Dagger Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. He is physically well-built. His brown fur, when down, is lengthy. His blue eyes dart from person to person.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Dagger was born in the west. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. He has gone from town to town working and never settling down anywhere, but has fallen for a local Mortician. He hasn't told them the truth, but wants to settle down with them.
Motivation: He has a rivalry with the Church that dominates his actions; and he has a crush on the local mortician
Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Has a crush, Religious. Occupation: Gardener
Voice: Spits and sputters
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Good (CR 5)
Armor Class 13
Hit Points 39 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 6000 sp.
Medrash Caavylteradyn, Male Dragonborn [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He sports green clothing, slightly heavier than average wear. His whole body is exceptionally muscular. He keeps his black crest in a pixie cut. He has red eyes.
Personality: He is very quiet and rarely speaks above a whisper. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born in the east, but his parents moved at a very young age to the west. Cursed with a spirit at a very young age, Medrash has worked very hard to control his curse. Some 2 years later his spouse died after the birth of his daughter. Heartbroken, Medrash never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion.
Flaws: Shy, Disease. Bonds: Immigrant, Adventurer, In love. Occupation: Butcher
Voice: Booming voice
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 14 (+2) | 16 (+3) | 9 (-1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 1d10+5, Ranged +4 / 1d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 10000 cp. Tourmaline (70 gp). Hematite (11 gp). Hematite (11 gp).
Pâsh Staurheim, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a black coat over a blue low-cut shirt, and a wide-brimmed hat upon his head. He has no hair. His eyes are likewise blue.
Personality: He is a Masseuse first and foremost. He believes firmly that knowledge should be universal. He pushes his goals aggressively. He is also a coward if confronted.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Pâsh liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He became a Masseuse soon after.
Motivation: Sabotage a competitor.
Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Job, Nature. Occupation: Masseuse
Voice: Sensual and smooth
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Evil (CR 5)
Armor Class 10
Hit Points 23 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 10 (+0) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ownka Haley, Female Half-Orc [Permalink]
Personal [hide]
Description: She is dressed in a clean white cloak covering her clean studded leather. She has a slight overbite and is overall scrawny. Her auburn hair is cut short with large spiked bangs in the front. She has a tattooed face.
Personality: Eccentric and domineering, Ownka will drive conversation. Energy wise she seems alert and responsive.
History: A powerful necromancer made her what she is. Ownka abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Further expansion of business; and to be a doctor again
Ideals: Extrovert, Professionalism. Bonds: Mentor, Adventurer, Job. Occupation: Merchant
Voice: Boston accent
Attributes [hide]
Medium (5'11") Half-Orc, True Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 50 gp.
Lorm Kelsey, Male Half-Orc [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a slight overbite and is overall scrawny. His brown hair is cut short. His thin eyebrows rest above his beady amber eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Gifted from a young age, Lorm studied abroad. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Rich, Religious, Family. Occupation: Gardener
Voice: Hollow voice
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Evil (CR 7)
Armor Class 9
Hit Points 43 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 8 (-1) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +2
Possessions: 11000 sp. Eyepatch with mock eye of sapphire and moonstone (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). 1 Minor magic item. 1 Minor magic item.
Nutae Eathalena, Male Elf [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is bristling with hidden weapons, mostly pickaxes and shields. He has moderate length white hair. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Always inclined to offer people food he seems plenty friendly. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born at the edge of vast island. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has been a successful dealer in antiques buying low and selling high.
Motivation: Seeks redemption; and to pay off his debts
Ideals: Philantrophist, Entrepeneur. Bonds: Criminal record, Nature, Debt. Occupation: Sailor
Voice: Irish accent
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 4)
Armor Class 14
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 15 (+2) | 8 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Elven
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 200 gp. 1 Minor magic item.
Dariff Graybeard, Female Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a robe, a symbol of her god around her neck, and a pickaxe on her belt. Her silver hair has been sun bleached extensively. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: When she was but 8 years old her parents immigrated from the west. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Dariff's homeland. Dariff decided to take the middle way and become a bodyguard. She moves from town to town, unable to find a place to settle.
Motivation: She wants nothing more than to rejoin the army; and to get a good night's sleep
Ideals: Fighting, Disciplined. Flaws: Insomniac. Bonds: Military, Immigrant. Occupation: Farmer
Voice: Russian accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Terran, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 260 gp.
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