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NPC Generator

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Advanced [show]


Alvyn Beren, Male Gnome [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses in tan turtlenecks beneath a black coat with tan slacks, and a wedding ring on his left hand. He keeps his blonde hair in a flapper bob. His gray unseeing eyes seem to look past you.

Personality: He is extraordinarily eccentric. He does not trust anyone and sleeps with one eye open.

History: Born to a pair of adventurers, Alvyn grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.

Motivation: To get a good night's sleep; and he's looking for his big break

Flaws: Disease, Insane, Insomniac. Bonds: In love, Adventurer. Occupation: Marshal

Voice: Soothing and warm

Attributes [hide]

Alvyn Beren, Male Gnome Commoner 3
Small (3'3") Gnome, Chaotic Good (CR 3)
Armor Class 11
Hit Points 5 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 8 (-1)15 (+2) 9 (-1)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 9
Languages Common, Gnome, Terran, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 sp.


Social Check DCs


Adelaide Charlton, Female Human [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'5" when asserting herself. Her hair is cut close to her head. She tend to wears goggles to shield her eyes.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is afraid of women and trembles around them

History: A child with a great deal of music talent her parents made sure she got the chance to thrive. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Detective. She now owns her own business.

Motivation: A rival would like her out of the picture; and she'd like to take her coworkers down a peg

Ideals: Artistic. Flaws: Shy. Bonds: Job, Criminal record. Occupation: Detective

Voice: Pronounces difficult words wrong

Attributes [hide]

Adelaide Charlton, Female Human Rogue 1
Medium (5'5") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)11 (+0) 8 (-1)10 (+0)
Skills Acrobatics +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 20 gp. Silver pearl (70 gp).


Social Check DCs


Kilia Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: She is in excellent shape and prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has no hair. Her eyes are blue and catlike.

Personality: She has a massive crush on the younger sibling of the Barkeep who has hired her part-time. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Barkeep arts, while her father instructed her in etiquette, music and courtly manner. She was an athlete and attended two major summer competitions. She never won. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She's attracted to the PC; and to settle down with her crush

Ideals: Athletic, Justice. Flaws: Ugly. Bonds: Rich, Has a crush, Criminal record. Occupation: Barkeep

Voice: Speaks with lips pursed

Attributes [hide]

Kilia Rumnaheim, Female Dwarf Warrior 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)6 (-2) 12 (+1)5 (-3)
Skills Deception -1, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 380 gp.


Social Check DCs


Helen Stansfield, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears dull brown sweaters, loose pastel pants, and alligator leather shoes. Beneath her sweater she keeps a concealed pickaxe, just in case. Her blonde hair is cut short. Her eyes are likewise blue.

Personality: She is fixated on the number 8. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Born to a pair of adventurers, Helen grew up listening to her mother's many stories. She found a children's book about a Human Monk who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She's since become an addict/alcoholic.

Motivation: Retire the richest woman in the east; and she desires power and/or immortality

Ideals: Entrepeneur. Flaws: Insane, Addict. Bonds: Religious, Adventurer. Occupation: Shoemaker

Voice: Farmer accent

Attributes [hide]

Helen Stansfield, Female Human Monk 4
Medium (4'9") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)15 (+2) 9 (-1)14 (+2)
Skills Intimidation +4, Perception +1
Senses Passive Perception 11
Languages Common, Celestial, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. Star rose quartz (30 gp). 1 Minor magic item.


Social Check DCs


Fenriz Felicity, Male Tiefling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is typically in his Navigator uniform. His long blue hair is drawn into a two foot long braid. His eyes are silver and beady.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born the only child of a wealthy merchant. When money was particularly tight he was walking through alleys when he overheard a Navigator hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He ran away from his former home and has been making his living as a Navigator for the past few years.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Job, Poor. Occupation: Navigator

Voice: German accent

Attributes [hide]

Fenriz Felicity, Male Tiefling Rogue 1
Medium (6'9") Tiefling, Neutral Evil (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)15 (+2) 13 (+1)11 (+0)
Skills Perception +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Auran, Ignan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 140 gp.


Social Check DCs


Odo Elton, Male Human [Permalink]

Personal [hide]

Description: 6'4" and muscular, this western man wears a brown coat over a white low-cut shirt, and a broad hat upon his head. He wears a broad hat to cover his moderate length red hair. His hazel eyes are passionate and lively.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: When he was but 5 years old his parents immigrated from the west. He helped his mother out around the business and became quite the natural. He has achieved small success as a Roofer.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Athletic, Logical. Flaws: Cynical. Bonds: Immigrant, Job. Occupation: Roofer

Voice: Tuts and clicks tongue

Attributes [hide]

Odo Elton, Male Human Barbarian 2
Medium (6'4") Human, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)10 (+0) 16 (+3)12 (+1)
Skills Athletics +3, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Yevelda Clinton, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is very fat, and wears just a black suit. Her chestnut hair is lengthy. Her blue eyes dart from person to person to random spaces in the air.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She has all her life been fascinated with dancing.

History: Yevelda was raised in a hard working conservative environment. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Wants to open a new tavern; and to be a shepherd again

Ideals: Artistic, Entrepeneur. Flaws: Ugly, Greedy. Bonds: Job. Occupation: Interpreter

Voice: Speaks through clenched teeth

Attributes [hide]

Yevelda Clinton, Female Half-Orc Aristocrat 7
Medium (6'5") Half-Orc, Neutral Good (CR 7)
Armor Class 8
Hit Points 49 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 15 (+2)13 (+1) 11 (+0)15 (+2)
Skills Perception +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +6 / 2d8+3, Ranged +1 / 2d8-2, Grapple +3

Possessions: 1200 gp.


Social Check DCs

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