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NPC Generator

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Advanced [show]


Richard Fahrend, Male Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a tight fitting yellow shirt and pants. He has styled his red hair well, parting it to the left. He wears an eyepatch.

Personality: Always inclined to offer people food he seems plenty friendly. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in the north to a Bricklayer, Richard learned a great deal about his mother's area of expertise. When Richard reached his early adolescence his Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Ugly, Forgetful. Bonds: Job, Military. Occupation: Bricklayer

Voice: Nasally tone

Attributes [hide]

Richard Fahrend, Male Half-Elf Ranger 4
Medium (5'4") Half-Elf, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 16 (+3)10 (+0) 17 (+3)18 (+4)
Skills Insight +5, Nature +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. Zircon (70 gp). Golden yellow topaz (1100 gp). Peridot (70 gp). Smoky quartz (70 gp). 1 Minor magic item.


Social Check DCs


Qemuel Peace, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses like a well dressed Glassblower does. He wears a colorful flower in his silver hair. His eyes are likewise black.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: His father raised him in a mountain cabin. Qemuel liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Job, Attractive, Criminal record, Nature. Occupation: Glassblower

Voice: Old Prospector

Attributes [hide]

Qemuel Peace, Male Tiefling Adept 3
Medium (5'0") Tiefling, Lawful Evil (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)13 (+1) 6 (-2)8 (-1)
Skills Investigation +3, Performance +1
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Zephan Excellence, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with feathered hat. He has a moderate pudge and is not very fit. His white hair is lengthy. His eyes are white and catlike.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He would rather hide behind his crafts than deal with other people.

History: The child of northern immigrants he idolized his mother. Through the years after Zephan was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Zephan's mother didn't care for him much, and the feeling was mutual. He left for the north, certain he would find work there.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist, Artistic. Flaws: Shy, Antagonistic. Bonds: Immigrant. Occupation: Interpreter

Voice: Hissing voice

Attributes [hide]

Zephan Excellence, Male Tiefling Expert 8
Medium (6'3") Tiefling, Neutral Good (CR 8)
Armor Class 9
Hit Points 45 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)18 (+4) 10 (+0)15 (+2)
Skills Animal Handling +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Abyssal, Auran, Elven, Gnome
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fenriz Flair, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who is renowned for his bright black suits and hats. His hair is black and curly. He has a tattooed face.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born in the west. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Brewer. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and many giants want him driven away

Flaws: Antagonistic. Bonds: Job, Mentor, Immigrant, Adventurer, Enemies. Occupation: Brewer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Fenriz Flair, Male Tiefling Bard 5
Medium (5'4") Tiefling, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)17 (+3) 9 (-1)9 (-1)
Skills Deception +2, Survival +2
Senses Passive Perception 9
Languages Common, Terran, Goblin, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143310000

Possessions: 4000 sp. Moonstone (20 gp). Alexandrite (300 gp). Malachite (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Valida Helcral, Female Dwarf [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She is wearing a perfectly clean shirt and pair of pants. She wears her golden hair up in a very large beehive style do. Her face is covered beneath a completely black helmet.

Personality: Cocky and sure of herself, she believes she is the best Carpenter born in the past three hundred years. She also is a firm believer in the womanly ideal.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Valida reached her early adolescence her Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Logical. Flaws: Impulsive. Bonds: Attractive, Job, Military. Occupation: Carpenter

Voice: Mousy voice

Attributes [hide]

Valida Helcral, Female Dwarf Aristocrat 6
Medium (4'2") Dwarf, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 50 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)15 (+2) 16 (+3)10 (+0)
Skills Insight +6, Performance +3
Senses Passive Perception 13
Languages Common, Dwarven, Celestial, Goblin
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Tordrid Torunn, Female Dwarf [Permalink]

Personal [hide]

Description: She is a mite stocky and dresses in brown turtlenecks beneath a white coat with violet slacks. She has slicked back silver hair. Her fierce amber eyes like to dwell on things.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She does not trust anyone and sleeps with one eye open.

History: She was born into a rich family. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Courier. She has set out to sabotage the competition.

Motivation: Obtaining odd cultural Halfling artifacts is her passion; and balancing her hectic life and new courier responsibilities is difficult

Ideals: Opinionated. Flaws: Insomniac. Bonds: Rich, Job, Adventurer. Occupation: Courier

Voice: German accent

Attributes [hide]

Tordrid Torunn, Female Dwarf Druid 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 24 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 19 (+4)12 (+1) 17 (+3)12 (+1)
Skills Arcana +3, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 90 gp. 1 Breastplate.


Social Check DCs


Peter Spalding, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He wears a grey tunic with black highlights, and long brown pants that bunch up around his shoes. He has a hunchback. His silver hair is smooth and relatively long. His eyes are amber.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is able to fit into much smaller and tighter spaces than normal.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He now owns his own business.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Religious, Job, Adventurer. Occupation: Hunter

Voice: Gruff and masculine

Attributes [hide]

Peter Spalding, Male Human Fighter 1
Medium (6'4") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)13 (+1) 12 (+1)14 (+2)
Skills Athletics +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4

Possessions: Just what you see.


Social Check DCs

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