Raam Hate, Male Tiefling [Permalink]
Personal [hide]
Description: 5'7" and muscular, this northern man is wearing a long, black cloak. His silver hair is kept up in a ponytail inside a feathered hat. His eyes are white and he is always smoking a pipe.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born at the edge of vast plains. Over the years he perfected his riding and shooting skills. He hasn't been sleeping well lately.
Motivation: He is not mentally stable, and does not behave rationally; and to get a good night's sleep
Ideals: Athletic, Logical. Flaws: Insomniac, Insane. Bonds: Guardian, Nature. Occupation: Engraver
Voice: Dutch accent
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Good (CR 7)
Armor Class 8
Hit Points 19 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 10 (+0) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Druidic, Undercommon
Attacks Melee +2 / 2d8-1, Ranged +1 / 2d8-2, Grapple -1
Possessions: 30 pp. Gold music box (1000 gp). Solid gold idol (400 gp). Jeweled anklet (1000 gp). Jeweled anklet (1000 gp). 1 Minor magic item.
Cairn Passion, Male Tiefling [Permalink]
Personal [hide]
Description: This western man wears many layers of old clothing at all times. His clothes are grease stained in places. He has chestnut hair. He wears a mask on his face.
Personality: Eccentric and domineering, Cairn will drive conversation. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: The child of western immigrants he idolized his mother. When Cairn reached his early adolescence his Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He left for the west, certain he would find work there.
Motivation: He wants nothing more than to rejoin the army; and he is a bit of a kleptomaniac
Ideals: Extrovert. Flaws: Ugly. Bonds: Poor, Immigrant, Military, Criminal record. Occupation: Shoemaker
Voice: Stutters
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 46 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 17 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Celestial, Ignan, Elven
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1400 gp. Rock crystal (50 gp). Moonstone (50 gp). Onyx (50 gp). Lapis lazuli (4 gp). Bloodstone (50 gp). Star rose quartz (50 gp).
Trey Beitz, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. His blonde hair is drawn into a tight pony tail with a cross scrunchie. This brown eyed easterner is not easily forgotten.
Personality: While he acts the brute, he is far gentler than he would appear. Trey enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Sold as a small child to a necromancer, Trey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He struck it rich when he found rare goods in large quantities. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy
Ideals: Fighting, Entrepeneur. Flaws: Hedonist. Bonds: Rich, Mentor. Occupation: Baker
Voice: Breathy voice
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 10 (+0) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Draconic, Druidic
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 20 gp.
Balifra Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears dull brown sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed quarterstaff, just in case. She has no hair. Her green eyes lackadaisically let the world flow into them.
Personality: Her tongue was cut out and she uses sign language. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She served in the navy to pay for her family's outstanding loans. She was an athlete and attended two major summer competitions. She never won. She now owns her own business.
Motivation: Expand her business; and to be a adventurer again
Ideals: Athletic. Flaws: Ugly, Disease. Bonds: Job, Military. Occupation: Carpenter
Voice: Italian accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 12)
Armor Class 12
Hit Points 67 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 5 (-3) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
Possessions: 2000 gp.
Shane Stratford, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he has a large grey mantle and cape that has been intricately interwoven into his red robe. With bright white hair and a scraggly beard. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He never swears and excessively uses polite adverbs when speaking. He is a great chef.
History: Shane hails from a village terrorized by dire rats. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and many dire rats want him driven away
Ideals: Optimist, Gifted. Bonds: Enemies, Rich. Occupation: Assassin
Voice: Can't modulate volume
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 7
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 5 (-3) | 15 (+2) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll, Halfling
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. 1 Masterwork Common Melee.
Gruk Browning, Male Half-Orc [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is dressed in an above average manner. His auburn hair is smooth and relatively long. His gray unseeing eyes seem to look past you.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Gruk was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to work out more often; and he's looking for his big break
Ideals: Athletic, Joker. Flaws: Disease, Cynical. Bonds: Attractive. Occupation: Navigator
Voice: Spits and sputters
Attributes [hide]
Medium (5'11") Half-Orc, Neutral Good (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 9 (-1) | 9 (-1) | 16 (+3) | 4 (-3) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 3000 cp. 1 Masterwork Common Melee.
Rivaan Hshhsstoroth, Male Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky man is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft blue waves gently in the breeze. His white crest, when down, is lengthy. His gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: He was raised by priests from a young age. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: Revenge.
Flaws: Antagonistic. Bonds: Rich, Enemies, Religious, Mentor. Occupation: Marshal
Voice: Scandinavian accent
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 9)
Armor Class 9
Hit Points 37 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 9 (-1) | 13 (+1) | 11 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +8 / 3d4+5, Ranged +2 / 3d4-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 10000 sp. Blue sapphire (700 gp). Moonstone (40 gp). Eye agate (10 gp). Alexandrite (400 gp). Jasper (40 gp). Brown-green garnet (160 gp). Rhodochrosite (10 gp). Freshwater pearl (10 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
