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NPC Generator

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Advanced [show]


Dondon Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is well dressed, constantly wearing a red suit, brown shirt, and tan tie. His auburn hair is singed and shortened. His brown eyes are slightly larger than normal.

Personality: Always inclined to offer people food he seems plenty friendly. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born on a small isolated farm. Dondon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has gone from town to town working and never settling down anywhere, but has fallen for a local Carter. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's looking for his big break.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Has a crush, Adventurer, Nature. Occupation: Slave Trader

Voice: Prounounces S like Z

Attributes [hide]

Dondon Bigheart, Male Halfling Warrior 5
Small (3'1") Halfling, Neutral Evil (CR 5)
Armor Class 11
Hit Points 25 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)11 (+0) 16 (+3)12 (+1)
Skills Religion +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Willow Stoutman, Female Halfling [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Halfling, and stands approximately 3'1". She wears white painted combat armor at almost all times, and her gloved hand is found clutching a hand crossbow. Her moppish chestnut hair is in a traditional bowl cut. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She went to a religious school and was inspired by the priests there in charitable deeds. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest woman in the south.

Ideals: Entrepeneur, Gifted. Flaws: Mundane. Bonds: Religious. Occupation: Crown-heir

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Willow Stoutman, Female Halfling Warlock 2
Small (3'1") Halfling, Lawful Evil (CR 2)
Armor Class 15
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 13 (+1)11 (+0) 13 (+1)14 (+2)
Skills Acrobatics +6, Survival +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 200 gp.


Social Check DCs


Agatha Kenley, Female Human [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She wears brown trousers with tan and yellow striped suspenders. She wears various colorful collared shirts. She is an epitome of beauty. Her tied-back hair is auburn. Her fierce brown eyes like to dwell on things.

Personality: She is happy with her job as a Healer. She turns her eye from what people do, preferring to live and let live. She is afraid of women and trembles around them

History: She served in the navy to pay for her family's outstanding loans. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Agatha took refuge in the old dungeon and found the beat up shortspear and armor she uses now. She became a Healer soon after.

Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new healer responsibilities is difficult

Flaws: Shy. Bonds: Attractive, Job, Military, Nature. Occupation: Healer

Voice: Hissing voice

Attributes [hide]

Agatha Kenley, Female Human Bard 5
Medium (4'11") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)11 (+0) 11 (+0)15 (+2)
Skills Athletics +4, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 4000 sp.


Social Check DCs


Ranala Dunben, Female Gnome [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears a weathered and beat up set of banded mail beneath an oversized tan coat. Her brown hair is cut jaggedly and amateurishly. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: A skeptical and narcissistic woman, Ranala's first love is herself. Her second love is also herself. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Through the years after Ranala was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Ranala's mother didn't care for her much, and the feeling was mutual. Being a Apothecary kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A rival would like her out of the picture; and she has decided she is irredeemable

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Criminal record. Occupation: Apothecary

Voice: Low and grunting

Attributes [hide]

Ranala Dunben, Female Gnome Sorcerer 4
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 14
Hit Points 17 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)18 (+4) 15 (+2)6 (-2)
Skills Perception +4, Performance +0
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Draconic, Orc, Terran
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14663000000

Possessions: 400 gp.


Social Check DCs


Nala Clethtinthiallor, Female Dragonborn [Permalink]

Personal [hide]

Description: She has the majority of her body covered in plate. Her long gold crest is drawn into a two foot long braid. Her red eyes peer out from beneath her top green hat.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. Around other people she will do her best to conceal her emotions and appear jolly.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. From her teen years she was always beautiful and desirable, so people have always doted on her. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Shy. Bonds: Religious, Attractive. Occupation: Butcher

Voice: pre-pubescent

Attributes [hide]

Nala Clethtinthiallor, Female Dragonborn Barbarian 9
Medium (6'5") Dragonborn, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 70 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)14 (+2) 13 (+1)14 (+2)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 11
Languages Common, Gnoll, Goblin
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2

Possessions: 3000 sp. Citrine (70 gp). Alexandrite (1300 gp). Black opal (400 gp). Chrysoprase (70 gp). Red spinel (50 gp). 1 Minor magic item.


Social Check DCs


Dharg Beitz, Male Half-Orc [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His whole body is exceptionally muscular. His brown hair is cut jaggedly and amateurishly. He wears round tiny glasses practically rammed into his face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born a particularly ugly child, much to the horror of his parents. Dharg was born on a far eastern plains where he grew up under the tutelage of his father, an expert Courier. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety; and he loathes his own lifestyle

Flaws: Depressed, Fearful, Ugly. Bonds: Poor, Immigrant. Occupation: Courier

Voice: Pronounces difficult words wrong

Attributes [hide]

Dharg Beitz, Male Half-Orc Expert 17
Medium (5'6") Half-Orc, True Neutral (CR 17)
Armor Class 11
Hit Points 113 (17d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 17 (+3)12 (+1) 17 (+3)12 (+1)
Skills Insight +9, Nature +7
Senses Passive Perception 13
Languages Common, Orc, Ignan
Attacks Melee +4 / 5d4-2, Ranged +7 / 5d4+1, Grapple +1

Possessions: 6000 gp. Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). Embroidered and bejeweled glove (1000 gp). Jeweled anklet (1000 gp). Large well-done wool tapestry (400 gp). Jeweled electrum ring (4000 gp). Large well-done wool tapestry (400 gp). Brass mug with jade inlays (400 gp). Brass mug with jade inlays (400 gp). Gold and topaz bottle stopper cork (1200 gp). Brass mug with jade inlays (400 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Solid gold idol (300 gp). Fire opal pendant on a fine gold chain (1200 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (10 gp). Large well-done wool tapestry (400 gp). A life-sized copper and silver statuette of a cockatrice. (10 gp). Solid gold idol (300 gp). Solid gold idol (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Gold and topaz bottle stopper cork (1200 gp). 1 Medium magic item.


Social Check DCs


Merihim Hope, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a black vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his black boots flare out at the collars, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'9" when asserting himself. His long dark red hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Flattery will make him almost putty in your hands.

History: Merihim was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends; and obtaining odd cultural tabaxi artifacts is his passion

Ideals: Optimist. Flaws: Selfish. Bonds: Poor, Adventurer. Occupation: Stylist

Voice: Tuts and clicks tongue

Attributes [hide]

Merihim Hope, Male Tiefling Fighter 8
Medium (6'9") Tiefling, Lawful Good (CR 8)
Armor Class 13
Hit Points 34 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)12 (+1) 14 (+2)13 (+1)
Skills Intimidation +4, Perception +5
Senses Passive Perception 15
Languages Common, Infernal
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 7000 sp. Obsidian (16 gp). Amber (80 gp). Obsidian (16 gp). Golden yellow topaz (1400 gp). Aquamarine (1400 gp). Rich purple corundum (600 gp).


Social Check DCs

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