Anverth Murnig, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tan armored body suit, with a simple white line shooting up and back down. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a dagger on it. His blonde hair is thinning but still full. His face is covered beneath a completely black helmet.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. The war was a terrible time for him, and Anverth does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born blind and as such lacked many opportunities for work. When Anverth reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life
Flaws: Secretive, Depressed, Disease. Bonds: Military. Occupation: Actor
Voice: Old Prospector
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 14
Hit Points 33 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 15 (+2) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 20000 sp.
Wymar Hayley, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He carries a battered shortspear and tarnished crossbow as well. His hair is chestnut and curly. He wears large thick round spectacles.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Wymar was born in the west. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: To get a good night's sleep.
Ideals: Fighting, Extrovert, Persistence. Flaws: Insomniac. Occupation: Bookbinder
Voice: Speaks with a cold
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 10 (+0) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Celestial, Ignan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +4
Possessions: 40 gp.
Az-Rans Clare, Male Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged man wears a white top hat and white clothes and is in decent physical shape. His long white hair reaches down to his waist. His hazel eyes peer out from beneath his top white hat.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born several months after his mother was called into army service. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting dire rats, the young Az-Rans began to lead the lost caravan. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Many dire rats want him driven away; and he is currently in port desperately looking for someone to get him out
Ideals: Entrepeneur. Flaws: Shy. Bonds: Enemies, Military, Slave. Occupation: Stableman
Voice: Spits and sputters
Attributes [hide]
Medium (5'1") Half-Orc, Neutral Evil (CR 8)
Armor Class 12
Hit Points 52 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 7 (-2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Furrele Bhenkumbyrznaax, Female Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears silk and lounges about seductively. Her crest is rusty and very short. Her gold eyes are slightly larger than normal.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Furrele lived on a farm with her mother, near the main road leading to a nearby town. Her homeland was ravaged by war and she spent much of her life rebuilding it. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Doesn't want to be a Courier and was forced into it by her family; and meet up once more with her childhood friend
Ideals: Passionate. Flaws: PTSD. Bonds: Attractive, Adventurer, Family. Occupation: Courier
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 14 (+2) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 1300 sp.
Merla Glenfellow, Female Halfling [Permalink]
Personal [hide]
Description: She is wearing a tight red one piece outfit complete with pants, hood, and a cape. She is physically well-built. Her blonde hair is long and unkept. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.
Personality: She can speak with the recently deceased. She plays an instrument quite well.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To end her boredom; and she is content
Ideals: Gifted, Artistic. Flaws: Ugly, Mundane. Bonds: Military. Occupation: Crown-heir
Voice: Indian accent
Attributes [hide]
Small (2'8") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 8 (-1) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 30 gp.
Koeth Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears tight fighting clothing, which leaves very little to the imagination. His red hair is styled in orderly dreadlocks. His face is scarred and worn.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He is the product a well kept family trust fund and as such has never really known need. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Koeth fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it
Ideals: Fighting, Joker, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Sculptor
Voice: Excited and jittery
Attributes [hide]
Medium (4'8") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 9 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 13000 cp. Coral (140 gp). Coral (140 gp). Sard (20 gp).
Zagga Remington, Female Half-Orc [Permalink]
Personal [hide]
Description: She very much looks the part of a Knight. She carries a battered monstrous two handed axe and tarnished mace as well. She wears her brown hair down. She has gray eyes.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: Zagga was born with her father's beautiful face. Like her father and her sister before her, after school she went straight into learning to become a Knight. She ran away from her former home and has been making her living as a Knight for the past few years.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she wants revenge against orcs
Ideals: Fighting. Flaws: Greedy. Bonds: Job, Enemies, Attractive. Occupation: Knight
Voice: French accent
Attributes [hide]
Medium (6'5") Half-Orc, Neutral Evil (CR 2)
Armor Class 13
Hit Points 7 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 6000 cp. Blue quartz (10 gp). Deep blue spinel (300 gp). 1 Good lock.
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Their contribution stands as a beacon of hope for all adventurers!
