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NPC Generator

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Advanced [show]


Crampernap Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is well dressed, constantly wearing a blue suit, tan shirt, and blue tie. He has shaved his head bald. His amber eyes lackadaisically let the world flow into them.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He plays an instrument quite well.

History: He got into the Glassblower business at a young age. He made a point of taking high paying jobs and getting most of it up front. He ran away from his former home and has been making his living as a Glassblower for the past few years.

Motivation: Find a way to reverse the transformation of his sister; and obtaining odd cultural elven artifacts is his passion

Ideals: Philantrophist, Artistic. Bonds: Job, Adventurer, Family. Occupation: Glassblower

Voice: American accent

Attributes [hide]

Crampernap Gobblefirn, Male Gnome Barbarian 3
Small (3'6") Gnome, Lawful Evil (CR 3)
Armor Class 12
Hit Points 28 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 12 (+1)10 (+0) 16 (+3)15 (+2)
Skills Acrobatics +3, Nature +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +2

Possessions: 7000 cp.


Social Check DCs


Spring Of Passion, Female Tabaxi [Permalink]

Personal [hide]

Description: This malnourished woman is dressed in a clean brown cloak covering her clean studded leather. Her brown fur is kept up in a ponytail inside a small hat. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is almost excessively polite to everyone, even when angry. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was born the only child of a wealthy merchant. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Spring grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Spring. She used her abilities to trick people and travel the world for free.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and a rival would like her out of the picture

Ideals: Joker, Entrepeneur. Flaws: Shy. Bonds: Poor, Criminal record. Occupation: Glassblower

Voice: Hard of hearing, loud

Attributes [hide]

Spring Of Passion, Female Tabaxi Warlock 4
Medium (5'5") Tabaxi, Neutral Evil (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)11 (+0) 9 (-1)16 (+3)
Skills Nature +2, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 200 gp.


Social Check DCs


Biri Vangdondalor, Female Dragonborn [Permalink]

Personal [hide]

Description: This southern woman has a large green mantle and cape that has been intricately interwoven into her yellow robe. Her clothes are grease stained in places. She has moderate length white crest. She has gold eyes and a green hat with a yellow feather.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She moved out west to avoid the crime she committed. She has recently gotten a pet goose that steals things from people.

Motivation: Her religion dominates her actions.

Ideals: Passionate. Bonds: Poor, Immigrant, Criminal record, Religious. Occupation: Miller

Voice: Shortens vowels

Attributes [hide]

Biri Vangdondalor, Female Dragonborn Wizard 7
Medium (6'7") Dragonborn, Neutral Evil (CR 7)
Armor Class 11
Hit Points 19 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)8 (-1) 13 (+1)12 (+1)
Skills Medicine +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1200 gp. 1 Minor magic item.


Social Check DCs


Ridaro O'Leary, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her auburn hair is kept up in a ponytail inside a small hat. Her eyes are amber.

Personality: Eccentric and domineering, Ridaro will drive conversation. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Ridaro was raised in a hard working conservative environment. She was an apprentice working in her father's forge. Since then, she has sought to make the best of life.

Motivation: Wants to raise her children well; and wants to open a new tavern

Ideals: Athletic, Extrovert, Optimist. Bonds: Adventurer, Job, Family. Occupation: Stylist

Voice: Low and grunting

Attributes [hide]

Ridaro O'Leary, Female Half-Elf Bard 6
Medium (5'9") Half-Elf, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 25 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)13 (+1) 14 (+2)16 (+3)
Skills Perception +5, Religion +4
Senses Passive Perception 14
Languages Common, Elven, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 900 gp. Eye agate (7 gp).


Social Check DCs


Namfoodle Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is dressed in earthy colors with a blue and violet handkerchief worn on his left side. He has moderate length blonde hair. He has several tiny amber earrings on each ear.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Namfoodle was born the youngest of three triplets. He was an apprentice working in his father's forge. He left for the north, certain he would find work there.

Motivation: A deep hatred of giants; and regain custody of his son

Flaws: Antagonistic. Bonds: Rich, Immigrant, Family, Job, Enemies. Occupation: Knight

Voice: Low rumbling, strings words together

Attributes [hide]

Namfoodle Miggledy, Male Gnome Wizard 1
Small (3'8") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)8 (-1) 9 (-1)16 (+3)
Skills Acrobatics +3, Insight +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp.


Social Check DCs


Emerald Hummingbird, Female Tabaxi [Permalink]

Personal [hide]

Description: She is wearing a tight brown one piece outfit complete with pants, hood, and a cape. Her red fur is lengthy. Her eyes are likewise hazel.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: Emerald was born the youngest of three triplets. Cursed with lycanthropy at a very young age, Emerald has worked very hard to control her curse. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She is content; and to end her boredom

Ideals: Justice. Flaws: Disease, Mundane. Bonds: Rich, Family. Occupation: Mayor

Voice: Speaks with back of mouth

Attributes [hide]

Emerald Hummingbird, Female Tabaxi Commoner 9
Medium (6'3") Tabaxi, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 28 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 11 (+0)14 (+2) 15 (+2)13 (+1)
Skills Arcana +5, Stealth +5
Senses Passive Perception 12
Languages Common, Undercommon, Terran
Attacks Melee +1 / 3d4-2, Ranged +5 / 3d4+2, Grapple +2

Possessions: 15000 sp. Jade (40 gp). Star ruby (1200 gp). Amethyst (40 gp). Eye agate (12 gp). Rock crystal (70 gp).


Social Check DCs


Kilvar Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears dull grey sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hand crossbow, just in case. He is an epitome of beauty. His white hair is greying along the sides and has receded to reveal a widow's peak. His skin is flawless and his amber eyes scan people very quickly.

Personality: Calm and collected, he is a well trained Painter. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He comes from a rich northern family. His first spouse was a Scribe, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He tends to his Painter job now, and dutifully fulfills any obligations he has.

Motivation: Regain custody of his son; and expand his business

Ideals: Philantrophist. Bonds: Attractive, Job, Rich, Family. Occupation: Painter

Voice: Stutters

Attributes [hide]

Kilvar Aranore, Male Dwarf Expert 1
Medium (4'2") Dwarf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 15 (+2)12 (+1) 17 (+3)8 (-1)
Skills Deception +1, Sleight of Hand +0
Senses Passive Perception 13
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs

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