Artin Daraln, Female Dwarf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 3'9" has a big stupid grin on her face most of the time. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has moderate length auburn hair. Her eyes, though not visible through her cowl, are amber.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is obsessed with her god.
History: She was born into a rich family. From her teen years she was always beautiful and desirable, so people have always doted on her. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she's looking for her big break
Ideals: Fighting. Flaws: Insomniac. Bonds: Rich, Religious, Attractive, Adventurer. Occupation: Blacksmith
Voice: Speaks with a cold
Attributes [hide]
Medium (3'9") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 12 (+1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 30 pp.
Gillyd Daraln, Female Dwarf [Permalink]
Personal [hide]
Description: She wears grey painted combat armor at almost all times. Her attire stands in sharp contrast to her mace, which is beautifully polished and possesses an ornate carving of a skull on it. Her long black hair reaches down to her waist. She wears large thick round spectacles.
Personality: She exudes charisma. She is a tour de force of persuasion. She can't help but pocket interesting objects she comes across
History: A powerful necromancer made her what she is. Cursed with unlife at a very young age, Gillyd has worked very hard to control her curse. Being a Sellsword kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A rival would like her out of the picture.
Flaws: Disease. Bonds: Attractive, Criminal record, Mentor. Occupation: Sellsword
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 7000 cp.
Two Llamas Of World, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a simple burlap shirt and baggy pants. She conceals her trident with her veritable burlap sack of a shirt. She keeps her cinnamon fur in a flapper bob. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Calm and collected, she is a well trained Knight. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Born in the south her family was never financially stable. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has drifted from career to career and currently works as a Knight.
Motivation: Wants to open a new tavern; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Forgetful. Bonds: Job, Poor, Military. Occupation: Knight
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 22 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 9 (-1) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 280 pp. A silver and pearl hairclip (60 gp). Silver chalice with lapis lazuli gems (80 gp). Jeweled anklet (1000 gp). A pair of silk slippers encrusted with tiny pearls. (80 gp). Fire opal pendant on a fine gold chain (1000 gp).
Therlin Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: She dresses in brown turtlenecks beneath a black coat with brown slacks, and she perpetually has her hand crossbow ready. She has moderate length white hair. She wears round tiny glasses practically rammed into her face.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Sold as a small child to a necromancer, Therlin was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. While she appears to be a normal Dwarf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Joker, Justice. Flaws: Insane. Bonds: Mentor. Occupation: Bricklayer
Voice: Posh accent
Attributes [hide]
Medium (3'10") Dwarf, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 19 (+4) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 44000 sp. 1 Minor magic item.
Pog Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'5" has a big stupid grin on his face most of the time. He dresses well, wearing tan shirts, loose pants, and blazers most of the time. He keeps his blonde hair in a pixie cut. His eyes, though not visible through his cowl, are brown.
Personality: He never swears and excessively uses polite adverbs when speaking. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Like his father and his brother before him, after school he went straight into learning to become a Assassin. He has worked as a Assassin like his father before him.
Motivation: Someone believes him a fraud; and sabotage a competitor
Ideals: Optimist, Gifted. Bonds: Attractive, Enemies, Job. Occupation: Assassin
Voice: Sore throat, cough
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 10
Hit Points 33 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 16 (+3) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: Obsidian (5 gp).
Mindartis Iranapha, Male Elf [Permalink]
Personal [hide]
Description: This man wears suspenders and blue workpants. His shirt is grey, and he wears a heavy blue leather apron most of the time. He is muscular with a powerful set of arms. His long auburn hair reaches down to his waist. His face is scarred and worn.
Personality: Stoic and calm, he prefers to meditate than take action. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He is searching for what he claims is his rightful reward.
Motivation: To reunite with his old friends; and he's looking for his big break
Ideals: Disciplined. Flaws: Ugly, Disease. Bonds: Rich, Adventurer. Occupation: Slave Trader
Voice: Soft and melodious
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 11 (+0) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Gnome
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 280 gp.
Three Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is tall and muscular. He does not wear sleeves and tends to eschew shirts when he can avoid it. He sports a flattop fur cut. He has gleaming, smiling hazel eyes.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was always a brilliant, if unscrupulous mind. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: To share knowledge with the world; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Athletic, Logical. Flaws: Cynical, Insane. Bonds: Criminal record. Occupation: Carpenter
Voice: Sleepy voice
Attributes [hide]
Medium (6'5") Tabaxi, True Neutral (CR 7)
Armor Class 13
Hit Points 64 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 17 (+3) | 16 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 16
Languages Common, Abyssal, Undercommon, Goblin
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
