Puyet Beckwith, Female Half-Orc [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She wears a worn and beaten armor. Her whole body is exceptionally muscular. Her white hair is kept up in a ponytail inside a top hat. She has gleaming, smiling violet eyes.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She receives visions of the future at random moments
History: Born in the north to a Performer, Puyet learned a great deal about her mother's area of expertise. Her mother had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Wants to open a new tavern.
Ideals: Gifted. Bonds: Immigrant, Adventurer, Job, Rich. Occupation: Performer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 9 (-1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 1100 sp.
Portia Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: 3'1" and lanky with angular features, she is an attractive figure. She wears tight fighting clothing, which leaves very little to the imagination. Her hair is silver, silky, and of moderate length. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She speaks before she thinks and is too direct. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Born in a small village she learned the ways of the warrior from her mother. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Dwarven artifacts is her passion.
Ideals: Fighting, Logical. Flaws: Impulsive. Bonds: Attractive, Adventurer. Occupation: Baker
Voice: High pitched, excited
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 15 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 7 (-2) | 17 (+3) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Halfling, Sylvan, Gnoll, Aquan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 800 sp.
Sapply Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a blue collared shirt and black pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt, and is pretty ugly. He has no hair. His eyes are gray.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Animals are drawn to him, and he is able to talk to them.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants nothing more than to rejoin the army; and to settle down with his crush
Ideals: Gifted. Flaws: Ugly, Shy, Disease. Bonds: Military. Occupation: Body Guard
Voice: Smoker's lung
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 13)
Armor Class 11
Hit Points 73 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Elven
Attacks Melee +4 / 4d4+0, Ranged +4 / 4d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 |
Possessions: 4000 gp. Blue quartz (5 gp). Violet garnet (1400 gp). Silver pearl (70 gp). Iolite (50 gp). Moss agate (5 gp). Alexandrite (1400 gp). Silver pearl (70 gp). Star rose quartz (50 gp). Jade (70 gp). Violet garnet (1400 gp). Red spinel (70 gp). Coral (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Adrik Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He is baby faced.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born in the north, but his parents moved at a very young age to the west. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Adrik's homeland. Adrik decided to take the middle way and become a bodyguard. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adrik fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Doesn't want to be a Masseuse and was forced into it by his family.
Ideals: Extrovert, Fighting. Flaws: Terse. Bonds: Attractive, Immigrant. Occupation: Masseuse
Voice: Russian accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 12 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 7000 cp. 1 Masterwork studded leather.
Dazzazn Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged man is wearing the road beaten gear of a warrior and is in decent physical shape. His green crest is drawn into a tight pony tail with a dagger scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. After a long history of fighting, Dazzazn and his spouse have recently divorced.
Motivation: Wants to work out more often; and he feels the way he acts is they only way to get by in the world
Ideals: Fighting, Impeccable, Athletic. Flaws: Antagonistic. Bonds: Nature, Rich. Occupation: Guard
Voice: Sore throat, cough
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 9)
Armor Class 12
Hit Points 24 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 4 | 3 |
Possessions: 8000 sp. Jasper (50 gp). Star rose quartz (50 gp). Moss agate (7 gp). Tiger eye turquoise (7 gp). Star rose quartz (50 gp). Sardonyx (50 gp). 1 Minor magic item. 1 Minor magic item.
Arnold Vance, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his club with his veritable burlap sack of a shirt. He carries with him a set of clubs, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He has dyed his greying red hair a little too much giving a sharp red color. His fierce gray eyes like to dwell on things.
Personality: He snorts whenever he laughs or is feeling confident. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born in the south to a Doctor, Arnold learned a great deal about his father's area of expertise. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: To clean up the streets; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Fighting. Flaws: Impulsive. Bonds: Job, Criminal record, Guardian. Occupation: Doctor
Voice: Boston accent
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 17 (+3) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 20 pp. An abacus with copper, silver and gold markers (60 gp).
Alexandre L'Fondant, Male Half-Elf [Permalink]
Personal [hide]
Description: He stands about 4'11" and wears a custom-built plate barding that's adorned with yellow lining and desert motifs. His left hand appears badly burned and disfigured. He keeps his brown hair in a pixie cut. His otherwise smooth face is marked with small tiny scars.
Personality: He is mildly Half-Elf supremacist, though he does not identify as such. He always tries to repair and not replace. It was this mentality that drove him into the Mercenary business.
History: From birth he was tutored by a cruel and relentless mentor. His parents enrolled him in a Cleric school at a young age so that he could practice his psionic talents. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Halfling compassion.
Ideals: Persistence, Gifted. Flaws: Racist. Bonds: Mentor. Occupation: Mercenary
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 23 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 40000 cp.
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