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Advanced [show]


Dabbledob Welber, Male Gnome [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries with him a set of scythes, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He has silver hair. He is very pretty but has cold, dead eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He also is a firm believer in the manly ideal.

History: The child of a Sailor, who enjoyed hunting, Dabbledob was taken on many hunting expeditions. His homeland was ravaged by war and he spent much of his life rebuilding it. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world; and he would like to get married and retire

Ideals: Fighting, Disciplined. Flaws: Impulsive, PTSD. Bonds: Attractive, Nature. Occupation: Dyer

Voice: Old thin voice

Attributes [hide]

Dabbledob Welber, Male Gnome Cleric 2
Small (3'6") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)13 (+1) 8 (-1)8 (-1)
Skills Nature +3, Persuasion +1
Senses Passive Perception 9
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 sp. 4 Alchemist’s fire.


Social Check DCs


Cloak Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is dressed in a clean brown cloak covering his clean studded leather. His fur is cut close to his head. He wears round tiny glasses practically rammed into his face.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From his teen years he was always beautiful and desirable, so people have always doted on him. Due to his spouse's obsession with being a Tailor they were divorced and he won custody of their son. He worked as a Map Maker, and he later adopted a second son.

Motivation: He has money and likes to spend it; and a deep hatred of giants

Ideals: Gifted. Bonds: Attractive, Enemies, Family, Rich. Occupation: Map Maker

Voice: Farmer accent

Attributes [hide]

Cloak Of Wine, Male Tabaxi Cleric 7
Medium (5'1") Tabaxi, Lawful Good (CR 7)
Armor Class 14
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)17 (+3) 7 (-2)15 (+2)
Skills Acrobatics +7, Athletics +4
Senses Passive Perception 8
Languages Common, Infernal, Auran, Celestial
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70000 cp.


Social Check DCs


Duergath Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He is typically in his Barkeep uniform. He is portly but not overly obese. His auburn hair is kept up in a ponytail inside a wide-brimmed hat. His thin eyebrows rest above his beady hazel eyes.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He invites people to come help in his community garden.

History: Gifted from a young age, Duergath studied abroad. A gypsy cursed him at a young age, leading to his ugly appearance. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Artistic, Philantrophist, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Barkeep

Voice: High pitched, excited

Attributes [hide]

Duergath Strongheart, Male Dwarf Adept 12
Medium (4'0") Dwarf, Neutral Good (CR 12)
Armor Class 8
Hit Points 41 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 11 (+0)12 (+1) 12 (+1)12 (+1)
Skills Investigation +5, Stealth +2
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +7 / 3d10+3, Ranged +2 / 3d10-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: Golden yellow topaz (1600 gp). Rich purple corundum (1500 gp). Iolite (20 gp).


Social Check DCs


Mindartis Ethanasath, Male Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a fine chain shirt which he covers with blue colored cloaks and clothing. His golden hair is heavily combed to the left. His fair skin shows little sign of his aristocratic breeding.

Personality: This man loves music and to teach people music more than just about anything. He is harsh and unforgiving.

History: Born in the north his family was never financially stable. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is a bit of a kleptomaniac.

Ideals: Artistic. Flaws: Antagonistic, PTSD. Bonds: Attractive, Poor. Occupation: Hunter

Voice: Squeaky

Attributes [hide]

Mindartis Ethanasath, Male Elf Ranger 3
Medium (4'10") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)12 (+1) 8 (-1)11 (+0)
Skills Deception +2, Religion +3
Senses Passive Perception 9
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 sp.


Social Check DCs


Ogg Carlton, Male Half-Orc [Permalink]

Personal [hide]

Description: This malnourished man does not wear sleeves and tends to eschew shirts when he can avoid it. His broad hat is riddled with cuts and holes. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born in the north. After coming to the age of reason, Ogg took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new doctor responsibilities is difficult

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Job, Immigrant. Occupation: Doctor

Voice: Timid voice

Attributes [hide]

Ogg Carlton, Male Half-Orc Commoner 16
Medium (5'4") Half-Orc, Chaotic Good (CR 16)
Armor Class 8
Hit Points 59 (16d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)6 (-2) 12 (+1)12 (+1) 14 (+2)9 (-1)
Skills Medicine +7, Performance +4
Senses Passive Perception 12
Languages Common, Orc, Giant
Attacks Melee +9 / 4d10+4, Ranged +3 / 4d10-2, Grapple +4

Possessions: 5000 gp. Silver comb with moonstones (1000 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (10 gp). A delicate brass dragon egg (10 gp).


Social Check DCs


Dalgal Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: 4'2" and muscular, this northern man wears suspenders and grey workpants. His shirt is green, and he wears a heavy grey leather apron most of the time. His hair is silver and very short. He has a dull look in his brown eyes.

Personality: He dislikes all the random violence that takes place in the north. Flattery will make him almost putty in your hands.

History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Dalgal took refuge in the ruined castle and found the beat up ceremonial dagger and armor he uses now. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Several ex partners dislike his way of doing things and want revenge; and wants to work out more often

Ideals: Athletic, Pacifist. Flaws: Selfish. Bonds: Nature. Occupation: Laborer

Voice: Jittery and nervous

Attributes [hide]

Dalgal Strongheart, Male Dwarf Cleric 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)13 (+1) 12 (+1)9 (-1)
Skills Arcana +3, Athletics +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 70 gp. 1 Good lock.


Social Check DCs


Rolf Wasanthi, Male Half-Elf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears a violet vest and prefers black and green shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a hunchback. His golden hair is cut jaggedly and amateurishly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Rolf wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He takes great joy in being the best Farmer in town.

History: Rolf hails from a village terrorized by goblins. He was an apprentice working in his father's forge. He struck the Farmer job and began his own company from there.

Motivation: To protect his home; and to clean up the streets

Ideals: Disciplined. Flaws: Ugly. Bonds: Job, Enemies, Guardian. Occupation: Farmer

Voice: pre-pubescent

Attributes [hide]

Rolf Wasanthi, Male Half-Elf Paladin 11
Medium (5'5") Half-Elf, Lawful Evil (CR 11)
Armor Class 14
Hit Points 48 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 11 (+0)8 (-1) 17 (+3)9 (-1)
Skills Medicine +7, Religion +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 3d8+0, Ranged +8 / 3d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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