Uzza Rise, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears tattered old clothes. Her hair is black and curly. Her silver eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Uzza was born in the east. At a young age she loved to build and create. She moved from fad to fad and when she turned 15 she discovered singing. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and nothing but the best is good enough for her
Ideals: Fighting, Persistence, Artistic. Flaws: Ugly, Secretive. Occupation: Servant
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'8") Tiefling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 16 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Goblin, Druidic, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10000 cp. 1 Half-Plate.
Irann Hungate, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is wearing the road beaten gear of a warrior, and sports empty pouches on her belt. Her silver hair is thinning but still full. She has a tattooed face.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: A powerful wizard made her what she is. A freak accident while working with her Ruler mother left her crippled. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To find somewhere to settle down; and she is content
Ideals: Fighting, Passionate, Entrepeneur. Flaws: Disease, Mundane. Bonds: Mentor. Occupation: Bookbinder
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 14 (+2) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Elven, Halfling, Auran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 17000 cp.
Yurgunn Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she dresses like a well dressed Server does. She wears a deerstalker hat to cover her moderate length golden hair. Her fierce hazel eyes like to dwell on things.
Personality: She is almost excessively polite to everyone, even when angry. When she's not drinking or sleeping the drinks off, she's doing painting.
History: She was born to a criminal king-pin and mafia family Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. By chance she met her sister recently and the two have been together since.
Motivation: To be a Ploughman again.
Ideals: Artistic. Flaws: Shy. Bonds: Job, Criminal record, Family. Occupation: Server
Voice: Jamaican accent
Attributes [hide]
Medium (3'9") Dwarf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
Possessions: 90 gp.
Altho Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: A middle-aged man, he wears tattered old clothes, and is pretty ugly. His white hair is unkempt and raggedy. His otherwise smooth face is marked with small tiny scars.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Altho was raised in a hard working conservative environment. When money was particularly tight he was walking through alleys when he overheard a Tanner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Wants to open a new tavern; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Criminal record, Job. Occupation: Tanner
Voice: Boston accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 38 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 16 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Abyssal, Goblin, Gnoll
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2
Possessions: Jade (100 gp). Tourmaline (100 gp). Bloodstone (20 gp). Amethyst (100 gp). 1 Minor magic item. 1 Minor magic item.
Gruk Hadleigh, Male Half-Orc [Permalink]
Personal [hide]
Description: He is dressed in a clean white cloak covering his clean studded leather. He is portly but not overly obese. His hair is blonde and very short. His skin is flawless and his gray eyes scan people very quickly.
Personality: This man loves dancing and to teach people dancing more than just about anything. He misses his home and complains about the freezing weather, even in summer.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bookbinder arts, while his mother instructed him in etiquette, music and courtly manner. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He struck the Bookbinder job and began his own company from there.
Motivation: To be a Performer again.
Ideals: Artistic. Bonds: Attractive, Immigrant, Rich, Job. Occupation: Bookbinder
Voice: Sounds elderly
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 26 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 6 (-2) | 15 (+2) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +0 / 1d10-2, Grapple +4
Possessions: 7000 cp. Black pearl (900 gp). Golden yellow topaz (900 gp).
Ekk Radcliffe, Female Half-Orc [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears long strands of aquamarine and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has a long chestnut ponytail with little hanging trinkets. Her eyes are likewise hazel. Her teeth are white and perfect.
Personality: Ekk is depressed about a lot of things. She tends to be a nihilist. She also has developed a complete distrust of the Ploughman profession.
History: Ekk lived on a farm with her mother, near the main road leading to a nearby town. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has worked as a Farmer like her mother before her.
Motivation: Further expansion of business; and she is unsatisfied with her job
Flaws: Depressed. Bonds: Rich, Attractive, Job, Family. Occupation: Farmer
Voice: Dark and ominous
Attributes [hide]
Medium (5'5") Half-Orc, True Neutral (CR 5)
Armor Class 10
Hit Points 36 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 12 (+1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Orc, Infernal
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 700 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (100 gp). 1 Minor magic item.
Quilla Shadowcloak, Female Gnome [Permalink]
Personal [hide]
Description: She is a husky woman, who wears an entirely tan suit with violet socks and a vest with buckled shoes. With wild chestnut hair. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is lazy, self-centered, vain, and jealous.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. She was an apprentice working in her father's forge. She has set out to sabotage the competition.
Motivation: To reunite with her old friends; and further expansion of business
Ideals: Artistic. Flaws: Selfish. Bonds: Attractive, Job, Adventurer. Occupation: Dyer
Voice: Sounds elderly
Attributes [hide]
Small (3'1") Gnome, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 30 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 9 (-1) | 15 (+2) | 17 (+3) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Gnome, Elven, Celestial, Undercommon
Attacks Melee -1 / 1d10-3, Ranged +1 / 1d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!