Burto Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: He wears professional attire. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a Stetson hat to cover his moderate length red hair. His hazel eyes peer out from beneath his Stetson white hat.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: Burto hails from a village terrorized by dire rats. His first spouse was a Slave Trader, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.
Motivation: To unite with his sister; and he wants revenge against dire rats
Ideals: Optimist. Bonds: Attractive, Family, Enemies. Occupation: Courier
Voice: Farmer accent
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 2)
Armor Class 15
Hit Points 11 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 18 (+4) | 14 (+2) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Halfling
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 360 gp.
Trey Xiloscient, Male Half-Elf [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a simple burlap shirt and baggy pants. He conceals his flail with his veritable burlap sack of a shirt. His whole body is exceptionally muscular. His red hair and beard is wavy and long. His eyes are likewise brown. His teeth are white and perfect.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is lazy, self-centered, vain, and jealous.
History: When he was but 7 years old his parents immigrated from the south. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.
Motivation: His religion dominates his actions; and to be a carter again
Ideals: Disciplined. Flaws: Selfish. Bonds: Immigrant, Attractive, Religious. Occupation: Hunter
Voice: Low range voice
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 31 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 11 (+0) | 14 (+2) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
Possessions: 600 gp. Violet garnet (1300 gp). White opal (500 gp). Brown-green garnet (100 gp). Blue quartz (9 gp).
Ethereal Thunder, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a tight fitting pastel shirt and pants. She keeps her long gray fur kept up in a rat tail. Her hazel eyes are slightly larger than normal.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. Ethereal is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Born to a Mayor, her father struggled to pay the bills. She helped her father out around the business and became quite the natural. She tends to her Sage job now, and dutifully fulfills any obligations she has.
Motivation: She seems to be bored by most things; and wants to raise her children well
Ideals: Fighting. Flaws: Mundane. Bonds: Family, Poor, Job. Occupation: Sage
Voice: Squeaky
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
Possessions: 60 gp.
Bidreked Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears baggy black pantaloons and a yellow scarf. He wears a top hat to cover his moderate length rusty crest. He wears an eyepatch.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. A true patriot, Bidreked would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: The child of a Animal Trainer, who enjoyed hunting, Bidreked was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carter. He became a Carter soon after.
Motivation: Expand his business.
Flaws: Ugly. Bonds: Family, Military, Nature, Job. Occupation: Carter
Voice: Spits words with contempt
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 9 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 7 (-2) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Zedaar Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with green lining and desert motifs. His attire stands in sharp contrast to his crossbow, which is beautifully polished and possesses an ornate carving of a card on it. He keeps his long rusty crest kept up in a rat tail. He has gleaming, smiling gold eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born in the north to a Junk Dealer, Zedaar learned a great deal about his father's area of expertise. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He then took over the family business and is one of the better Junk Dealer for hire.
Motivation: Expand his business; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Philantrophist. Flaws: Greedy. Bonds: Guardian, Job, Criminal record. Occupation: Junk Dealer
Voice: Spits and sputters
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 26 (12d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 9 (-1) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tomph Middleton, Female Half-Orc [Permalink]
Personal [hide]
Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears a colorful flower in her chestnut hair. She has a tattooed face.
Personality: She is very quiet and rarely speaks above a whisper. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born to a Shipwright, her father struggled to pay the bills. She took every job she could get her hands on, but the opportunities for Half-Orcs in the west were limited. She moves from town to town, unable to find a place to settle.
Motivation: She seems to be bored by most things.
Ideals: Justice. Flaws: Shy. Bonds: Attractive, Poor, Immigrant. Occupation: Miller
Voice: Old Prospector
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Good (CR 4)
Armor Class 12
Hit Points 15 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Aquan, Draconic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: 100 gp. 1 Disguise kit.
Havilar Kimbatuul, Female Dragonborn [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dragonborn, and stands approximately 6'8". She is perpetually draped in fineries, but all of this concealed by her earthly robes., and her gloved hand is found clutching a sai. Her gold crest is slicked back into a classic pompadour. Her otherwise smooth face is marked with small tiny scars.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She always tries to repair and not replace. It was this mentality that drove her into the Mason business.
History: She was raised in a white middle class family as the only child. Before the accident, she was one of the most outspoken anti-Gnomish activists. She was mortally wounded, saved by a kind and fast-acting Gnomish doctor. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She seems to be bored by most things; and to find somewhere to settle down
Ideals: Persistence. Flaws: Mundane, Racist. Bonds: Attractive, Poor. Occupation: Mason
Voice: Pronounces O like U
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 6)
Armor Class 12
Hit Points 41 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 17 (+3) | 10 (+0) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 |
Possessions: 900 gp.
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