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NPC Generator

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Advanced [show]


Great Of Shadows, Female Tabaxi [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tabaxi, and stands approximately 5'3". She wears a simple burlap shirt and baggy pants. She conceals her trident with her veritable burlap sack of a shirt, and her gloved hand is found clutching a trident. She has dyed her greying yellow fur a little too much giving a sharp yellow color. Her eyes are likewise amber. Her teeth are yellowed and unaligned.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Born to a Interpreter, her father struggled to pay the bills. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: Wants her loneliness to end.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Has a crush, Poor, Family. Occupation: Sailor

Voice: Laughs frequently while speaking

Attributes [hide]

Great Of Shadows, Female Tabaxi Rogue 6
Medium (5'3") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 25 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 10 (+0)13 (+1) 14 (+2)13 (+1)
Skills Medicine +5, Nature +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4

Possessions: 800 gp.


Social Check DCs


Trail Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: Standing 4'8", this woman wears a custom-built plate barding that's adorned with brown lining and desert motifs. Her brown fur is kept up in a ponytail inside a wide-brimmed hat. Her copper eyes are slightly larger than normal.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is a logical person and will generally grow upset if things defy logic and science.

History: Trail was raised in a hard working conservative environment. Her family was turned out during the war. She and her family wandered east to less war torn lands. She struck the Merchant job and began her own company from there.

Motivation: She wants to get laid; and balancing her hectic life and new merchant responsibilities is difficult

Ideals: Logical. Flaws: PTSD. Bonds: Attractive, Job, Has a crush. Occupation: Merchant

Voice: Laughs frequently while speaking

Attributes [hide]

Trail Timber, Female Tabaxi Wizard 8
Medium (4'8") Tabaxi, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 28 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)7 (-2) 17 (+3)18 (+4)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 sp. Banded agate (4 gp). Blue quartz (4 gp). Freshwater pearl (4 gp). 1 Minor magic item.


Social Check DCs


Anthony Benson, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is constantly adorned with expensive silk clothing, often dyed in bright grey and red, and wears rings and necklaces with large, colorful gems, and a wedding ring on his right hand. His chestnut hair is braided into rings. He wears a mask on his face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: When he was but 7 years old his parents immigrated from the south. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: His religion dominates his actions; and wishes to resurrect an old love

Flaws: Shy. Bonds: Rich, In love, Religious, Immigrant, Attractive. Occupation: Barber

Voice: Posh accent

Attributes [hide]

Anthony Benson, Male Human Druid 1
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)8 (-1) 14 (+2)10 (+0)
Skills Perception +4, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 50 gp.


Social Check DCs


Gerald Addington, Male Human [Permalink]

Personal [hide]

Description: He wears a brown tunic with tan highlights, and long yellow pants that bunch up around his shoes. He has a slight overbite and is overall scrawny. His hair is auburn and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Gerald lived on a farm with his mother, near the main road leading to a nearby town. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has gone from town to town working and never settling down anywhere, but has fallen for a local Crown-heir. He hasn't told them the truth, but wants to settle down with them.

Motivation: Marry his sister to traveling adventurers; and a deep hatred of brigands

Ideals: Impeccable. Flaws: Insomniac, Shy. Bonds: Family, Has a crush, Enemies. Occupation: Glassblower

Voice: Draws out vowels

Attributes [hide]

Gerald Addington, Male Human Fighter 9
Medium (6'0") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 61 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)17 (+3) 11 (+0)17 (+3)
Skills Nature +6, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Undercommon, Gnome, Dwarven
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3

Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dondon Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears rags and sports a simple walking cane. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He has a tattooed face.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He got into the Fisher business at a young age. He helped his father out around the business and became quite the natural. He then took over the family business and is one of the better Fisher for hire.

Motivation: To be a Healer again; and sabotage a competitor

Flaws: Hedonist. Bonds: Poor, Attractive, Job, Slave. Occupation: Fisher

Voice: Italian accent

Attributes [hide]

Dondon Greenleaf, Male Halfling Fighter 3
Small (2'10") Halfling, Lawful Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)16 (+3) 9 (-1)5 (-3)
Skills History +5, Persuasion -1
Senses Passive Perception 9
Languages Common, Halfling, Druidic, Gnome, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Red garnet (110 gp). Rock crystal (80 gp).


Social Check DCs


Fibblestib Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: This man is generally shirtless and showing off his tattooed chest. He has a penchant for wearing a ring with an oversized amber on his left hand. His golden hair has been sun bleached extensively. He has several tiny amber earrings on each ear.

Personality: He will rave to anyone who will listen. He is lazy and tries to find solutions quickly.

History: He was born into a rich family. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Balancing his hectic life and new Barrister responsibilities is difficult; and a need for knowledge about a nearby landmark

Flaws: Insane, Lazy. Bonds: Rich, Adventurer, Guardian, Job. Occupation: Barrister

Voice: Deep voice with rolling R's

Attributes [hide]

Fibblestib Scheppen, Male Gnome Commoner 4
Small (3'7") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 15 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)15 (+2) 16 (+3)10 (+0)
Skills Athletics +3
Senses Passive Perception 13
Languages Common, Gnome, Goblin, Terran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Roywyn Reese, Female Gnome [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her blonde hair is smooth and relatively long. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She hates Gnomes with a passion. As such she is filled with self loathing. She takes great joy in being the best Unemployed in town.

History: She was born in the east, but her parents moved at a very young age to the north. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Unemployed work with an outfit from a few towns over. Unemployed work suited her well, and with each successful project, she earned more gold and more respect from her peers. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Athletic. Flaws: Racist. Bonds: Job, Immigrant, Adventurer. Occupation: Unemployed

Voice: Puts emphasis on the wrong words

Attributes [hide]

Roywyn Reese, Female Gnome Expert 3
Small (3'2") Gnome, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)15 (+2) 16 (+3)13 (+1)
Skills Nature +4
Senses Passive Perception 13
Languages Common, Gnome, Druidic, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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