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NPC Generator

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Advanced [show]


Clerebold Milton, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. He has done his best to style his auburn hair to look like a famous performer. He has a dull look in his amber eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He can't help but pocket interesting objects he comes across

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Spy arts, while his mother instructed him in etiquette, music and courtly manner. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Being a Spy kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Wants to have a good time and be beloved; and he is greedy

Ideals: Philantrophist, Optimist. Bonds: Criminal record, Rich, Military. Occupation: Spy

Voice: Scratchy, weak

Attributes [hide]

Clerebold Milton, Male Human Wizard 1
Medium (6'0") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)10 (+0) 13 (+1)10 (+0)
Skills Intimidation +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1 Banded mail.


Social Check DCs


Whurbin Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 3'11". He wears a brown feathered hat and brown clothes. His white hair is cut short with large spiked bangs in the front. He is very pretty but has cold, dead eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a great chef.

History: He served in the navy to pay for his family's outstanding loans. Over the years he perfected his riding and shooting skills. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To be a Dyer again; and he'd like to take his coworkers down a peg

Ideals: Gifted. Bonds: Attractive, Military, Nature, Job. Occupation: Sage

Voice: Whispers

Attributes [hide]

Whurbin Dankil, Male Dwarf Commoner 12
Medium (3'11") Dwarf, Lawful Evil (CR 12)
Armor Class 12
Hit Points 53 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)17 (+3) 13 (+1)9 (-1)
Skills Investigation +7, Religion +7
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Undercommon, Infernal
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2

Possessions: 1000 gp. Old masterpiece painting (2300 gp). A necklace of small pink pearls (2000 gp). Gold and ruby ring (7000 gp). Embroidered silk and velvet mantle with numerous moonstones (2500 gp).


Social Check DCs


Avelina Langley, Female Human [Permalink]

Personal [hide]

Description: She stands about 5'8" and wears a fine chain shirt which she covers with grey colored cloaks and clothing. Her left hand appears badly burned and disfigured. Her brown hair is slicked back into a classic pompadour. Her eyes are a pleasant brown.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Avelina was born with her mother's beautiful face. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. Due to her spouse's obsession with being a Glassblower they were divorced and she won custody of their daughter. She worked as a Mercenary, and she later adopted a second daughter.

Motivation: She feels the way she acts is they only way to get by in the world.

Ideals: Athletic, Impeccable. Bonds: Attractive, Family. Occupation: Mercenary

Voice: Jittery and nervous

Attributes [hide]

Avelina Langley, Female Human Fighter 1
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)17 (+3) 15 (+2)8 (-1)
Skills Investigation +5, Persuasion +1
Senses Passive Perception 12
Languages Common, Gnoll, Orc, Celestial
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 800 sp. Sardonyx (80 gp). 1 Tanglefoot bags.


Social Check DCs


Azza Cryptic, Female Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a well pressed and immaculate suit (or dress). She has no hair. Her thin eyebrows rest above her beady white eyes.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is obsessed with a lost civilization.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Servant arts, while her mother instructed her in etiquette, music and courtly manner. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Money/treasure.

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Rich, Criminal record. Occupation: Servant

Voice: Aggressive tone

Attributes [hide]

Azza Cryptic, Female Tiefling Rogue 9
Medium (6'4") Tiefling, Lawful Evil (CR 9)
Armor Class 11
Hit Points 49 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)13 (+1) 14 (+2)12 (+1)
Skills Acrobatics +4, Medicine +5
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +5

Possessions: 1100 gp. Obsidian (14 gp). Canary diamond (2000 gp). Jade (60 gp). Coral (60 gp). Sardonyx (20 gp). Alexandrite (800 gp).


Social Check DCs


Cask Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'1". He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and his gloved hand is found clutching a falchion. His yellow fur is drawn into a tight pony tail with a butterfly scrunchie. His eyes are blue and catlike.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He feels threatened by others; and he is greedy

Flaws: Cynical, Fearful, Disease, Insomniac. Bonds: Rich. Occupation: Fletcher

Voice: Loud with bravado

Attributes [hide]

Cask Of Clay, Male Tabaxi Expert 10
Medium (6'1") Tabaxi, Neutral Evil (CR 10)
Armor Class 14
Hit Points 43 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 13 (+1)11 (+0) 11 (+0)12 (+1)
Skills Nature +4, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4

Possessions: 2200 gp. 1 Minor magic item.


Social Check DCs


Sweet In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a simple pastel robe with grey stripes complete with hood. His whole body is exceptionally muscular. His white fur is slicked back into a classic pompadour. His fierce blue eyes like to dwell on things.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Sweet is combative with any and all who dare try his patience in the slightest.

History: He was raised in a island tribe. His father had invested heavily in several trade routes and wanted him to inherit them. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure.

Ideals: Disciplined, Justice. Bonds: Immigrant, Nature, Rich. Occupation: Glassblower

Voice: Jittery and nervous

Attributes [hide]

Sweet In Woods, Male Tabaxi Aristocrat 11
Medium (5'1") Tabaxi, Lawful Good (CR 11)
Armor Class 11
Hit Points 37 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 7 (-2)18 (+4) 12 (+1)16 (+3)
Skills Acrobatics +5, Deception +7
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Draconic, Giant
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +7

Possessions: 270 pp. Old masterpiece painting (2400 gp). Large well-done wool tapestry (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Silver comb with moonstones (500 gp). A large tome filled with over one hundred recipes written by a former royal chef. (140 gp).


Social Check DCs


Oriel Darlington, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear flannel. She is physically well-built. Her chestnut hair has been sun bleached extensively. She wears round tiny glasses practically rammed into her face.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: The child of eastern immigrants she idolized her mother. She took every job she could get her hands on, but the opportunities for Humans in the east were limited. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants a kiss.

Flaws: Antagonistic, Ugly. Bonds: Has a crush, Adventurer, Immigrant. Occupation: Seamstress

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Oriel Darlington, Female Human Druid 1
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)13 (+1) 15 (+2)10 (+0)
Skills Acrobatics +1, History +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: Just what you see.


Social Check DCs

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