Spear In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She keeps her orange fur in a flapper bob. Her copper eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She exudes charisma. She is a tour de force of persuasion. When she's not drinking or sleeping the drinks off, she's doing writing.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. Spear abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Meet up once more with her childhood friend; and wants to raise her children well
Ideals: Artistic. Bonds: Immigrant, Attractive, Adventurer, Family. Occupation: Barber
Voice: Dark and ominous
Attributes [hide]
Medium (4'8") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 70 gp.
Eran Shadowquick, Female Halfling [Permalink]
Personal [hide]
Description: She is in excellent shape and wears light armors faded through time and improper care. She has moderate length white hair. Her violet eyes dart from person to person.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She loves her children and doesn't want them to worry about her. She loves to share her poetry with anyone who is interested.
History: Eran lived on a farm with her mother, near the main road leading to a nearby town. Her first spouse was a Priest, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has never given up on her poetry dream.
Motivation: She seems to be bored by most things.
Ideals: Athletic, Artistic. Flaws: Mundane. Bonds: Family. Occupation: Sculptor
Voice: Loud with bravado
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 43 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 18 (+4) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Terran
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 |
Possessions: 200 gp. Freshwater pearl (13 gp). Brown-green garnet (80 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Windy Of Shadows, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears tight fighting clothing, which leaves very little to the imagination. She has moderate length gray fur. She is very pretty but has cold, dead eyes.
Personality: She is irascible and easily irritated. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.
History: Born in a small village she learned the ways of the warrior from her father. Windy was born on a far eastern desert where she grew up under the tutelage of her father, an expert Architect. After a long history of fighting, Windy and her spouse have recently divorced.
Motivation: Wants to raise her children well; and she's repulsed by the pc
Ideals: Fighting. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Family. Occupation: Architect
Voice: Soft and mumbly
Attributes [hide]
Medium (5'9") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 70 gp. Pink pearl (150 gp). 1 Banded mail.
Percival Ashley, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He sports a long silver beard, and similarly colored long hair. His eyes are a pleasant green.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: A powerful necromancer made him what he is. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He left for the west, certain he would find work there.
Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent mother
Flaws: Antagonistic, Hedonist. Bonds: Rich, Mentor, Immigrant, Family. Occupation: Stableman
Voice: Slow speaker
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 109 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 7 (-2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
Possessions: 4000 sp. Fire opal (1400 gp). Zircon (20 gp). Freshwater pearl (9 gp). Blue quartz (9 gp). White pearl (140 gp). Golden yellow topaz (200 gp). Eye agate (9 gp).
Darrow Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: 3'1" and lanky with angular features, he is an attractive figure. He wears professional attire. His auburn hair is knotted and matted. He wears large thick round spectacles.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. Darrow abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.
Motivation: His religion dominates his actions.
Ideals: Artistic. Bonds: Attractive, Adventurer, Religious, Enemies. Occupation: Animal Trainer
Voice: Hollow voice
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 1)
Armor Class 16
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 20 (+5) | 11 (+0) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee -2 / 1d4-4, Ranged +7 / 1d4+5, Grapple +5
Possessions: 130 gp.
Nordak Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is portly but not overly obese. His blonde hair is lengthy. He is baby faced.
Personality: This man loves dancing and to teach people dancing more than just about anything. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: His mother raised him in a mountain cabin. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Artistic. Flaws: Impulsive. Bonds: Adventurer, Nature, Criminal record. Occupation: Guard
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 1 Buckler.
Artin Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: She is an average looking eastern female in her early mid-life. She wears a brown shirt with thin green vertical stripes and yellow pants. She wears a broad hat to hide her balding. Her otherwise smooth face is marked with small tiny scars.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: When she was but 4 years old her parents immigrated from the east. Artin was born on a far eastern mountains where she grew up under the tutelage of her father, an expert Mayor. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Someone believes her a fraud; and to reunite with her old friends
Ideals: Joker. Flaws: Ugly. Bonds: Immigrant, Adventurer, Enemies. Occupation: Mayor
Voice: Switch between two voices
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 6 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 300 sp.
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