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NPC Generator

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Advanced [show]


Abad Madness, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and is constantly adorned with expensive silk clothing, often dyed in bright green and black, and wears rings and necklaces with large, colorful gems. He wears his white hair down. His silver eyes are slightly larger than normal.

Personality: He can speak with the recently deceased. He is harsh and unforgiving.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been saving his money to try and buy his sister's freedom.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Family, Job. Occupation: Detective

Voice: Spanish accent

Attributes [hide]

Abad Madness, Male Tiefling Paladin 3
Medium (6'8") Tiefling, Lawful Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 13 (+1)11 (+0) 6 (-2)19 (+4)
Skills Acrobatics +1, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp.


Social Check DCs


Fargrim Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a brown shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. His hair is golden, silky, and of moderate length. His eyes are brown.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He does not trust anyone and sleeps with one eye open.

History: He was born in a small mountains village. He dropped out of school before completing his studies. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To share knowledge with the world; and nothing but the best is good enough for him

Ideals: Impeccable, Logical. Flaws: Insomniac. Bonds: Attractive, Nature. Occupation: Dyer

Voice: Sensual and smooth

Attributes [hide]

Fargrim Strakeln, Male Dwarf Warlock 6
Medium (3'11") Dwarf, Lawful Evil (CR 6)
Armor Class 14
Hit Points 47 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 15 (+2)11 (+0) 17 (+3)12 (+1)
Skills Performance +4, Survival +6
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 1000 gp.


Social Check DCs


Calcitro Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a red shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He has dyed his greying red hair a little too much giving a sharp red color. He wears a mask on his face.

Personality: While he acts the brute, he is far gentler than he would appear. He receives visions of the future at random moments

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He went to a religious school and was inspired by the priests there in charitable deeds. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bastard sword.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and obtaining odd cultural dragonborn artifacts is his passion

Ideals: Fighting, Gifted. Bonds: Religious, Adventurer. Occupation: Server

Voice: Sighs a lot, exhausted

Attributes [hide]

Calcitro Nimblefingers, Male Halfling Commoner 6
Small (2'11") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 18 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)18 (+4) 11 (+0)10 (+0) 11 (+0)8 (-1)
Skills Intimidation +2, Sleight of Hand +7
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 2d6-3, Ranged +7 / 2d6+4, Grapple +4

Possessions: 400 gp. Blue quartz (5 gp). Blue star sapphire (500 gp). Lapis lazuli (5 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Left-Handed On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 6'1". He wears dark leathers with embroidery. His Stetson hat is riddled with cuts and holes. His fierce copper eyes like to dwell on things.

Personality: Confrontational and typically high on some drug or another. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Animal Trainer. He has drifted from career to career and currently works as a Animal Trainer.

Motivation: Wants to open a new tavern; and balancing his hectic life and new animal trainer responsibilities is difficult

Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Immigrant, Job. Occupation: Animal Trainer

Voice: Creaky witch voice

Attributes [hide]

Left-Handed On the Water, Male Tabaxi Bard 5
Medium (6'1") Tabaxi, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 34 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)7 (-2) 9 (-1)10 (+0)
Skills Insight +2, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp.


Social Check DCs


Sapply Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His white hair is slicked back into a classic pompadour. He has gray eyes and a blue hat with a green feather.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Sapply lived on a farm with his father, near the main road leading to a nearby town. As a young adult he joined a group advocating for an improvement in Gnomish conditions. Due to his spouse's obsession with being a Mayor they were divorced and he won custody of their son. He worked as a Butcher, and he later adopted a second son.

Motivation: Doesn't want to be a Butcher and was forced into it by his family.

Flaws: Ugly, Sensitive, Racist. Bonds: Rich, Slave, Family. Occupation: Butcher

Voice: Raspy

Attributes [hide]

Sapply Gimlen, Male Gnome Expert 2
Small (3'6") Gnome, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)15 (+2) 17 (+3)9 (-1)
Skills History +4, Persuasion +1
Senses Passive Perception 13
Languages Common, Gnome, Celestial, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 110 gp. Large well-done wool tapestry (100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp).


Social Check DCs


Cumpen Glittergem, Female Gnome [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with blue lining and desert motifs. Her hair is always cut to a buzz. Her thin eyebrows rest above her beady brown eyes.

Personality: She dislikes all the random violence that takes place in the north. She loves her children and doesn't want them to worry about her. She loves to share her dancing with anyone who is interested.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She has had some formal dancing training, and achieved minor success. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with her absent mother; and wants to raise her children well

Ideals: Pacifist, Artistic. Flaws: Ugly. Bonds: Family, Immigrant. Occupation: Gardener

Voice: pre-pubescent

Attributes [hide]

Cumpen Glittergem, Female Gnome Sorcerer 10
Small (3'0") Gnome, Lawful Evil (CR 10)
Armor Class 13
Hit Points 47 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 15 (+2)18 (+4) 16 (+3)9 (-1)
Skills Arcana +8, Nature +8
Senses Passive Perception 13
Languages Common, Gnome, Infernal, Goblin, Draconic, Giant
Attacks Melee +2 / 3d6-2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16666653000

Possessions: 1500 gp.


Social Check DCs


Engong Carlton, Female Half-Orc [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She likes to wear ponchos typically of a light black in addition to tight pants. Her golden hair has been sun bleached extensively. She wears a mask on her face.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Engong was born with her mother's beautiful face. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She then took over the family business and is one of the better Dyer for hire.

Motivation: Her spouse's relatives view her with great suspicion; and she has a crush on the local locksmith

Ideals: Justice. Flaws: Impulsive. Bonds: Attractive, Family, Job, Has a crush. Occupation: Dyer

Voice: Spits words with contempt

Attributes [hide]

Engong Carlton, Female Half-Orc Expert 4
Medium (6'0") Half-Orc, True Neutral (CR 4)
Armor Class 9
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)13 (+1) 11 (+0)5 (-3)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Orc, Druidic
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 500 gp.


Social Check DCs

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