Skirt Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who wears tight fitting clothing which further accentuates his frame. He sports a flattop fur cut. He is baby faced.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He receives visions of the future at random moments
History: He got into the Spice Merchant business at a young age. Over the years he perfected his riding and shooting skills. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new spice merchant responsibilities is difficult
Ideals: Gifted, Fighting. Bonds: Attractive, Job, Nature, Adventurer. Occupation: Spice Merchant
Voice: Shortens vowels
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 5 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 19 (+4) | 11 (+0) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +6 / 1d6+4, Grapple +6
Possessions: 80 gp.
Tyna Shadowquick, Female Halfling [Permalink]
Personal [hide]
Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has auburn hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is harsh and unforgiving.
History: Sold as a small child to a brothel owner, Tyna was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She found a children's book about a Halfling Warrior who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She wants to meet her childhood hero; and to prove her worth to the world
Flaws: Antagonistic, Impulsive. Bonds: Rich, Adventurer, Mentor. Occupation: Ploughman
Voice: Gruff and masculine
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 5)
Armor Class 14
Hit Points 31 (5d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 9 (-1) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +6
Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.
Urshar Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she prefers to wear flannel. She has chestnut hair. Her hazel eyes lackadaisically let the world flow into them.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: A powerful wizard made her what she is. She has chosen to use the inheritance that was left to her frivolously. She has built up a small fortune and can afford her own way.
Motivation: Her relatives are trying to arrange a marriage; and she is terrified, and will act out of fear
Ideals: Optimist. Flaws: Fearful. Bonds: Mentor, Rich, Family. Occupation: Shoemaker
Voice: Indian accent
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 12)
Armor Class 11
Hit Points 63 (12d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 10 (+0) | 15 (+2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven, Giant, Infernal
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 3000 gp. Violet garnet (1000 gp). Lapis lazuli (15 gp). Blue quartz (15 gp). Peridot (50 gp). Iolite (50 gp). Citrine (50 gp). Freshwater pearl (15 gp). Chrysoberyl (130 gp). Moonstone (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Adelard Ethanasath, Male Half-Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is constantly adorned with expensive silk clothing, often dyed in bright yellow and green, and wears rings and necklaces with large, colorful gems. His red hair is heavily combed to the left. His green eyes lackadaisically let the world flow into them.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He takes great joy in being the best Apothecary in town.
History: The child of a Map Maker, who enjoyed hunting, Adelard was taken on many hunting expeditions. Like his mother and his sister before him, after school he went straight into learning to become a Apothecary. He became a Apothecary soon after.
Motivation: He is unsatisfied with his job; and to be a map maker again
Ideals: Persistence. Flaws: Ugly. Bonds: Rich, Job, Nature, Adventurer. Occupation: Apothecary
Voice: Farmer accent
Attributes [hide]
Medium (4'10") Half-Elf, True Neutral (CR 5)
Armor Class 8
Hit Points 26 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 7 (-2) | 15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 4 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
Aust Yaeldrin, Male Half-Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Elf, and stands approximately 4'11". He prefers to wear yellow pants and tee shirts, and his gloved hand is found clutching a axe. He keeps his long auburn hair kept up in a rat tail. His eyes, though not visible through his cowl, are hazel.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: Gifted from a young age, Aust studied abroad. Brilliant and gifted he never wanted to apply himself. He now mingles about in high society.
Motivation: To protect his home; and he has money and likes to spend it
Ideals: Philantrophist, Gifted. Bonds: Immigrant, Rich, Guardian. Occupation: Tanner
Voice: Voice breaks
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 31 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 12 (+1) | 16 (+3) | 13 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Draconic
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1600 sp. 1 Smokesticks.
Snagog Brandon, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Painter. His black hair and beard is wavy and long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Snagog wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born the only child of a wealthy merchant. Snagog liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To pay off his debts; and retire the richest man in the south
Ideals: Disciplined, Fighting, Entrepeneur. Bonds: Attractive, Nature. Occupation: Painter
Voice: Loud with bravado
Attributes [hide]
Medium (5'10") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 37 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 1100 gp. Azurite (13 gp). Blue sapphire (500 gp). Silver pearl (70 gp).
Korfel Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. His blonde hair is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a bit of a xeno-phobe, disliking non-Elves.
History: Korfel was born in the north. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He is untrained/undisciplined, which makes him dangerous.
Motivation: Halfling compassion.
Ideals: Persistence. Flaws: Insane, Antagonistic, Racist. Bonds: Attractive. Occupation: Banker
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 8 (-1) | 13 (+1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Elven, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 400 gp.
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