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NPC Generator

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Advanced [show]


Orryn Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a well pressed and immaculate suit (or dress). His hair is short and red. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He also has developed a complete distrust of the Fletcher profession.

History: He served in the navy to pay for his family's outstanding loans. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He's also a talented Fletcher, but doesn't like to broadcast it.

Motivation: He is wracked by social anxiety; and he is unsatisfied with his job

Flaws: Shy, Fearful. Bonds: Job, Military. Occupation: Carter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Orryn Raulnor, Male Gnome Aristocrat 4
Small (3'6") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)15 (+2) 17 (+3)14 (+2)
Skills Acrobatics +2, Performance +4
Senses Passive Perception 13
Languages Common, Gnome, Elven, Giant
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +4

Possessions: 300 gp.


Social Check DCs


Radomir Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses well, wearing white shirts, loose pants, and blazers most of the time. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise amber. His teeth are white and perfect.

Personality: Radomir wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He is lazy, self-centered, vain, and jealous.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He moved out north to avoid the crime he committed. He used his abilities to trick people and travel the world for free.

Motivation: He has money and likes to spend it.

Ideals: Disciplined. Flaws: Selfish. Bonds: Attractive, Rich, Criminal record. Occupation: Locksmith

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Radomir Reedfellow, Male Halfling Rogue 15
Small (3'0") Halfling, Lawful Evil (CR 15)
Armor Class 14
Hit Points 30 (15d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)17 (+3) 12 (+1)15 (+2)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Infernal, Terran
Attacks Melee +5 / 4d8+0, Ranged +8 / 4d8+3, Grapple +3

Possessions: 300 pp. Rhodochrosite (13 gp). White pearl (130 gp). Black pearl (1100 gp). Sard (30 gp). Brown-green garnet (130 gp). Blue quartz (13 gp). Citrine (30 gp). Chalcedony (30 gp). Deep blue spinel (1100 gp). White pearl (130 gp). Freshwater pearl (13 gp). Peridot (30 gp). Deep blue spinel (1100 gp). Hematite (13 gp). Jade (130 gp). Coral (130 gp). Banded agate (13 gp). 1 Medium magic item.


Social Check DCs


Dagger Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged woman wears loose pants and a collared shirt complete with sweater beneath her coat and is in decent physical shape. Her long black fur is drawn into a two foot long braid. She wears a mask on her face.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was born in a small island village. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Dagger took refuge in the ruined castle and found the beat up greataxe and armor she uses now. She now travels the world, in search of power and loot.

Motivation: Nothing but the best is good enough for her; and she desires power and/or immortality

Ideals: Impeccable. Flaws: Antagonistic, Impulsive. Bonds: Nature, Adventurer. Occupation: Apothecary

Voice: Sore throat, cough

Attributes [hide]

Dagger Shoe, Female Tabaxi Wizard 2
Medium (6'4") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)14 (+2) 12 (+1)9 (-1)
Skills Intimidation +1, Nature +4
Senses Passive Perception 11
Languages Common, Giant, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 260 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Cora Goldfound, Female Halfling [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with red lining and desert motifs. Her red hair is drawn into a tight pony tail with a skull scrunchie. Her eyes are a pleasant green.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She does not believe in violence as a means to an end. She is a dedicated Locksmith but believes her peers are too gung-ho.

History: She was born a particularly ugly child, much to the horror of her parents. Her childhood dream was to be a Assassin, but she was a colossal failure. She tends to her Locksmith job now, and dutifully fulfills any obligations she has.

Motivation: Wants to open a new tavern; and she has a rivalry with the church that dominates her actions

Ideals: Pacifist. Flaws: Antagonistic, Ugly. Bonds: Job, Religious. Occupation: Locksmith

Voice: Smooth and feminine

Attributes [hide]

Cora Goldfound, Female Halfling Druid 6
Small (3'0") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 37 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)10 (+0) 7 (-2)16 (+3)
Skills Intimidation +6, Performance +6
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp.


Social Check DCs


Dûsh Birkenhead, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he typically wears white cloth garments or leather armor. His chestnut hair is cut jaggedly and amateurishly. His thin eyebrows rest above his beady violet eyes.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Dûsh hails from a village terrorized by goblins. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.

Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: In love, Enemies. Occupation: Ruler

Voice: Soft and melodious

Attributes [hide]

Dûsh Birkenhead, Male Half-Orc Bard 13
Medium (5'10") Half-Orc, Chaotic Evil (CR 13)
Armor Class 10
Hit Points 67 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)11 (+0) 14 (+2)9 (-1)
Skills Nature +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 4d4+0, Ranged +4 / 4d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 200 pp. Brass mug with jade inlays (100 gp). An abacus with copper, silver and gold markers (70 gp). Large well-done wool tapestry (100 gp). Silver comb with moonstones (1000 gp). Embroidered and bejeweled glove (4000 gp). Large well-done wool tapestry (100 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fargas Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he is wearing a long, white cloak. With a patchy red beard and wild red hair. His violet eyes dart from person to person.

Personality: Prone to second guessing himself, he comes off as nervous. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Fargas took refuge in the large cave and found the beat up morningstar and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found

Ideals: Gifted, Entrepeneur. Flaws: Shy. Bonds: Nature, Family. Occupation: Guard

Voice: Ums and uhs a lot

Attributes [hide]

Fargas Hogcollar, Male Halfling Cleric 4
Small (3'3") Halfling, Neutral Good (CR 4)
Armor Class 15
Hit Points 23 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 8 (-1)6 (-2) 14 (+2)13 (+1)
Skills Acrobatics +6, Insight +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 200 gp. Silver pearl (50 gp). Star ruby (800 gp). Star rose quartz (40 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Trail Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His cinnamon fur is smooth and relatively long. His eyes are copper and beady.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a font of random trivia from the lore and stories he has discovered

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Trail was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Trail's father didn't care for him much, and the feeling was mutual. He hasn't been sleeping well lately.

Motivation: He's repulsed by the PC; and to get a good night's sleep

Ideals: Logical. Flaws: Ugly, Insomniac, Antagonistic. Bonds: Poor. Occupation: Ruler

Voice: Relaxed voice

Attributes [hide]

Trail Candle, Male Tabaxi Warlock 2
Medium (6'0") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)14 (+2) 15 (+2)17 (+3)
Skills Nature +4, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Goblin
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222000

Possessions: 1100 sp.


Social Check DCs

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