
Armor Class 13
Hit Points 33 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 15 (+2) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +5
Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.
Peren Raethran, Male Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has moderate length black hair. His eyes, though not visible through his cowl, are brown.
Personality: He will rave to anyone who will listen. A true patriot, Peren would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: The child of a Shipwright, who enjoyed hunting, Peren was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally
Flaws: Insane. Bonds: Rich, Attractive, Military, Nature. Occupation: Tanner
Voice: Sensual and smooth
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
Possessions: 300 sp. 1 Masterwork Common Ranged Weapon.
Tenena Pilwicken, Female Gnome [Permalink]
Personal [hide]
Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a blue vest with golden trim over her white shirt. Her red leather gloves and pants are well-kept, and her blue boots flare out at the collars. She has shaved her head bald. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Her father raised her in a mountain cabin. Like her mother and her brother before her, after school she went straight into learning to become a Miller. She is untrained/undisciplined, which makes her dangerous.
Motivation: Wants to open a new tavern; and she'd like to take her coworkers down a peg
Ideals: Justice. Flaws: Ugly, Insane. Bonds: Job, Nature. Occupation: Miller
Voice: Dark and ominous
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 7 (-2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 1000 cp. 1 Alchemist’s fire.
Oppleby Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He wears a blue Stetson hat and blue clothes, and he perpetually has his dagger ready. He has styled his golden hair well, parting it to the left. He tend to wears goggles to shield his eyes.
Personality: He acts crazy and hedonistic. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's looking for his big break; and to reunite with his old friends
Ideals: Fighting, Joker, Gifted. Flaws: Hedonist, Antagonistic. Bonds: Adventurer. Occupation: Shipwright
Voice: Speaks in third person
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 30 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 9 (-1) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Auran
Attacks Melee +1 / 3d4-2, Ranged +5 / 3d4+2, Grapple +2
Possessions: 700 gp.
Sannl Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. With wild white hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Prone to second guessing herself, she comes off as nervous. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Sannl took refuge in the ruined castle and found the beat up longsword and armor she uses now. She bought a longsword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To find somewhere to settle down; and to get a good night's sleep
Flaws: Insomniac, Shy, Mundane. Bonds: Rich, Nature. Occupation: Weaver
Voice: pre-pubescent
Attributes [hide]
Medium (3'9") Dwarf, Lawful Good (CR 12)
Armor Class 11
Hit Points 85 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 300 pp. 1 Minor magic item.
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