Jheri Esstyrlynn, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination, and carries ceremonial daggers. Her blue crest is lengthy. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: While she acts the brute, she is far gentler than she would appear. She has all her life been fascinated with painting.
History: Jheri was born the youngest of three triplets. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Due to her spouse's obsession with being a Locksmith they were divorced and she won custody of their son. She worked as a Mercenary, and she later adopted a second son.
Motivation: Wants to raise her children well; and an old rival family wants her found
Ideals: Fighting, Artistic. Flaws: Insomniac. Bonds: Family, Mentor. Occupation: Mercenary
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 2000 cp.
Burto Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: An older man who typically wears white cloth garments or leather armor, he is not a threatening figure. His head has been shaved. He wears crescent spectacles with a black brim.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does not believe in violence as a means to an end. He is a dedicated Ruler but believes his peers are too gung-ho.
History: Burto was born in the north. At a young age he loved to build and create. There was a wharf not far from home where he often wandered off to fish. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: A rival would like him out of the picture; and he uses money and sex appeal to get what he needs
Ideals: Pacifist, Persistence. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Ruler
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 76 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 15 (+2) | 19 (+4) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Undercommon, Goblin, Giant, Ignan
Attacks Melee +1 / 3d6-3, Ranged +5 / 3d6+1, Grapple +1
Possessions: 290 pp. A miniature golden chest with tiny emeralds lining the top (110 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). Jeweled electrum ring (3000 gp). Brass mug with jade inlays (300 gp).
Tree In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman wears light armors faded through time and improper care. She is muscular with a powerful set of arms. She keeps her black fur in a pixie cut. Her hazel eyes dart from person to person.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tabaxi in existence. She is a ruthless business woman, a trait she acquired from her mother.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Slave Trader arts, while her father instructed her in etiquette, music and courtly manner. She has had some formal music training, and achieved minor success. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Money/treasure; and she is greedy
Ideals: Justice, Entrepeneur, Artistic. Bonds: Rich. Occupation: Slave Trader
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 55 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Druidic, Halfling
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +6
Possessions: 2400 gp.
Alberich Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: This man stands a little under 4'2" and is a bit bulky. He is very muscular particularly in the legs. He wears a brown costume with the symbols of the four houses of cards on his torso. He has moderate length brown hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is very quiet and rarely speaks above a whisper. As long as the job gets done he does not care how it got done.
History: Gifted from a young age, Alberich studied abroad. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He has since lost track of the people in his past.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and his relatives are trying to arrange a marriage
Ideals: Professionalism, Gifted. Flaws: Shy. Bonds: Family, Debt. Occupation: Spice Merchant
Voice: Breathy voice
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 18 (+4) | 12 (+1) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple -1
Possessions: 70 gp.
Naal Beitz, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He dresses in violet turtlenecks beneath a tan coat with yellow slacks. His red hair is kept up in a ponytail inside a top hat. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He hates orcs. He views them as having robbed his home of its proper glory. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: The child of southern immigrants he idolized his mother. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Money/treasure.
Ideals: Athletic, Impeccable. Bonds: Enemies, Immigrant, Rich. Occupation: Shoemaker
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 22 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 160 gp. 1 Masterwork Common Ranged Weapon.
Hobart Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He likes to wear white tank tops with tan pants. He has a hunchback. He wears a feathered hat to cover his moderate length brown hair. His eyes are blue and beady.
Personality: He is extraordinarily eccentric. He does not trust anyone and sleeps with one eye open.
History: He was born the only child of a wealthy merchant. He dropped out of school before completing his studies. He hasn't been sleeping well lately.
Motivation: To share knowledge with the world.
Ideals: Entrepeneur, Logical. Flaws: Ugly, Insane, Insomniac. Occupation: Spice Merchant
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 15)
Armor Class 12
Hit Points 56 (15d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
2 (-4) | 13 (+1) | 10 (+0) | 15 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Draconic, Celestial
Attacks Melee +1 / 4d8-4, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 |
Possessions: 2000 gp. Jasper (50 gp). Brown-green garnet (50 gp). Amethyst (50 gp). Malachite (10 gp). Moonstone (50 gp). Deep blue spinel (500 gp). Malachite (10 gp). Silver pearl (50 gp). Obsidian (10 gp). Aquamarine (500 gp). Banded agate (10 gp). Black opal (500 gp). Silver pearl (50 gp). Bloodstone (50 gp). 1 Medium magic item.
Beast Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he usually wears his brown robe and has his sickle always slung over his shoulder. He wears his yellow fur down. He tend to wears goggles to shield his eyes.
Personality: Calm and collected, he is a well trained Navigator. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: His parents moved while he was still in utero so he is the first generation to be born here. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Navigator work with an outfit from a few towns over. Navigator work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants a kiss; and his spouse's relatives view him with great suspicion
Ideals: Entrepeneur. Bonds: Job, Family, Immigrant, Has a crush. Occupation: Navigator
Voice: Sore throat, cough
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 10 (+0) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Draconic, Goblin
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
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