Balam Dread, Male Tiefling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears professional attire. He has done his best to style his silver hair to look like a famous performer. His black eyes have a joyful gleam in them most of the time.
Personality: He is very quiet and rarely speaks above a whisper. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. While studying, he fell in love. They married and had a son. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Shy. Bonds: Attractive, Religious, In love. Occupation: Map Maker
Voice: Dutch accent
Attributes [hide]
Medium (6'7") Tiefling, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 34 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 6 (-2) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon, Elven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 4000 sp. Red-brown spinel (60 gp). Deep blue spinel (300 gp). Sard (30 gp). 1 Minor magic item. 1 Minor magic item.
Ar-Pratu Cason, Male Half-Orc [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His tied-back hair is golden. He has gleaming, smiling gray eyes.
Personality: He has a massive crush on the younger sibling of the Glassblower who has hired him part-time. He is frequently practicing swordplay.
History: Sold as a small child to a necromancer, Ar-Pratu was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He has gone from town to town working and never settling down anywhere, but has fallen for a local Ruler. He hasn't told them the truth, but wants to settle down with them.
Motivation: He would like to get married and retire.
Ideals: Gifted. Bonds: Has a crush, Military, Mentor. Occupation: Glassblower
Voice: Stutters
Attributes [hide]
Medium (6'8") Half-Orc, Lawful Good (CR 3)
Armor Class 12
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 7 (-2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 400 gp.
Dazzazn Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He prefers to wear black pants and tee shirts. His copper crest has been sun bleached extensively. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is almost excessively polite to everyone, even when angry. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He hasn't been sleeping well lately.
Motivation: He is content.
Flaws: Insomniac, Shy, Mundane. Bonds: Poor, Criminal record. Occupation: Layabout
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 8 (-1) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 500 sp.
Norman Watson, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a brown vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his brown boots flare out at the collars. Beneath his clothing is a huge mess of scar tissue. His moppish silver hair is in a traditional bowl cut. He has hazel eyes.
Personality: Stoic and calm, he prefers to meditate than take action. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: When he was but 8 years old his parents immigrated from the north. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and he is currently in port desperately looking for someone to get him out
Ideals: Disciplined, Philantrophist. Bonds: Slave, Immigrant, Rich. Occupation: Body Guard
Voice: Pronounces O like U
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 45 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 300 gp.
Zook Gobblefirn, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He tends to wear a tan poncho over his likewise colored trousers and shirt. His brown hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.
Personality: Confrontational and typically high on some drug or another. As long as the job gets done he does not care how it got done.
History: Zook was born in the east. At a young age he loved to build and create. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.
Motivation: He wants nothing more than to rejoin the army; and he desires power and/or immortality
Ideals: Professionalism, Persistence. Flaws: Addict. Bonds: Adventurer, Military. Occupation: Navigator
Voice: Speaks in third person
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 3000 cp. Zircon (80 gp). 1 Masterwork Uncommon Weapon.
Elysande Hanali, Female Half-Elf [Permalink]
Personal [hide]
Description: This western woman very much looks the part of a Sailor. Her clothes are grease stained in places. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. She has a dull look in her brown eyes.
Personality: She is mildly Half-Elf supremacist, though she does not identify as such. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She was an apprentice working in her mother's forge. She became a Sailor soon after.
Motivation: A strong sense of loyalty to Tabaxi people.
Ideals: Joker. Flaws: Racist. Bonds: Job, Poor, Immigrant. Occupation: Sailor
Voice: French accent
Attributes [hide]
Medium (4'7") Half-Elf, Neutral Good (CR 13)
Armor Class 8
Hit Points 60 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 14 (+2) | 10 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 4d4+0, Ranged +2 / 4d4-2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 |
Possessions: 1000 gp. Alexandrite (400 gp). Onyx (20 gp). Black star sapphire (700 gp). Blue star sapphire (700 gp). Citrine (20 gp). Jade (140 gp). 1 Medium magic item.
Hamil Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of death around his neck, and a warhammer on his belt. He has a moderate pudge and is not very fit. His white hair is styled in orderly dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: While he acts the brute, he is far gentler than he would appear. He is a great chef.
History: He was born in the north. A few years later when the south was not economically sound they moved to his current location. He now owns his own business.
Motivation: Regain custody of his daughter; and find a way to reverse the transformation of his sister
Ideals: Fighting, Gifted. Bonds: Immigrant, Job, Family. Occupation: Ruler
Voice: Low and grunting
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Brass mug with jade inlays (200 gp). A pair of silk slippers encrusted with tiny pearls. (120 gp). Fire opal pendant on a fine gold chain (500 gp).
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Their contribution stands as a beacon of hope for all adventurers!