Naal Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: He wears dull blue sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greataxe, just in case. He carries with him a set of greataxes, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He wears a deerstalker hat to cover his moderate length black hair. He has gleaming, smiling gray eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: He was born blind and as such lacked many opportunities for work. His first spouse was a Butcher, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and an old rival family wants him found
Ideals: Fighting, Philantrophist, Artistic. Flaws: Disease. Bonds: Family. Occupation: Shoemaker
Voice: Australian accent
Attributes [hide]
Medium (5'5") Elf, Lawful Evil (CR 11)
Armor Class 12
Hit Points 66 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 16 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Ignan, Aquan, Undercommon
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
Possessions: 500 gp.
Therlin Foamtankard, Female Dwarf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she likes to wear brown tank tops with violet skirt. Her chestnut hair, when down, is lengthy. Her gray eyes dart from person to person to random spaces in the air.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She always tries to repair and not replace. It was this mentality that drove her into the Dyer business.
History: She was born on a small isolated farm. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Therlin was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.
Motivation: A deep hatred of gnolls; and her spouse's relatives view her with great suspicion
Ideals: Persistence. Bonds: Nature, Enemies, Family. Occupation: Dyer
Voice: Posh accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 12)
Armor Class 11
Hit Points 69 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
Possessions: 4000 gp. Gold and topaz bottle stopper cork (1200 gp). Embroidered silk and velvet mantle with numerous moonstones (1000 gp). A roughly beaten golden orb (90 gp).
Myathethil Aloro, Female Elf [Permalink]
Personal [hide]
Description: A middle-aged woman, she likes to wear ponchos typically of a light blue in addition to tight pants, and is pretty ugly. She has slicked back silver hair. She has gleaming, smiling brown eyes.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She uses divination through singing.
History: She was raised in a white middle class family as the only child. Her father was very strict, and drilled into her lessons on being the perfect lady. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To protect her home; and to clean up the streets
Ideals: Gifted, Impeccable. Flaws: Ugly, Disease, Mundane. Bonds: Guardian. Occupation: Baker
Voice: Old Prospector
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 0 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 7 (-2) | 15 (+2) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Elven, Gnome, Orc
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 500 gp. 1 Hourglass. 1 Magnifying glass. 1 Bullseye lantern.
Watson Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: This light-skinned male likes to wear red tank tops with black pants. He is tall, broad shouldered and powerfully built. He has a brown handlebar mustache and slicked back brown hair. His violet eyes are passionate and lively.
Personality: He is extraordinarily eccentric. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mayor arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He moves from town to town, unable to find a place to settle.
Motivation: Retire the richest man in the south; and he is greedy
Ideals: Entrepeneur. Flaws: Insane, Impulsive. Bonds: Rich, Immigrant. Occupation: Mayor
Voice: Sore throat, cough
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 12 (+1) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Sylvan, Ignan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: Jet (140 gp). Onyx (80 gp). 4 Antitoxin. 4 Antitoxin. 2 Thunderstones.
Ea Laughter, Female Tiefling [Permalink]
Personal [hide]
Description: She is a husky woman, who wears green trousers with tan and green striped suspenders. She wears various colorful collared shirts. Her black hair is lengthy. Her red unseeing eyes seem to look past you.
Personality: This woman loves painting and to teach people painting more than just about anything. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She was born to loving parents in a slum to the east. Cursed with lycanthropy at a very young age, Ea has worked very hard to control her curse. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Artistic. Flaws: Disease, Depressed. Bonds: Criminal record, Poor. Occupation: Painter
Voice: Irish accent
Attributes [hide]
Medium (5'4") Tiefling, Lawful Evil (CR 6)
Armor Class 11
Hit Points 39 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 17 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Celestial
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 6000 sp. 1 Full Plate. 1 Full Plate. 1 Half-Plate. 1 Full Plate.
Drogo Mori, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears baggy brown pantaloons and a green scarf. His red hair is long and unkept. He has blue eyes and a brown hat with a green feather.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is able to make almost anything out of random pieces of junk.
History: Drogo was born the youngest of three triplets. His parents enrolled him in a Cleric school at a young age so that he could practice his divine talents. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Doesn't want to be a Spice Merchant and was forced into it by his family; and regain custody of his daughter
Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Family. Occupation: Spice Merchant
Voice: Eastern European accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 11)
Armor Class 12
Hit Points 53 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 9 (-1) | 16 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Druidic, Dwarven, Abyssal
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 1400 gp. Tourmaline (40 gp). Black pearl (1400 gp). Eye agate (6 gp). Deep blue spinel (1400 gp). Aquamarine (1400 gp). Bloodstone (30 gp). Black pearl (1400 gp). Deep blue spinel (1400 gp).
Tree Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: She has a missing right leg. She is dressed in a clean pastel cloak covering her clean studded leather. Her fur is brown and curly. Her eyes are likewise hazel.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was born in the south, but her parents moved at a very young age to the north. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Tree's homeland. Tree decided to take the middle way and become a bodyguard. She has achieved small success as a Sage.
Motivation: To be a Junk Dealer again; and wants to open a new tavern
Ideals: Justice, Fighting. Bonds: Job, Immigrant. Occupation: Sage
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Evil (CR 7)
Armor Class 11
Hit Points 47 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 1 Minor magic item. 1 Minor magic item.
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