Oblar Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears light armors faded through time and improper care. He sports a long chestnut beard, and similarly colored long hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has always had a great fascination with Tabaxi culture. He works hard and plays hard.
History: He was born blind and as such lacked many opportunities for work. As a young adult he joined a group advocating for an improvement in Halfling conditions. He is untrained/undisciplined, which makes him dangerous.
Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally
Ideals: Athletic. Flaws: Insane, Racist, Hedonist. Occupation: Layabout
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 7)
Armor Class 13
Hit Points 51 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Sylvan
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +4
Possessions: 1100 gp. Black pearl (300 gp). Citrine (30 gp). Deep blue spinel (300 gp). Alexandrite (300 gp).
Andram Light, Male Tiefling [Permalink]
Personal [hide]
Description: This malnourished man is dressed in earthy colors with a green and grey handkerchief worn on his left side. His hair is cut close to his head. He tend to wears goggles to shield his eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Gifted from a young age, Andram studied abroad. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He feels threatened by others; and he's looking for his big break
Ideals: Impeccable, Gifted. Flaws: Fearful. Bonds: Poor, Criminal record, Adventurer. Occupation: Adventurer
Voice: Low range voice
Attributes [hide]
Medium (6'8") Tiefling, Lawful Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 13 (+1) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. 1 Thunderstones. 1 Everburning torch.
Sethrekar Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears dull green sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scythe, just in case, and he perpetually has his scythe ready. His green crest has been sun bleached extensively. His eyes are gold and beady.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Sethrekar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sethrekar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is wracked by social anxiety; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Opinionated. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Stylist
Voice: Scottish accent
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 5)
Armor Class 13
Hit Points 28 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Terran
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 |
Possessions: 100 gp. Chrysoberyl (120 gp). Brown-green garnet (120 gp). Black opal (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Birel Galanodel, Female Half-Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears yellow trousers with pastel and green striped suspenders. She wears various colorful collared shirts. Sporting a red mohawk this woman's hair draws a lot of attention. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Gifted from a young age, Birel studied abroad. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Joker, Optimist, Gifted. Flaws: Insomniac. Bonds: Criminal record. Occupation: Engraver
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'11") Half-Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 8 (-1) | 12 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 110 gp. Red-brown spinel (100 gp). 1 Darkwood Buckler.
Felosial Drover, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman wears a custom-built plate barding that's adorned with yellow lining and desert motifs, and sports empty pouches on her belt. Her head has been shaved. Her eyes are green and beady.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She has a habit of throwing herself into exceedingly dangerous situations.
History: Her mother raised her in a mountain cabin. She moved from fad to fad and when she turned 15 she discovered painting. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove her worth to the world; and she's in love
Ideals: Artistic. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Nature. Occupation: Shepherd
Voice: Irish accent
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Good (CR 5)
Armor Class 9
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 12 (+1) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Orc
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +2
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
Manea Harm, Female Tiefling [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears a simple burlap shirt and baggy pants. She conceals her trident with her veritable burlap sack of a shirt. Her hair is brown and curly. Her black eyes have a joyful gleam in them most of the time.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Born in a small village she learned the ways of the warrior from her mother. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She is untrained/undisciplined, which makes her dangerous.
Motivation: She's in love; and she wants to get laid
Ideals: Fighting. Flaws: Shy, Insane. Bonds: Attractive, Has a crush. Occupation: Detective
Voice: Thin and wheezing
Attributes [hide]
Medium (5'0") Tiefling, Neutral Good (CR 9)
Armor Class 10
Hit Points 70 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 10 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +0
Possessions: 2000 gp. Brass mug with jade inlays (300 gp).
Harvest Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: She is wearing a long, brown cloak, and carries whips. Her lavender fur is slicked back into a classic pompadour. She wears large thick round spectacles.
Personality: She acts crazy and hedonistic. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: The child of eastern immigrants she idolized her father. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She would like to get married and retire; and she's attracted to the pc
Ideals: Fighting, Persistence. Flaws: Hedonist. Bonds: Adventurer, Immigrant, Has a crush. Occupation: Animal Trainer
Voice: Raspy
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 68 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 13 (+1) | 11 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
Possessions: 14000 sp. Chrysoprase (20 gp). Deep green spinel (80 gp). Chalcedony (20 gp). Rock crystal (20 gp). Brown diamond (2000 gp). White opal (600 gp).
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Their contribution stands as a beacon of hope for all adventurers!
