Mordai Sanity, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His chestnut hair is unkempt and raggedy. He has a tattooed face.
Personality: He is happy with his job as a Spy. He turns his eye from what people do, preferring to live and let live. Animals are drawn to him, and he is able to talk to them.
History: Born to a poor family in the city he treasured whatever gifts he got. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He then took over the family business and is one of the better Spy for hire.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Job, Family. Occupation: Spy
Voice: Speaks with a cold
Attributes [hide]
Medium (5'2") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 16 (+3) | 15 (+2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Ignan, Goblin
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: Coral (60 gp).
Manfred Atherton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'11". He wears silk and lounges about seductively, and his gloved hand is found clutching a shortspear. He keeps his blonde hair in a pixie cut. He tend to wears goggles to shield his eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born in the north his family was never financially stable. As a young adult he joined a group advocating for an improvement in Human conditions. He is searching for what he claims is his rightful reward.
Motivation: A strong sense of loyalty to Human people; and human compassion
Ideals: Joker. Flaws: Impulsive, Racist. Bonds: Attractive, Poor. Occupation: Barber
Voice: Jittery and nervous
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 5 (-3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 90 gp. Blue quartz (12 gp).
Senteq Daergel, Male Gnome [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears tan trousers with blue and white striped suspenders. He wears various colorful collared shirts. He has blonde hair. His gray eyes dart from person to person.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born to a criminal king-pin and mafia family Through the years after Senteq was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Senteq's father didn't care for him much, and the feeling was mutual. He used his abilities to trick people and travel the world for free.
Motivation: To end his boredom; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Mundane, Antagonistic. Bonds: Poor, Mentor, Criminal record. Occupation: Butcher
Voice: Indian accent
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 10 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 80 gp.
Shamash Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black crest. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a hunchback. His crest is short and black. His face is covered beneath a completely black helmet.
Personality: He is fixated on the number 16. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He pushes his goals aggressively. He is also a coward if confronted.
History: He was raised in a white middle class family as the only child. A gypsy cursed him at a young age, leading to his ugly appearance. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and he is wracked by social anxiety
Flaws: Ugly, Insane, Fearful, Mundane. Occupation: Interpreter
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 2)
Armor Class 8
Hit Points 7 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 6 (-2) | 11 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 pp. 1 Banded mail.
Arumawann Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'7" and wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is white and curly. He is baby faced.
Personality: Eccentric and domineering, Arumawann will drive conversation. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He got into the Spice Merchant business at a young age. He helped his mother out around the business and became quite the natural. He now owns his own business.
Motivation: Expand his business; and he has a rivalry with the church that dominates his actions
Ideals: Extrovert. Bonds: Poor, Religious, Job. Occupation: Spice Merchant
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 19 (+4) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Ignan, Auran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Duvamil Nucklestamp, Female Gnome [Permalink]
Personal [hide]
Description: She prefers to wear tan clothing when she does not wear armor. She is physically well-built. Her chestnut hair is wavy and long. Her eyes, though not visible through her cowl, are violet.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was born in a small mountains village. She always admired psionic-users and wanted to develop the talent, but never had the affinity for it. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Balancing her hectic life and new Mayor responsibilities is difficult; and she wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Shy. Bonds: Nature, Job, Military. Occupation: Mayor
Voice: Scratchy, weak
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 21 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 20 (+5) | 12 (+1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Gnome, Auran
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 310 gp. 1 Crowbar.
Hubert Rothenel, Male Half-Elf [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sai, but if one is not available he will default to his whip. His whole body is exceptionally muscular. His moppish auburn hair is in a traditional bowl cut. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: The child of northern immigrants he idolized his mother. A few years later when the west was not economically sound they moved to his current location. He left for the north, certain he would find work there.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Ideals: Joker. Flaws: Addict, Depressed. Bonds: Immigrant. Occupation: Butcher
Voice: Australian accent
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 67 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 18 (+4) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Auran
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 3 | 3 |
Possessions: 2300 gp. Large well-done wool tapestry (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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