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NPC Generator

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Advanced [show]


Mardnab Nopenstallen, Female Gnome [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears a tan feathered hat and tan clothes. She wears a colorful flower in her brown hair. Her amber eyes dart from person to person to random spaces in the air.

Personality: This woman loves music and to teach people music more than just about anything. She is able to fit into much smaller and tighter spaces than normal.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her mother was very strict, and drilled into her lessons on being the perfect lady. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: Expand her business; and to clean up the streets

Ideals: Artistic, Gifted, Impeccable. Bonds: Attractive, Guardian, Job. Occupation: Sage

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Mardnab Nopenstallen, Female Gnome Expert 1
Small (3'0") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)13 (+1) 12 (+1)6 (-2)
Skills Athletics +3, Investigation +3
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3

Possessions: 300 sp. Chrysoprase (30 gp).


Social Check DCs


Mialee Floshem, Female Elf [Permalink]

Personal [hide]

Description: She wears a well pressed and immaculate suit (or dress), and carries maces. Her golden hair is slicked back into a classic pompadour. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is business-like. She takes instructions and follows them to the letter. She invites people to come help in her community garden.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Sage arts, while her mother instructed her in etiquette, music and courtly manner. Her father had invested heavily in several trade routes and wanted her to inherit them. She used her abilities to travel the world and help people.

Motivation: Money/treasure.

Ideals: Fighting, Professionalism, Philantrophist. Flaws: Addict. Bonds: Rich. Occupation: Sage

Voice: Slow speaker

Attributes [hide]

Mialee Floshem, Female Elf Expert 4
Medium (4'7") Elf, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 9 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 6 (-2)11 (+0) 12 (+1)13 (+1)
Skills Acrobatics +4, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3

Possessions: 27000 sp. 1 Darkwood Shield. 1 Breastplate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Flame Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a simple brown robe with white stripes complete with hood. Her white fur is still thick. Her eyes, though not visible through her cowl, are blue.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was born several months after her mother was called into army service. Her mother was a soldier and died while she was still young. Flame was left her mother's suit of armor and trained in its use and care. Some 5 years later her spouse died after the birth of her daughter. Heartbroken, Flame never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.

Motivation: To end her boredom; and wishes to resurrect an old love

Flaws: Greedy, Mundane. Bonds: Slave, Military, In love. Occupation: Glassblower

Voice: French accent

Attributes [hide]

Flame Shore, Female Tabaxi Wizard 4
Medium (4'11") Tabaxi, Lawful Good (CR 4)
Armor Class 9
Hit Points 5 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 6 (-2)11 (+0) 12 (+1)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 100 gp. 4 Tanglefoot bags.


Social Check DCs


Veloptima Bafflestone, Female Gnome [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a simple burlap shirt and baggy pants. She conceals her falchion with her veritable burlap sack of a shirt. She has wavy red hair. She is baby faced.

Personality: She is a hateful person. She taunts others and blames them for her problems. She cannot resist a sob story and will often dote over anyone who has one.

History: She was raised in a white middle class family as the only child. When Veloptima reached her early adolescence her Gnome father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She used her abilities to travel the world and help people.

Motivation: To end her boredom; and she is not mentally stable, and does not behave rationally

Ideals: Philantrophist. Flaws: Antagonistic, Insane, Mundane. Bonds: Military. Occupation: Unemployed

Voice: Pronounces O like U

Attributes [hide]

Veloptima Bafflestone, Female Gnome Aristocrat 3
Small (3'2") Gnome, Neutral Good (CR 3)
Armor Class 12
Hit Points 32 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)15 (+2) 15 (+2)11 (+0)
Skills Performance +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Flask On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bastard sword, but if one is not available he will default to his falchion. He is muscular with a powerful set of arms. He wears a wide-brimmed hat to hide his balding. His skin is flawless and his green eyes scan people very quickly.

Personality: While he acts the brute, he is far gentler than he would appear. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born in the north. He worked as a nervous Animal Trainer and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Fighting. Bonds: Attractive, Immigrant, Job. Occupation: Animal Trainer

Voice: Tuts and clicks tongue

Attributes [hide]

Flask On the Mountaintop, Male Tabaxi Aristocrat 10
Medium (6'10") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 71 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)6 (-2) 8 (-1)18 (+4)
Skills Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 270 pp. Black pearl (1300 gp). Coral (80 gp). Bloodstone (30 gp). Violet garnet (1300 gp). Obsidian (15 gp). Brown-green garnet (80 gp). Moonstone (30 gp).


Social Check DCs


John Davenport, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man prefers to wear flannel and is in decent physical shape. He wears his golden hair up in a very large beehive style do. His fair skin shows little sign of his aristocratic breeding.

Personality: His tongue was cut out and he uses sign language. He uses divination through singing.

History: He served in the navy to pay for his family's outstanding loans. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was granted divine powers by his dying sister.

Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Disease, Insane. Bonds: Attractive, Military. Occupation: Detective

Voice: pre-pubescent

Attributes [hide]

John Davenport, Male Human Monk 1
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 9 (-1)7 (-2) 8 (-1)14 (+2)
Skills Investigation +0, Religion +0
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 100 gp. Deep green spinel (130 gp).


Social Check DCs


Sybil Hayhurst, Female Human [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a chocolate of some kind. She wears a grey cloak and cross-gartered red stockings, marred by chocolates. Her chestnut hair is slicked back into a classic pompadour. Her eyes are green and beady.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She enjoys reading and quiet.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: To find somewhere to settle down; and to reunite with her absent mother

Ideals: Logical. Flaws: Ugly, Mundane. Bonds: Job, Family. Occupation: Hunter

Voice: Cold and demanding tone

Attributes [hide]

Sybil Hayhurst, Female Human Adept 1
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 9 (-1)12 (+1) 15 (+2)10 (+0)
Skills Animal Handling +4, Intimidation +2
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 600 sp.


Social Check DCs

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