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NPC Generator

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Advanced [show]


Torgga Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She prefers to wear brown clothing when she does not wear armor. She has wavy golden hair. She tend to wears goggles to shield her eyes.

Personality: She is a Banker first and foremost. She believes firmly that knowledge should be universal. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Born to a poor family in the city she treasured whatever gifts she got. Before the accident, she was one of the most outspoken anti-Tabaxi activists. She was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. She then took over the family business and is one of the better Banker for hire.

Motivation: Wants to open a new tavern; and her relatives are trying to arrange a marriage

Flaws: Racist. Bonds: Job, Religious, Poor, Family. Occupation: Banker

Voice: Scottish accent

Attributes [hide]

Torgga Bloodkith, Female Dwarf Warlock 2
Medium (3'9") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 14 (+2)16 (+3) 9 (-1)5 (-3)
Skills Acrobatics +5, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Aquan, Draconic
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132200000

Possessions: Just what you see.


Social Check DCs


Claira Liadon, Female Elf [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her hair is long and silver with streaks of golden, and is pulled back with small blue clips. Her eyes are brown and catlike.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was born in the south. Claira was born on a far southern desert where she grew up under the tutelage of her father, an expert Gardener. She moves from town to town, unable to find a place to settle.

Motivation: Retire the richest woman in the south; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Entrepeneur, Fighting. Bonds: Immigrant. Occupation: Gardener

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Claira Liadon, Female Elf Wizard 8
Medium (4'10") Elf, Lawful Good (CR 8)
Armor Class 10
Hit Points 16 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)10 (+0) 13 (+1)5 (-3)
Skills Deception +0, Performance +0
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 180 pp.


Social Check DCs


Oriff Holderhek, Female Dwarf [Permalink]

Personal [hide]

Description: She has a missing right arm. She is wearing a long, grey cloak. She wears her silver hair up in a very large beehive style do. Her face is scarred and worn.

Personality: She speaks before she thinks and is too direct. She receives visions of the future at random moments

History: She was born blind and as such lacked many opportunities for work. Her family was turned out during the war. She and her family wandered east to less war torn lands. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To prove her worth to the world; and to reunite with her old friends

Ideals: Gifted. Flaws: Ugly, Impulsive, Disease, PTSD. Occupation: Barrister

Voice: Jamaican accent

Attributes [hide]

Oriff Holderhek, Female Dwarf Aristocrat 2
Medium (3'9") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)15 (+2) 15 (+2)12 (+1)
Skills Athletics +5, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Halfling
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +4

Possessions: 60 gp. Solid gold idol (600 gp).


Social Check DCs


Bernard Kirby, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a brown vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his brown boots flare out at the collars. He wears his hair in dreadlocks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born at the edge of vast forest. He was an athlete and attended two major summer competitions. He never won. He has worked as a Stableman like his mother before him.

Motivation: Balancing his hectic life and new Stableman responsibilities is difficult.

Ideals: Joker, Athletic. Bonds: Attractive, Job, Nature. Occupation: Stableman

Voice: Jamaican accent

Attributes [hide]

Bernard Kirby, Male Human Ranger 11
Medium (5'1") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 51 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)14 (+2) 10 (+0)6 (-2)
Skills Acrobatics +5, Persuasion +2
Senses Passive Perception 10
Languages Common, Ignan, Celestial
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 380 pp.


Social Check DCs


Uthemar Moreno, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a yellow costume with the symbols of the four houses of cards on his torso. His feathered hat is riddled with cuts and holes. His eyes are amber and catlike.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has all his life been fascinated with dancing.

History: He was born in the west, but his parents moved at a very young age to the north. Uthemar was born on a far western desert where he grew up under the tutelage of his mother, an expert Tailor. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Artistic. Flaws: Ugly, Shy, Antagonistic. Bonds: Immigrant. Occupation: Tailor

Voice: Voice breaks

Attributes [hide]

Uthemar Moreno, Male Half-Elf Bard 5
Medium (5'9") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 12 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)5 (-3) 9 (-1)12 (+1)
Skills Deception +4, Stealth +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Silver pearl (90 gp). Banded agate (16 gp).


Social Check DCs


Fallond Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He is typically in his Hunter uniform. His skin is fair and his fingers are delicate and long. He has white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: His tongue was cut out and he uses sign language. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur, Gifted. Flaws: Disease, Fearful. Bonds: Job. Occupation: Hunter

Voice: Cold and demanding tone

Attributes [hide]

Fallond Dankil, Male Dwarf Ranger 2
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)16 (+3) 13 (+1)2 (-4)
Skills Animal Handling +3, Investigation +5
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Goblin, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 280 gp.


Social Check DCs


Ronobe Wisdom, Female Tiefling [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her blue hair, when down, is lengthy. She has a dull look in her gold eyes.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She can't help but pocket interesting objects she comes across

History: She was born in the south, but her parents moved at a very young age to the east. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: To protect her home; and sabotage a competitor

Ideals: Philantrophist. Bonds: Criminal record, Immigrant, Guardian, Job. Occupation: Bounty Hunter

Voice: Spits and sputters

Attributes [hide]

Ronobe Wisdom, Female Tiefling Wizard 1
Medium (5'1") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)15 (+2) 10 (+0)17 (+3)
Skills History +4, Survival +2
Senses Passive Perception 10
Languages Common, Giant, Druidic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 120 gp. Rose (80 gp).


Social Check DCs

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