Adam Skelton, Male Human [Permalink]
Personal [hide]
Description: This man likes to wear ponchos typically of a light grey in addition to tight pants, and sports empty pouches on his belt. He has styled his black hair well, parting it to the left. His green eyes dart from person to person to random spaces in the air.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He helped his father out around the business and became quite the natural. He has drifted from career to career and currently works as a Herbalist.
Motivation: He is unsatisfied with his job; and to reunite with his old friends
Ideals: Gifted. Flaws: Racist. Bonds: Job, Adventurer. Occupation: Herbalist
Voice: Spits and sputters
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 30 pp.
Uraim Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a fancy grey suit. His chestnut hair has been sun bleached extensively. His eyes are likewise violet.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Uraim is combative with any and all who dare try his patience in the slightest.
History: He was born on a small isolated farm. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He has drifted from career to career and currently works as a Painter.
Motivation: He feels the way he acts is they only way to get by in the world; and to be a doctor again
Ideals: Gifted, Justice, Impeccable. Bonds: Attractive, Nature, Job. Occupation: Painter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 23 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 8 (-1) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 370 gp.
Beloril Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: He wears professional attire. His silver hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.
Personality: He never swears and excessively uses polite adverbs when speaking. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Beloril was raised in a hard working conservative environment. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Ideals: Optimist. Bonds: Attractive, Adventurer, Job. Occupation: Tailor
Voice: Voice breaks
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 24 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 16 (+3) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Infernal, Gnoll, Gnome
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: Blue sapphire (1300 gp). Azurite (8 gp). Deep blue spinel (900 gp). Golden pearl (70 gp). 1 Minor magic item. 1 Minor magic item.
Wella Deephollow, Female Halfling [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She is wearing the road beaten gear of a warrior. She has dyed her greying silver hair a little too much giving a sharp silver color. Her eyes are likewise brown. Her teeth are white and perfect.
Personality: Stoic and calm, she prefers to meditate than take action. She is a ruthless business woman, a trait she acquired from her father.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Tanner father left her crippled. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wella fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Retire the richest woman in the west; and to get a good night's sleep
Ideals: Fighting, Disciplined, Entrepeneur. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Spy
Voice: Irish accent
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 16)
Armor Class 13
Hit Points 56 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Sylvan
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 2 |
Possessions: 6000 gp. Fiery yellow corundum (700 gp). Alexandrite (400 gp). Golden yellow topaz (400 gp). Bloodstone (80 gp). Azurite (4 gp). Deep blue spinel (400 gp). Iolite (80 gp). Amethyst (40 gp). Deep blue spinel (400 gp). Rhodochrosite (4 gp). Golden yellow topaz (400 gp). Golden yellow topaz (400 gp). Alexandrite (400 gp). Azurite (4 gp). Smoky quartz (80 gp). Deep blue spinel (400 gp). White pearl (40 gp). Tiger eye turquoise (4 gp). Sard (80 gp). Moss agate (4 gp). Citrine (80 gp).
Dynamic Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears long strands of ruby and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Beneath his clothing is a huge mess of scar tissue. He wears a colorful flower in his beige fur. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: Dynamic wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Disciplined, Philantrophist. Bonds: Rich, Slave, Attractive. Occupation: Mercenary
Voice: Thin and wheezing
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Good (CR 7)
Armor Class 12
Hit Points 50 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 6 (-2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: 200 gp.
Maynild Shirley, Female Human [Permalink]
Personal [hide]
Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her red hair is wavy and long. She is baby faced.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is frequently practicing swordplay.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her childhood dream was to be a Beggar, but she was a colossal failure. She has built up a small fortune and can afford her own way.
Motivation: Sabotage a competitor; and to be a beggar again
Flaws: Mundane. Bonds: Rich, Attractive, Military, Job. Occupation: Cook
Voice: French accent
Attributes [hide]
Medium (4'8") Human, Lawful Evil (CR 7)
Armor Class 11
Hit Points 36 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 200 gp. Violet garnet (800 gp). Moss agate (15 gp).
Norkruuth Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he has a large black mantle and cape that has been intricately interwoven into his grey robe. He keeps his gold crest in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Cocky and sure of himself, he believes he is the best Jeweler born in the past three hundred years. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Norkruuth grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Norkruuth. He has never given up on his music dream.
Motivation: Wants to raise his children well; and wants to open a new tavern
Ideals: Justice, Artistic. Bonds: Job, Criminal record, Family. Occupation: Jeweler
Voice: Loud with bravado
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 13 (+1) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 1 Half-Plate. 1 Half-Plate. 1 Darkwood Shield.
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Their contribution stands as a beacon of hope for all adventurers!
