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NPC Generator

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Advanced [show]


Astaro Clever, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a black costume with the symbols of magic on her torso. She has a slight overbite and is overall scrawny. Her wide-brimmed hat is riddled with cuts and holes. She has a tattooed face.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She also has developed a complete distrust of the Tailor profession.

History: Her parents moved while she was still in utero so she is the first generation to be born here. From there she went from mercenary job to mercenary job. She now travels the world, in search of power and loot.

Motivation: Sabotage a competitor.

Ideals: Optimist. Flaws: Ugly. Bonds: Job, Immigrant, Adventurer. Occupation: Soapmaker

Voice: Soft and melodious

Attributes [hide]

Astaro Clever, Female Tiefling Warrior 1
Medium (5'5") Tiefling, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 11 (+0)8 (-1) 10 (+0)13 (+1)
Skills Animal Handling +2, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 120 gp. 1 Banded mail.


Social Check DCs


Anne Brent, Female Human [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a grey tunic with red highlights, and long tan pants that bunch up around her shoes. Her brown hair is greying along the sides and has receded to reveal a widow's peak. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her brown eyes.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Anne lived on a farm with her father, near the main road leading to a nearby town. Her father worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled father and took her father's old job. She has been a successful dealer in antiques buying low and selling high.

Motivation: To reunite with her absent father; and marry her brother to traveling adventurers

Ideals: Athletic, Gifted, Entrepeneur. Flaws: Shy. Bonds: Attractive, Family. Occupation: Detective

Voice: Indian accent

Attributes [hide]

Anne Brent, Female Human Warlock 1
Medium (5'9") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)11 (+0) 7 (-2)12 (+1)
Skills Animal Handling +0, Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 5000 cp.


Social Check DCs


Lorilla Ningel, Female Gnome [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a tan and pastel handkerchief worn on her left side. Her skin is fair and her fingers are delicate and long. Her hair is long and brown with streaks of golden, and is pulled back with small tan clips. Her hazel eyes lackadaisically let the world flow into them.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She believes the world needs to unite to get rid of goblins once and for all.

History: Sold as a small child to a wizard, Lorilla was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her family was turned out during the war. She and her family wandered west to less war torn lands. Days after completing her studies, news broke out that her hometown was attacked by goblins. Lorilla was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.

Motivation: Expand her business; and balancing her hectic life and new blacksmith responsibilities is difficult

Flaws: PTSD. Bonds: Attractive, Enemies, Mentor, Job. Occupation: Blacksmith

Voice: Shortens vowels

Attributes [hide]

Lorilla Ningel, Female Gnome Expert 2
Small (3'4") Gnome, Chaotic Good (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)6 (-2) 18 (+4)15 (+2)
Skills Arcana +0, Persuasion +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 320 gp.


Social Check DCs


Burto Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a slight overbite and is overall scrawny. He has styled his auburn hair well, parting it to the right. His green eyes dart from person to person.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is able to fit into much smaller and tighter spaces than normal.

History: He served in the navy to pay for his family's outstanding loans. He struck it rich when he found rare goods in large quantities. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To unite with his brother; and money/treasure

Ideals: Justice, Gifted. Bonds: Military, Rich, Family. Occupation: Barber

Voice: Can't modulate volume

Attributes [hide]

Burto Bigheart, Male Halfling Barbarian 3
Small (2'10") Halfling, Lawful Evil (CR 3)
Armor Class 15
Hit Points 23 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 7 (-2)10 (+0) 15 (+2)12 (+1)
Skills Intimidation +3, Survival +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp.


Social Check DCs


Eran Fatrabbit, Female Halfling [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is generally shirtless and showing off her tattooed chest. Her moppish black hair is in a traditional bowl cut. Her eyes are likewise hazel.

Personality: She is almost excessively polite to everyone, even when angry. Further she is a bit of a stoner and is frequently out of it.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Eran was born on a far eastern desert where she grew up under the tutelage of her father, an expert Painter. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She's repulsed by the PC; and she possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Shy, Addict, Antagonistic. Bonds: Immigrant, Rich, Criminal record. Occupation: Painter

Voice: Hollow voice

Attributes [hide]

Eran Fatrabbit, Female Halfling Warlock 1
Small (2'10") Halfling, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 11 (+0)11 (+0) 10 (+0)14 (+2)
Skills Intimidation +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 130 gp.


Social Check DCs


Tim Mellegaard, Male Half-Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His white hair is smooth and relatively long. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Aggressive, abrasive, and angry, Tim embodies much of what other species detest in the Half-Elves. He always tries to repair and not replace. It was this mentality that drove him into the Miller business.

History: He was born to a criminal king-pin and mafia family Through the years after Tim was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Tim's father didn't care for him much, and the feeling was mutual. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption.

Ideals: Persistence. Flaws: Addict, Antagonistic. Bonds: Rich, Immigrant, Criminal record. Occupation: Miller

Voice: Italian accent

Attributes [hide]

Tim Mellegaard, Male Half-Elf Rogue 4
Medium (5'4") Half-Elf, True Neutral (CR 4)
Armor Class 13
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)16 (+3) 15 (+2)13 (+1) 13 (+1)9 (-1)
Skills Arcana +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee -1 / 1d10-3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Shivering Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is dressed in an above average manner. His fur, while still mostly black, has prominent grey streaks. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is a hateful person. He taunts others and blames them for his problems. Further he is a bit of a stoner and is frequently out of it.

History: Born to a Animal Trainer, his mother struggled to pay the bills. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He got away from his former life and has fallen to alcoholism.

Motivation: He's repulsed by the PC; and wants a kiss

Ideals: Athletic. Flaws: Antagonistic, Addict. Bonds: Attractive, Poor. Occupation: Roofer

Voice: Voice breaks

Attributes [hide]

Shivering Timber, Male Tabaxi Warlock 2
Medium (6'9") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)8 (-1) 8 (-1)16 (+3)
Skills Animal Handling +1, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 180 gp. 1 Darkwood Buckler.


Social Check DCs

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