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NPC Generator

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Advanced [show]


Tagga Enfield, Female Half-Orc [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a simple burlap shirt and baggy pants. She conceals her greataxe with her veritable burlap sack of a shirt. Her hair is red, silky, and of moderate length. Her hazel unseeing eyes seem to look past you.

Personality: She is erratic and paranoid. She believes drow are coming to abduct people. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Tagga was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Tagga's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Tagga and her spouse have recently divorced.

Motivation: A deep hatred of drow.

Flaws: Disease, Antagonistic, Mundane. Bonds: Attractive, Enemies. Occupation: Spice Merchant

Voice: Slurs words

Attributes [hide]

Tagga Enfield, Female Half-Orc Aristocrat 8
Medium (5'9") Half-Orc, Neutral Good (CR 8)
Armor Class 11
Hit Points 65 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)11 (+0) 5 (-3)12 (+1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: 140 pp.


Social Check DCs


Dabbledob Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He likes to wear blue tank tops with black pants, and carries shields. His red hair is lengthy. His face is scarred and worn.

Personality: He is happy with his job as a Bowyer. He turns his eye from what people do, preferring to live and let live. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Dabbledob lived on a farm with his mother, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bowyer. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dabbledob fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Find a way to reverse the transformation of his brother; and his relatives are trying to arrange a marriage

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Family, Poor. Occupation: Bowyer

Voice: Low and grunting

Attributes [hide]

Dabbledob Timbers, Male Gnome Adept 10
Small (3'5") Gnome, Chaotic Neutral (CR 10)
Armor Class 9
Hit Points 64 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 17 (+3)15 (+2) 13 (+1)13 (+1)
Skills Athletics +4, Intimidation +5
Senses Passive Perception 11
Languages Common, Gnome, Elven, Aquan
Attacks Melee +4 / 3d6+0, Ranged +2 / 3d6-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133321

Possessions: 2300 gp. Deep blue spinel (200 gp). Alexandrite (200 gp).


Social Check DCs


Naeris Sibilans, Male Half-Elf [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a moderate pudge and is not very fit. With a patchy brown beard and wild brown hair. He wears round tiny glasses practically rammed into his face.

Personality: He is extraordinarily eccentric. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born blind and as such lacked many opportunities for work. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is compelled to act according to his religious beliefs; and wishes to resurrect an old love

Flaws: Insane, Disease. Bonds: Rich, In love, Religious. Occupation: Apothecary

Voice: Low and grunting

Attributes [hide]

Naeris Sibilans, Male Half-Elf Commoner 5
Medium (5'7") Half-Elf, Lawful Evil (CR 5)
Armor Class 10
Hit Points 28 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)11 (+0) 12 (+1)14 (+2)
Skills Medicine +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Feldûsh Tinley, Male Half-Orc [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'6" and wears dark leathers with embroidery. His silver hair is singed and shortened. He has a tattooed face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born in the west, but his parents moved at a very young age to the north. His childhood dream was to be a Locksmith, but he was a colossal failure. He's also a talented Locksmith, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Flaws: Ugly, Terse, Antagonistic. Bonds: Immigrant, Job. Occupation: Layabout

Voice: Dutch accent

Attributes [hide]

Feldûsh Tinley, Male Half-Orc Barbarian 7
Medium (6'6") Half-Orc, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 88 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 18 (+4)13 (+1) 9 (-1)6 (-2)
Skills Athletics +3, Survival +2
Senses Passive Perception 9
Languages Common, Orc, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Yevelda Reid, Female Half-Orc [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'8" has a big stupid grin on her face most of the time. She wears tight fighting clothing, which leaves very little to the imagination. Her moppish auburn hair is in a traditional bowl cut. Her blue eyes have a joyful gleam in them most of the time.

Personality: She is a Sailor first and foremost. She believes firmly that knowledge should be universal. She is obsessed with her god.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When money was particularly tight she was walking through alleys when she overheard a Sailor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She inherited the family business which she has now maintained for 7 years.

Motivation: Balancing her hectic life and new Sailor responsibilities is difficult; and sabotage a competitor

Ideals: Fighting. Bonds: Job, Religious, Military, Poor. Occupation: Sailor

Voice: Slow speaker

Attributes [hide]

Yevelda Reid, Female Half-Orc Fighter 4
Medium (5'8") Half-Orc, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 11 (+0)9 (-1) 14 (+2)4 (-3)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4

Possessions: 70 pp. 1 Minor magic item.


Social Check DCs


Quilla Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: An older woman who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time, she is not a threatening figure. She has done her best to style her black hair to look like a famous performer. She wears round tiny glasses practically rammed into her face.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is an amazing painter.

History: She was raised in a plains tribe. From her teen years she was always beautiful and desirable, so people have always doted on her. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To find somewhere to settle down; and she is content

Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Nature, Attractive. Occupation: Soapmaker

Voice: Sore throat, cough

Attributes [hide]

Quilla Tarkelby, Female Gnome Commoner 9
Small (3'0") Gnome, Lawful Good (CR 9)
Armor Class 13
Hit Points 21 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)18 (+4) 17 (+3)16 (+3)
Skills Insight +6, Medicine +6
Senses Passive Perception 13
Languages Common, Gnome, Abyssal, Druidic, Aquan, Goblin
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 5000 sp. Tiger eye turquoise (14 gp). Golden yellow topaz (900 gp). White pearl (100 gp). Rock crystal (20 gp).


Social Check DCs


Jane Warwick, Female Human [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has a very tight haircut. She has several tiny topaz earrings on each ear.

Personality: Jane hangs on like a leech to those who appreciate her. It was this clingy personality that held back her singing career. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Mortician arts, while her father instructed her in etiquette, music and courtly manner. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Jane took refuge in the old dungeon and found the beat up dagger and armor she uses now. She is searching for what she claims is her rightful reward.

Motivation: Wants to raise her children well.

Ideals: Artistic. Bonds: Adventurer, Rich, Family, Nature. Occupation: Mortician

Voice: Forgets to breathe while speaking

Attributes [hide]

Jane Warwick, Female Human Warrior 1
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)14 (+2) 11 (+0)14 (+2)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 10
Languages Common, Orc, Draconic
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 110 gp.


Social Check DCs

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