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NPC Generator

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Advanced [show]


Emerald Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a simple brown robe with green stripes complete with hood. He wears his yellow fur down. He wears large thick round spectacles.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to loving parents in a slum to the east. He was taken as a slave by a traveling circus and forced to perform He now spends his time doing works of charity.

Motivation: He wants to get laid; and he's in love

Ideals: Philantrophist. Bonds: Job, Poor, Slave, Has a crush. Occupation: Spice Merchant

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Emerald Peak, Male Tabaxi Expert 10
Medium (5'8") Tabaxi, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 35 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)10 (+0) 10 (+0)15 (+2)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Rolf Wentworth, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears very tight pants and wife beaters, though occasionally he sports a grey coat. He wears a colorful flower in his red hair. He wears round tiny glasses practically rammed into his face.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with vampirism at a very young age, Rolf has worked very hard to control his curse. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Joker. Flaws: Secretive, Disease. Bonds: Attractive, Rich. Occupation: Assassin

Voice: Nasally tone

Attributes [hide]

Rolf Wentworth, Male Human Wizard 1
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)17 (+3) 9 (-1)14 (+2)
Skills Arcana +5, Investigation +5
Senses Passive Perception 9
Languages Common, Aquan, Ignan, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 30 gp.


Social Check DCs


Aramil Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears a weathered and beat up set of banded mail beneath an oversized tan coat. He keeps his auburn hair in a flapper bob. He wears a mask on his face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Armorer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted divine powers by his dying brother.

Motivation: Sabotage a competitor.

Ideals: Gifted. Bonds: Job, Poor, Family. Occupation: Armorer

Voice: Speaks like tongue is numb

Attributes [hide]

Aramil Wasanthi, Male Elf Cleric 1
Medium (4'9") Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)9 (-1) 14 (+2)12 (+1)
Skills Insight +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 10 pp. Silver pearl (120 gp).


Social Check DCs


Fulbar Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a white armored body suit, with a simple brown line shooting up and back down. His silver hair is greasy and uncared for. He tend to wears goggles to shield his eyes.

Personality: He is overprotective of those who hire his services. He is obsessed with a lost civilization.

History: He was born in the west. He found a children's book about a Halfling Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and to clean up the streets

Flaws: Ugly. Bonds: Guardian, Adventurer, Immigrant. Occupation: Mason

Voice: Timid voice

Attributes [hide]

Fulbar Jamjar, Male Halfling Rogue 11
Small (3'1") Halfling, Neutral Evil (CR 11)
Armor Class 15
Hit Points 76 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 18 (+4)12 (+1) 12 (+1)18 (+4)
Skills Acrobatics +8, Stealth +8
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +5 / 3d8+1, Ranged +8 / 3d8+4, Grapple +8

Possessions: 500 gp. Silver pearl (80 gp). Rose (70 gp). Amber (80 gp). Azurite (14 gp). Silver pearl (80 gp). Canary diamond (4000 gp). Tourmaline (80 gp). Violet garnet (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cimer Bedlam, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his green boots flare out at the collars. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His brown hair is lengthy and is close to two feet long. His black eyes dart around the room hyper actively observing anyone and anything.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mason arts, while his father instructed him in etiquette, music and courtly manner. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he uses money and sex appeal to get what he needs

Ideals: Persistence, Professionalism. Bonds: Attractive, Rich. Occupation: Mason

Voice: Boston accent

Attributes [hide]

Cimer Bedlam, Male Tiefling Commoner 12
Medium (6'2") Tiefling, Lawful Good (CR 12)
Armor Class 9
Hit Points 32 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 11 (+0)14 (+2) 13 (+1)11 (+0)
Skills Arcana +6, Survival +5
Senses Passive Perception 11
Languages Common, Celestial, Ignan
Attacks Melee +3 / 3d10-1, Ranged +3 / 3d10-1, Grapple -1

Possessions: 1000 gp. A small bag of saffron. (60 gp). Embroidered silk and velvet mantle with numerous moonstones (2900 gp). Large well-done wool tapestry (200 gp). Fire opal pendant on a fine gold chain (2200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Old masterpiece painting (2200 gp).


Social Check DCs


Dimble Pingun, Male Gnome [Permalink]

Personal [hide]

Description: This southern man wears light armors faded through time and improper care. His clothes are grease stained in places. His red hair is drawn into a tight pony tail with a skull scrunchie. He wears a mask on his face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Layabout hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature spear.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Disciplined. Bonds: Poor, Immigrant, Adventurer. Occupation: Layabout

Voice: Smooth and feminine

Attributes [hide]

Dimble Pingun, Male Gnome Fighter 14
Small (3'3") Gnome, Lawful Neutral (CR 14)
Armor Class 13
Hit Points 133 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)8 (-1) 14 (+2)13 (+1)
Skills Acrobatics +7, Arcana +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +4

Possessions: 100 pp. Golden yellow topaz (800 gp). Black pearl (800 gp). Black star sapphire (900 gp). Chrysoprase (50 gp). Red spinel (80 gp). Tourmaline (80 gp). Red spinel (80 gp). Moonstone (50 gp). Violet garnet (800 gp). Black opal (900 gp). Star ruby (900 gp). Silver pearl (80 gp). 1 Medium magic item.


Social Check DCs


Heward Shelly, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing grey shirts, loose pants, and blazers most of the time. His brown hair is styled in orderly dreadlocks. His eyes are gray and he is always smoking a pipe.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is used to getting what he wants. In part because he is a meticulous planner.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He has been saving his money to try and buy his sister's freedom.

Motivation: Regain custody of his son.

Ideals: Disciplined, Professionalism. Bonds: Attractive, Slave, Family. Occupation: Navigator

Voice: Can't modulate volume

Attributes [hide]

Heward Shelly, Male Human Paladin 1
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)15 (+2) 8 (-1)13 (+1)
Skills Investigation +4, Nature +4
Senses Passive Perception 9
Languages Common, Goblin, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 gp.


Social Check DCs

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