Aym Mockery, Female Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears green robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a shortbow, but if one is not available she will default to her shield. Her hair is purple and curly. Her eyes are likewise red. Her teeth are white and perfect.
Personality: Aym hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born to a criminal king-pin and mafia family She was an adventurer many years ago and she formed a blood bond with her Gnomish companion (her 'brother'). She has never given up on her music dream.
Motivation: Obtaining odd cultural Gnomish artifacts is her passion; and she has decided she is irredeemable
Ideals: Artistic. Bonds: Attractive, Adventurer, Criminal record. Occupation: Stableman
Voice: Old thin voice
Attributes [hide]
Medium (4'7") Tiefling, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 gp.
Ella Murnig, Female Gnome [Permalink]
Personal [hide]
Description: The light-skinned woman stands 3'6" and typically wears tan cloth garments or leather armor. Sporting a golden mohawk this woman's hair draws a lot of attention. This green eyed easterner is not easily forgotten.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is obsessed with her god.
History: Ella was raised in a hard working conservative environment. She has had some formal poetry training, and achieved minor success. She tends to her Carter job now, and dutifully fulfills any obligations she has.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and expand her business
Ideals: Impeccable, Artistic. Flaws: Greedy. Bonds: Religious, Job. Occupation: Carter
Voice: Pronounces O like U
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 14 (+2) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 1 Masterwork studded leather.
Sarai Hogcollar, Female Halfling [Permalink]
Personal [hide]
Description: This late middle aged woman wears white painted combat armor at almost all times and is in decent physical shape. Her red hair is thinning but still full. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She can speak with the recently deceased. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: Sarai was born in the south. At a young age she loved to build and create. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She left for the south, certain she would find work there.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Gifted, Persistence. Bonds: Immigrant, Religious. Occupation: Performer
Voice: Mousy voice
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Halfling, Terran, Goblin, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 90 gp.
Elegant In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is scrawny and has patchy gray fur. He typically wears brown cloth garments or leather armor. He has a hunchback. His long gray fur is drawn into a two foot long braid. His thin eyebrows rest above his beady blue eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: A powerful wizard made him what he is. He struck it rich when he found rare goods in large quantities. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has money and likes to spend it; and he wants to meet his childhood hero
Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Mentor, Rich. Occupation: Doctor
Voice: Loud with bravado
Attributes [hide]
Medium (5'4") Tabaxi, True Neutral (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 18 (+4) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 100 gp. Sardonyx (80 gp). Black star sapphire (600 gp). Tourmaline (60 gp). 1 Climber’s kit. 1 Hourglass. 1 Magnifying glass.
Ellywick Miggledy, Female Gnome [Permalink]
Personal [hide]
Description: 3'3" and lanky with angular features, she is an attractive figure. She wears tan robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a longsword, but if one is not available she will default to her monstrous two handed axe. Her blonde hair is still thick. She has gray eyes and a tan hat with a red feather.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She has a small toy that she constantly fidgets with.
History: Ellywick was born the youngest of three triplets. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. Due to her spouse's obsession with being a Ploughman they were divorced and she won custody of their daughter. She worked as a Guard, and she later adopted a second daughter.
Motivation: Doesn't want to be a Guard and was forced into it by her family; and her relatives are trying to arrange a marriage
Ideals: Opinionated. Flaws: Addict. Bonds: Attractive, Family. Occupation: Guard
Voice: Nasally tone
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 14 (+2) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 10 pp.
Naivara Accord, Female Half-Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her auburn hair is smooth and relatively long. Her eyes are likewise blue. Her teeth are yellowed and unaligned.
Personality: Naivara hangs on like a leech to those who appreciate her. It was this clingy personality that held back her writing career. She is lazy, self-centered, vain, and jealous.
History: She was born on a small isolated farm. When money was particularly tight she was walking through alleys when she overheard a Sculptor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She bought a monstrous two handed axe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To unite with her sister; and a strong sense of loyalty to dwarven people
Ideals: Artistic. Flaws: Ugly, Selfish. Bonds: Poor, Nature. Occupation: Sculptor
Voice: Breathy voice
Attributes [hide]
Medium (5'4") Half-Elf, True Neutral (CR 10)
Armor Class 12
Hit Points 98 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 16 (+3) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 100 pp.
Leaf In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a brown collared shirt and grey skirt. She accessorizes with a yellow scarf around the waist and a strap diagonally across her shirt. Her red fur is kept up in a ponytail inside a feathered hat. Her amber unseeing eyes seem to look past you.
Personality: Her tongue was cut out and she uses sign language. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Born to a pair of adventurers, Leaf grew up listening to her mother's many stories. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She struck the Carpenter job and began her own company from there.
Motivation: Wants to open a new tavern; and she would like to get married and retire
Flaws: Disease. Bonds: Family, Adventurer, Job, Has a crush. Occupation: Carpenter
Voice: Soft and melodious
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 17 (+3) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Auran, Elven, Draconic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 140 gp. Azurite (6 gp).
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